maybe work
morons, do the player check befroe the money check omfg are you brainless
maybe work
morons, do the player check befroe the money check omfg are you brainless
GUI .exe is bugged!
Use the console version! :thumbup:
The Forgotten Server
Version: 0.3.4 (Crying Damson)
Patch release 1
All issues should be fixed.
Changes:
Code:* Premium account time fix (thanks Faramir) * Teleport summon fix * 'hidename', 'hidehealth' flags for monsters & npcs (Used in flamethrowers etc.) * Fixes to click & turn teleport (Debug prevent, and you can't enter house) * Client version displaying onLook * Deprecated getPlayerGroupName(cid), use getGroupInfo(id).name * New configurable: premiumDaysToFormGuild (Default: 0) * New configurable: pushCreatureDelay (how fast players moves creatures) (Default: 2 * 1000) * New configurable: confirmOutdatedVersion (Allowing you to use older versions, without confirmation) * New configurable: deathContainerId, its a default container added afer player death * New functions: setPlayerPZLocked(cid, locked), getCreatureLastPosition(cid), getWaypointsList() * Display more detailed time in banishment info (at login etc) * lastLogin param to onLogin * executeLogout optional parameter in doRemoveCreature, e.g. usable for disabling MC logging * new creature events: onFollow(cid, target) and onTarget(cid, target) * few additional things displayed onLook, like decayTo and ghost activated * doCreateItem fix. Count is OPTIONAL * Few fixes with vocation multipliers * '*Ghost Mode*' text for invisible gamemasters onLook * Temporary crashbug fix with Monster::pushCreatures * Compiler error with __EXCEPTION_TRACER__ * Added missing chat channels reloading to GUI * outfits.xml 'access' param, and attributes fix (invisible, manaShield etc) * You can now use in outfits.xml, same outfit for both sex, just use sex="0;1" * Warning about registered monster with same name * Ghost login fix, notifyLogin/out displayed propertly * Updated money script (more user friendly when adding new coins xP) * Possiblity to use id="1;2;3" or id="1-3" in stages.xml to set same stage on more worlds * Fixed vocation magDamage/magHealingDamage multipliers for spells which was using onGetFormulaValues callback * !deathlist configurable display limit (prevent debug) * GUI disappearing .. * config: 'dataDirectory' not fully supported * And more..
Download:
* Console
* GUI
* Sources
yy?
and if a monster stepin? script will check the monster item? lawl
check if is player, then check if the player have the item.
@sorry for offtopic, just trying to help...