maybe work![]()
morons, do the player check befroe the money check omfg are you brainless
maybe work![]()
morons, do the player check befroe the money check omfg are you brainless
GUI .exe is bugged!
Use the console version! :thumbup:
The Forgotten Server
Version: 0.3.4 (Crying Damson)
Patch release 1
All issues should be fixed.
Changes:
Code:* Premium account time fix (thanks Faramir) * Teleport summon fix * 'hidename', 'hidehealth' flags for monsters & npcs (Used in flamethrowers etc.) * Fixes to click & turn teleport (Debug prevent, and you can't enter house) * Client version displaying onLook * Deprecated getPlayerGroupName(cid), use getGroupInfo(id).name * New configurable: premiumDaysToFormGuild (Default: 0) * New configurable: pushCreatureDelay (how fast players moves creatures) (Default: 2 * 1000) * New configurable: confirmOutdatedVersion (Allowing you to use older versions, without confirmation) * New configurable: deathContainerId, its a default container added afer player death * New functions: setPlayerPZLocked(cid, locked), getCreatureLastPosition(cid), getWaypointsList() * Display more detailed time in banishment info (at login etc) * lastLogin param to onLogin * executeLogout optional parameter in doRemoveCreature, e.g. usable for disabling MC logging * new creature events: onFollow(cid, target) and onTarget(cid, target) * few additional things displayed onLook, like decayTo and ghost activated * doCreateItem fix. Count is OPTIONAL * Few fixes with vocation multipliers * '*Ghost Mode*' text for invisible gamemasters onLook * Temporary crashbug fix with Monster::pushCreatures * Compiler error with __EXCEPTION_TRACER__ * Added missing chat channels reloading to GUI * outfits.xml 'access' param, and attributes fix (invisible, manaShield etc) * You can now use in outfits.xml, same outfit for both sex, just use sex="0;1" * Warning about registered monster with same name * Ghost login fix, notifyLogin/out displayed propertly * Updated money script (more user friendly when adding new coins xP) * Possiblity to use id="1;2;3" or id="1-3" in stages.xml to set same stage on more worlds * Fixed vocation magDamage/magHealingDamage multipliers for spells which was using onGetFormulaValues callback * !deathlist configurable display limit (prevent debug) * GUI disappearing .. * config: 'dataDirectory' not fully supported * And more..
Download:
* Console
* GUI
* Sources
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yy?
and if a monster stepin? script will check the monster item? lawl
check if is player, then check if the player have the item.
@sorry for offtopic, just trying to help...