Zonet
Web Developer
I have to change return 1 to return TRUE right?
guys, what about if getPlayerStorageValue(cid, 12345) == 1 then?
guys, what about if getPlayerStorageValue(cid, 12345) == 1 then?
I have to change return 1 to return TRUE right?
guys, what about if getPlayerStorageValue(cid, 12345) == 1 then?
<item id="2662" article="a" name="evangelion hat">
<attribute key="weight" value="2950"/>
<attribute key="armor" value="11"/>
<attribute key="slotType" value="head"/>
<attribute key="healthGain" value="10"/>
<attribute key="healthTicks" value="1000"/>
<attribute key="manaGain" value="10"/>
<attribute key="manaTicks" value="1000"/>
</item>
<movevent event="Equip" itemid="2662" slot="head" function="onEquipItem"/>
<movevent type="Equip" itemid="2662" slot="head" event="function" value="onEquipItem"/>
<movevent type="Equip" itemid="2662" slot="head" event="function" value="onEquipItem"/>
<movevent type="Equip" itemid="2662" event="script" value="vip set.lua"/>
I mean another line**me said:Oh, and Its does not matter if I have another like about this helmet in movevents? like this:
if isRaidExecuted("ghazbaran") == TRUE then
doPlayerSendCancel(cid, "Raid is already executed.")
else
executeRaid(name)
end
*****************************************************
Error report - Mon Jun 01 16:15:15 2009
Compiler info - gcc 3.4.5 (mingw special)
Compilation Date - Jun 1 2009 13:44:03
Memory load: 80
Total phys: 12580948 K available phys: 2390636 K
Start time: 1-6-2009 19:13:55
Kernel time: 0:0:1.406
User time: 0:0:19.781
Threads: 4
Exception: 0xc0000005 at eip = 0x889241
eax = 0x2fdf890 -> 0x77f848
ebx = 0x2fdf880 -> 0
ecx = 0x18
edx = 0x2fdf890 -> 0x77f848
esi = 0x18
edi = 0x2
ebp = 0x2fdf808 -> 0x2fdf8b8
esp = 0x2fdf804 -> 0x2d5ba160
efl = 0x10202
---Stack Trace---
From: 0x2fdf804 to: 0x2fe0000
0x2fdf804 | 0x2d5ba160 -> 0x909a48
0x2fdf808 | 0x2fdf8b8 -> 0x2fdf998 \\\\\\ stack frame //////
0x2fdf80c | 0x87b231 -> 0x89d8558d <-- ret
0x2fdf810 | 0x2fdf890 -> 0x77f848
0x2fdf814 | 0x18
0x2fdf818 | 0x2fdf880 -> 0
0x2fdf81c | 0x2fdf860 -> 0x2fdf878
0x2fdf820 | 0x77f848 -> 0x8de58955
0x2fdf824 | 0x8d2198 -> 0x10d00ff
0x2fdf828 | 0x2fdf83c -> 0x15ba160
0x2fdf82c | 0x785d08 -> 0x830cc583
0x2fdf830 | 0x2fdf7f0 -> 0
0x2fdf834 | 0x10
0x2fdf838 | 0x2fdf858 -> 0x139ab180
0x2fdf83c | 0x15ba160 -> 0x280020
0x2fdf840 | 0x680db4c -> 0
0x2fdf844 | 0x18
0x2fdf848 | 0x680db48 -> 0x63202233
0x2fdf84c | 0x2fdf92c -> 0x2fdfa8c
0x2fdf850 | 0x4
0x2fdf854 | 0x139ab180 -> 0x139ab180
0x2fdf858 | 0x139ab180 -> 0x139ab180
0x2fdf85c | 0x785cf3 -> 0x8bbc458b
0x2fdf860 | 0x2fdf878 -> 0x2fdf92c
0x2fdf864 | 0x77f848 -> 0x8de58955
0x2fdf868 | 0x8c699c -> 0x801ffff
0x2fdf86c | 0x2fdf8a0 -> 0x2fdf850
0x2fdf870 | 0x87b2e8 -> 0x8b186d8d
0x2fdf874 | 0x2fdf810 -> 0x2fdf890
0x2fdf878 | 0x2fdf92c -> 0x2fdfa8c
0x2fdf87c | 0x2
0x2fdf880 | 0
0x2fdf884 | 0
0x2fdf888 | 0x2fdf8b8 -> 0x2fdf998
0x2fdf88c | 0x886541 -> 0x5b891b89
0x2fdf890 | 0x77f848 -> 0x8de58955
0x2fdf894 | 0x8c69c8 -> 0x11100ff
0x2fdf898 | 0x2fdf8ac -> 0x2d5ba160
0x2fdf89c | 0x7b9448 -> 0x8b0c6d8d
0x2fdf8a0 | 0x2fdf850 -> 0x4
0x2fdf8a4 | 0x2
0x2fdf8a8 | 0x2fdf8b8 -> 0x2fdf998
0x2fdf8ac | 0x2d5ba160 -> 0x909a48
0x2fdf8b0 | 0x1393f448 -> 0x90ac2c
0x2fdf8b4 | 0x2
0x2fdf8b8 | 0x2fdf998 -> 0x2fdf9c8 \\\\\\ stack frame //////
0x2fdf8bc | 0x5c6a65 -> 0x89d8558d <-- ret
0x2fdf8bc Map::getSpectators(Position const&)(0x5c6904)
0x2fdf8c0 | 0x680db48 -> 0x63202233
0x2fdf8c4 | 0x18
0x2fdf8c8 | 0x8ca0b8 -> 0x201ffff
0x2fdf8cc | 0x2fdf8f0 -> 0x2
0x2fdf8d0 | 0x64fc03 -> 0x8b186d8d
0x2fdf8d0 Protocol::getOutputBuffer()(0x64fb06)
0x2fdf8d4 | 0x2fdf880 -> 0
0x2fdf8d8 | 0x7688d6ff -> 0xc0330689
0x2fdf8dc | 0x75f303b4
0x2fdf8e0 | 0x30e8470 -> 0x909948
0x2fdf950 Map::getSpectators(Position const&)(0x5c6904)
0x2fdf974 | 0x138783b0 -> 0x90cc90
0x2fdf978 | 0
0x2fdf97c | 0x1393f448 -> 0x90ac2c
0x2fdf980 | 0x30e8470 -> 0x909948
0x2fdf984 | 0x13873b98 -> 0x90ccb0
0x2fdf988 | 0x2fdf9f8 -> 0x2fdfa18
0x2fdf98c | 0x2d5ba160 -> 0x909a48
0x2fdf990 | 0x1393f448 -> 0x90ac2c
0x2fdf994 | 0x2
0x2fdf998 | 0x2fdf9c8 -> 0x2fdf9f8 \\\\\\ stack frame //////
0x2fdf99c | 0x48cf7f -> 0x458dc389 <-- ret
0x2fdf99c Game::changeSpeed(Creature*, int)(0x48cf0a)
0x2fdf9a0 | 0x680daf8 -> 0x90a200
0x2fdf9a4 | 0x18
0x2fdf9a8 | 0x2fdf9b8 -> 0x2fdf9d8
0x2fdf9ac | 0x1393f6d8 -> 0x1de70928
0x2fdf9b0 | 0x1393f448 -> 0x90ac2c
0x2fdf9b4 | 0x1393f6d8 -> 0x1de70928
0x2fdf9b8 | 0x2fdf9d8 -> 0x108
0x2fdf9bc | 0x2d5ba160 -> 0x909a48
0x2fdf9c0 | 0x1393f448 -> 0x90ac2c
0x2fdf9c4 | 0x2
0x2fdf9c8 | 0x2fdf9f8 -> 0x2fdfa18 \\\\\\ stack frame //////
0x2fdf9cc | 0x430f30 -> 0x4247489 <-- ret
0x2fdf9cc ConditionSpeed::startCondition(Creature*)(0x430ec8)
0x2fdf9d0 | 0x913a40 -> 0x90a608
0x2fdf9d4 | 0x1393f448 -> 0x90ac2c
0x2fdf9d8 | 0x108
0x2fdf9dc | 0x641ed9 -> 0x5b14c483
0x2fdf9dc Player::onAddCondition(ConditionType_t)(0x641eb8)
0x2fdf9e0 | 0x1393f448 -> 0x90ac2c
0x2fdf9e4 | 0x200
0x2fdf9e8 | 0xf680000 -> 0x5a4815df
0x2fdf9ec | 0x1393f448 -> 0x90ac2c
0x2fdf9f0 | 0x1393f448 -> 0x90ac2c
0x2fdf9f4 | 0x34a
0x2fdf9f8 | 0x2fdfa18 -> 0x2fdfaf8 \\\\\\ stack frame //////
0x2fdf9fc | 0x450a11 -> 0x3174c084 <-- ret
0x2fdf9fc Creature::addCondition(Condition*)(0x450998)
0x2fdfa00 | 0x2d5ba160 -> 0x909a48
0x2fdfa04 | 0x1393f448 -> 0x90ac2c
0x2fdfa08 | 0
0x2fdfa0c | 0
0x2fdfa10 | 0x34a
0x2fdfa14 | 0xf66829c -> 0xf5f870c
0x2fdfa18 | 0x2fdfaf8 -> 0x2fdfdb8 \\\\\\ stack frame //////
0x2fdfa1c | 0x474715 -> 0x8990558d <-- ret
0x2fdfa1c Game::placeCreature(Creature*, Position const&, bool, bool)(0x4745e6)
0x2fdfa20 | 0x1393f448 -> 0x90ac2c
0x2fdfa24 | 0x2d5ba160 -> 0x909a48
0x2fdfa28 | 0x90284c -> 0x86719c
0x2fdfa2c | 0x90d250 -> 0x874894
0x2fdfa30 | 0x138fdc54 -> 0x454c4500
0x2fdfa34 | 0x138fdc54 -> 0x454c4500
0x2fdfa38 | 0x138fdc54 -> 0x454c4500
0x2fdfa3c | 0x138fdc54 -> 0x454c4500
0x2fdfab0 Game::placeCreature(Creature*, Position const&, bool, bool)(0x4745e6)
0x2fdfad4 | 0x91b350 -> 0x90d698
0x2fdfad8 | 0x91b358 -> 0x90d658
0x2fdfadc | 0x2fdff24 -> 0x2fdff70
0x2fdfae0 | 0x768824b5 -> 0x8b55ff8b
0x2fdfae4 | 0x2332c523 -> 0xf00
0x2fdfae8 | 0xfffffffe
0x2fdfaec | 0xf66829c -> 0xf5f870c
0x2fdfaf0 | 0x34a
0x2fdfaf4 | 0x2
0x2fdfaf8 | 0x2fdfdb8 -> 0x2fdfe08 \\\\\\ stack frame //////
0x2fdfafc | 0x652612 -> 0x7b75c084 <-- ret
0x2fdfafc ProtocolGame::login(std::string const&, unsigned int, std::string const&, OperatingSystem_t, unsigned int, bool)(0x650cbc)
0x2fdfb00 | 0x913a40 -> 0x90a608
0x2fdfb04 | 0x1393f448 -> 0x90ac2c
0x2fdfb08 | 0x1393fa98 -> 0x7c317e64
0x2fdfb0c | 0
0x2fdfb10 | 0
0x2fdfb14 | 0
0x2fdfb18 | 0x7753fa88 -> 0x909090c3
0x2fdfb1c | 0x18f09872 -> 0x18f0
0x2fdfb7c IOLoginData::saveAccount(Account)(0x4cf66a)
0x2fdfb90 Quests::parseQuestNode(_xmlNode*)(0x6814cc)
0x2fdfc40 ProtocolGame::login(std::string const&, unsigned int, std::string const&, OperatingSystem_t, unsigned int, bool)(0x650cbc)
0x2fdfcec Creature::addEventWalk()(0x44ca50)
0x2fdfd94 | 0x8d4474 -> 0
0x2fdfd98 | 0x8d4474 -> 0
0x2fdfd9c | 0x680db58 -> 0x680db4c
0x2fdfda0 | 0
0x2fdfda4 | 0x7688d710 -> 0xd83c3c9
0x2fdfda8 | 0xccdadc3 -> 0x65162200
0x2fdfdac | 0xf66829c -> 0xf5f870c
0x2fdfdb0 | 0x34a
0x2fdfdb4 | 0x2
0x2fdfdb8 | 0x2fdfe08 -> 0x2fdfea8 \\\\\\ stack frame //////
0x2fdfdbc | 0x81006d -> 0x8bf45d8b <-- ret
0x2fdfdc0 | 0x3789e010 -> 0x909728
0x2fdfdc4 | 0xf66829c -> 0xf5f870c
0x2fdfdc8 | 0x560de0 -> 0x4890443
0x2fdfdc8 LuaScriptInterface::registerFunctions()(0x55e4be)
0x2fdfdcc | 0xf6682a4 -> 0xf5f226c
0x2fdfdd0 | 0x2
0x2fdfdd4 | 0x34a
0x2fdfdd8 | 0
0x2fdfddc | 0x1
0x2fdfde4 | 0x200000
0x2fdfde8 | 0x139b1250 -> 0x8d00ef
0x2fdfdec | 0xf6682a4 -> 0xf5f226c
0x2fdfdf0 | 0x560de0 -> 0x4890443
0x2fdfdf0 LuaScriptInterface::registerFunctions()(0x55e4be)
0x2fdfdf4 | 0xf66829c -> 0xf5f870c
0x2fdfdf8 | 0x3789e010 -> 0x909728
0x2fdfdfc | 0x680db58 -> 0x680db4c
0x2fdfe00 | 0x3e7
0x2fdfe04 | 0
0x2fdfe08 | 0x2fdfea8 -> 0x2fdff48 \\\\\\ stack frame //////
0x2fdfe0c | 0x846787 -> 0x8984458d <-- ret
0x2fdfe10 | 0xf66813c -> 0xf668290
0x2fdfe14 | 0x2fdfe28 -> 0xf668138
0x2fdfe18 | 0x7753f26c -> 0x850fc084
0x2fdfe1c | 0x139b1250 -> 0x8d00ef
0x2fdfe20 | 0
0x2fdfe24 | 0x139b1250 -> 0x8d00ef
0x2fdfe28 | 0xf668138 -> 0x8d477c
0x2fdfe2c | 0x27f09c -> 0x27f98c
0x2fdfe6c OutputMessagePool::startExecutionFrame()(0x622efa)
0x2fdfe84 | 0xfffffffe
0x2fdfe88 | 0x157
0x2fdfe8c | 0
0x2fdfe90 | 0x4a2428c3 -> 0
0x2fdfe94 | 0xb40157 -> 0x25cd2ddf
0x2fdfe98 | 0x2fd0000
0x2fdfe9c | 0x680db58 -> 0x680db4c
0x2fdfea0 | 0x3e7
0x2fdfea4 | 0
0x2fdfea8 | 0x2fdff48 -> 0x2fdff80 \\\\\\ stack frame //////
0x2fdfeac | 0x6d100a -> 0xc02404c7 <-- ret
0x2fdfeac Dispatcher::dispatcherThread(void*)(0x6d0c84)
0x2fdfeb0 | 0xf668138 -> 0x8d477c
0x2fdfeb4 | 0xffffffff
0x2fdfeb8 | 0
0x2fdfebc | 0x2fdff38 -> 0x7686a8e0
0x2fdfec0 | 0x775c2926 -> 0x8b55ff8b
0x2fdfec4 | 0x6d5ebe8e
0x2fdfec8 | 0x680db58 -> 0x680db4c
0x2fdfecc | 0x680db54 -> 0x680db4c
0x2fdff00 Dispatcher::dispatcherThread(void*)(0x6d0c84)
0x2fdff24 | 0x2fdff70 -> 0x2fdffc4
0x2fdff28 | 0x468c0c -> 0x57e58955
0x2fdff28 _SEHHandler(_EXCEPTION_RECORD*, void*, _CONTEXT*, void*)(0x468c0c)
0x2fdff2c | 0x1
0x2fdff30 | 0x10fd9d0 -> 0
0x2fdff34 | 0x2fdff80 -> 0x2fdff88
0x2fdff38 | 0x7686a8e0 -> 0x5ec68b5f
0x2fdff3c | 0x10fd7b0 -> 0
0x2fdff40 | 0
0x2fdff44 | 0
0x2fdff48 | 0x2fdff80 -> 0x2fdff88 \\\\\\ stack frame //////
0x2fdff4c | 0x768c9e04 -> 0x90abeb59 <-- ret
0x2fdff50 | 0
0x2fdff54 | 0x57480b0b -> 0
0x2fdff58 | 0
0x2fdff5c | 0
0x2fdff60 | 0x10fd7b0 -> 0
0x2fdff64 | 0x2fdff54 -> 0x57480b0b
0x2fdff68 | 0x2fdff54 -> 0x57480b0b
0x2fdff6c | 0x2fdffc4 -> 0x2fdffe4
0x2fdff70 | 0x2fdffc4 -> 0x2fdffe4
0x2fdff74 | 0x768824b5 -> 0x8b55ff8b
0x2fdff78 | 0x23396ab3 -> 0
0x2fdff7c | 0
0x2fdff80 | 0x2fdff88 -> 0x2fdff94 \\\\\\ stack frame //////
0x2fdff84 | 0x768c9eb8 -> 0x909090cc <-- ret
0x2fdff88 | 0x2fdff94 -> 0x2fdffd4
0x2fdff8c | 0x76eae3f3 -> 0x815ff50 <-- ret
0x2fdff90 | 0x10fd7b0 -> 0
0x2fdff94 | 0x2fdffd4 -> 0x2fdffec \\\\\\ stack frame //////
0x2fdff98 | 0x7758cfed -> 0xfefc45c7 <-- ret
0x2fdff9c | 0x10fd7b0 -> 0
0x2fdffa0 | 0x18f09c2a -> 0x50000
0x2fdffa4 | 0
0x2fdffa8 | 0
0x2fdffac | 0x10fd7b0 -> 0
0x2fdffb0 | 0
0x2fdffb4 | 0
0x2fdffb8 | 0
0x2fdffbc | 0x2fdffa0 -> 0x18f09c2a
0x2fdffc0 | 0
0x2fdffc4 | 0x2fdffe4 -> 0xffffffff
0x2fdffc8 | 0x775c2926 -> 0x8b55ff8b
0x2fdffcc | 0x6d5eb9c6
0x2fdffd0 | 0
0x2fdffd4 | 0x2fdffec -> 0 \\\\\\ stack frame //////
0x2fdffd8 | 0x7758d1ff -> 0x909090cc <-- ret
0x2fdffdc | 0x768c9e59 -> 0x8b55ff8b
0x2fdffe0 | 0x10fd7b0 -> 0
0x2fdffe4 | 0xffffffff
0x2fdffe8 | 0x775ad377 -> 0x8b55ff8b
0x2fdffec | 0 \\\\\\ stack frame //////
0x2fdfff0 | 0 <-- ret
0x2fdfff4 | 0x768c9e59 -> 0x8b55ff8b
0x2fdfff8 | 0x10fd7b0 -> 0
0x2fdfffc | 0
*****************************************************
hello guys, I updated a server to 0.3.4 pl2 from 0.2 and its working nice no crashs..
but i have another server 8.40 using 0.3.1 and everytime i update it to 0.3.4 pl2
after 10 seconds when SOME characters login server crashs ¬¬
Code:***************************************************** Error report - Mon Jun 01 16:15:15 2009 Compiler info - gcc 3.4.5 (mingw special) Compilation Date - Jun 1 2009 13:44:03 Memory load: 80 Total phys: 12580948 K available phys: 2390636 K Start time: 1-6-2009 19:13:55 Kernel time: 0:0:1.406 User time: 0:0:19.781 Threads: 4 Exception: 0xc0000005 at eip = 0x889241 eax = 0x2fdf890 -> 0x77f848 ebx = 0x2fdf880 -> 0 ecx = 0x18 edx = 0x2fdf890 -> 0x77f848 esi = 0x18 edi = 0x2 ebp = 0x2fdf808 -> 0x2fdf8b8 esp = 0x2fdf804 -> 0x2d5ba160 efl = 0x10202 ---Stack Trace--- From: 0x2fdf804 to: 0x2fe0000 0x2fdf804 | 0x2d5ba160 -> 0x909a48 0x2fdf808 | 0x2fdf8b8 -> 0x2fdf998 \\\\\\ stack frame ////// 0x2fdf80c | 0x87b231 -> 0x89d8558d <-- ret 0x2fdf810 | 0x2fdf890 -> 0x77f848 0x2fdf814 | 0x18 0x2fdf818 | 0x2fdf880 -> 0 0x2fdf81c | 0x2fdf860 -> 0x2fdf878 0x2fdf820 | 0x77f848 -> 0x8de58955 0x2fdf824 | 0x8d2198 -> 0x10d00ff 0x2fdf828 | 0x2fdf83c -> 0x15ba160 0x2fdf82c | 0x785d08 -> 0x830cc583 0x2fdf830 | 0x2fdf7f0 -> 0 0x2fdf834 | 0x10 0x2fdf838 | 0x2fdf858 -> 0x139ab180 0x2fdf83c | 0x15ba160 -> 0x280020 0x2fdf840 | 0x680db4c -> 0 0x2fdf844 | 0x18 0x2fdf848 | 0x680db48 -> 0x63202233 0x2fdf84c | 0x2fdf92c -> 0x2fdfa8c 0x2fdf850 | 0x4 0x2fdf854 | 0x139ab180 -> 0x139ab180 0x2fdf858 | 0x139ab180 -> 0x139ab180 0x2fdf85c | 0x785cf3 -> 0x8bbc458b 0x2fdf860 | 0x2fdf878 -> 0x2fdf92c 0x2fdf864 | 0x77f848 -> 0x8de58955 0x2fdf868 | 0x8c699c -> 0x801ffff 0x2fdf86c | 0x2fdf8a0 -> 0x2fdf850 0x2fdf870 | 0x87b2e8 -> 0x8b186d8d 0x2fdf874 | 0x2fdf810 -> 0x2fdf890 0x2fdf878 | 0x2fdf92c -> 0x2fdfa8c 0x2fdf87c | 0x2 0x2fdf880 | 0 0x2fdf884 | 0 0x2fdf888 | 0x2fdf8b8 -> 0x2fdf998 0x2fdf88c | 0x886541 -> 0x5b891b89 0x2fdf890 | 0x77f848 -> 0x8de58955 0x2fdf894 | 0x8c69c8 -> 0x11100ff 0x2fdf898 | 0x2fdf8ac -> 0x2d5ba160 0x2fdf89c | 0x7b9448 -> 0x8b0c6d8d 0x2fdf8a0 | 0x2fdf850 -> 0x4 0x2fdf8a4 | 0x2 0x2fdf8a8 | 0x2fdf8b8 -> 0x2fdf998 0x2fdf8ac | 0x2d5ba160 -> 0x909a48 0x2fdf8b0 | 0x1393f448 -> 0x90ac2c 0x2fdf8b4 | 0x2 0x2fdf8b8 | 0x2fdf998 -> 0x2fdf9c8 \\\\\\ stack frame ////// 0x2fdf8bc | 0x5c6a65 -> 0x89d8558d <-- ret 0x2fdf8bc Map::getSpectators(Position const&)(0x5c6904) 0x2fdf8c0 | 0x680db48 -> 0x63202233 0x2fdf8c4 | 0x18 0x2fdf8c8 | 0x8ca0b8 -> 0x201ffff 0x2fdf8cc | 0x2fdf8f0 -> 0x2 0x2fdf8d0 | 0x64fc03 -> 0x8b186d8d 0x2fdf8d0 Protocol::getOutputBuffer()(0x64fb06) 0x2fdf8d4 | 0x2fdf880 -> 0 0x2fdf8d8 | 0x7688d6ff -> 0xc0330689 0x2fdf8dc | 0x75f303b4 0x2fdf8e0 | 0x30e8470 -> 0x909948 0x2fdf950 Map::getSpectators(Position const&)(0x5c6904) 0x2fdf974 | 0x138783b0 -> 0x90cc90 0x2fdf978 | 0 0x2fdf97c | 0x1393f448 -> 0x90ac2c 0x2fdf980 | 0x30e8470 -> 0x909948 0x2fdf984 | 0x13873b98 -> 0x90ccb0 0x2fdf988 | 0x2fdf9f8 -> 0x2fdfa18 0x2fdf98c | 0x2d5ba160 -> 0x909a48 0x2fdf990 | 0x1393f448 -> 0x90ac2c 0x2fdf994 | 0x2 0x2fdf998 | 0x2fdf9c8 -> 0x2fdf9f8 \\\\\\ stack frame ////// 0x2fdf99c | 0x48cf7f -> 0x458dc389 <-- ret 0x2fdf99c Game::changeSpeed(Creature*, int)(0x48cf0a) 0x2fdf9a0 | 0x680daf8 -> 0x90a200 0x2fdf9a4 | 0x18 0x2fdf9a8 | 0x2fdf9b8 -> 0x2fdf9d8 0x2fdf9ac | 0x1393f6d8 -> 0x1de70928 0x2fdf9b0 | 0x1393f448 -> 0x90ac2c 0x2fdf9b4 | 0x1393f6d8 -> 0x1de70928 0x2fdf9b8 | 0x2fdf9d8 -> 0x108 0x2fdf9bc | 0x2d5ba160 -> 0x909a48 0x2fdf9c0 | 0x1393f448 -> 0x90ac2c 0x2fdf9c4 | 0x2 0x2fdf9c8 | 0x2fdf9f8 -> 0x2fdfa18 \\\\\\ stack frame ////// 0x2fdf9cc | 0x430f30 -> 0x4247489 <-- ret 0x2fdf9cc ConditionSpeed::startCondition(Creature*)(0x430ec8) 0x2fdf9d0 | 0x913a40 -> 0x90a608 0x2fdf9d4 | 0x1393f448 -> 0x90ac2c 0x2fdf9d8 | 0x108 0x2fdf9dc | 0x641ed9 -> 0x5b14c483 0x2fdf9dc Player::onAddCondition(ConditionType_t)(0x641eb8) 0x2fdf9e0 | 0x1393f448 -> 0x90ac2c 0x2fdf9e4 | 0x200 0x2fdf9e8 | 0xf680000 -> 0x5a4815df 0x2fdf9ec | 0x1393f448 -> 0x90ac2c 0x2fdf9f0 | 0x1393f448 -> 0x90ac2c 0x2fdf9f4 | 0x34a 0x2fdf9f8 | 0x2fdfa18 -> 0x2fdfaf8 \\\\\\ stack frame ////// 0x2fdf9fc | 0x450a11 -> 0x3174c084 <-- ret 0x2fdf9fc Creature::addCondition(Condition*)(0x450998) 0x2fdfa00 | 0x2d5ba160 -> 0x909a48 0x2fdfa04 | 0x1393f448 -> 0x90ac2c 0x2fdfa08 | 0 0x2fdfa0c | 0 0x2fdfa10 | 0x34a 0x2fdfa14 | 0xf66829c -> 0xf5f870c 0x2fdfa18 | 0x2fdfaf8 -> 0x2fdfdb8 \\\\\\ stack frame ////// 0x2fdfa1c | 0x474715 -> 0x8990558d <-- ret 0x2fdfa1c Game::placeCreature(Creature*, Position const&, bool, bool)(0x4745e6) 0x2fdfa20 | 0x1393f448 -> 0x90ac2c 0x2fdfa24 | 0x2d5ba160 -> 0x909a48 0x2fdfa28 | 0x90284c -> 0x86719c 0x2fdfa2c | 0x90d250 -> 0x874894 0x2fdfa30 | 0x138fdc54 -> 0x454c4500 0x2fdfa34 | 0x138fdc54 -> 0x454c4500 0x2fdfa38 | 0x138fdc54 -> 0x454c4500 0x2fdfa3c | 0x138fdc54 -> 0x454c4500 0x2fdfab0 Game::placeCreature(Creature*, Position const&, bool, bool)(0x4745e6) 0x2fdfad4 | 0x91b350 -> 0x90d698 0x2fdfad8 | 0x91b358 -> 0x90d658 0x2fdfadc | 0x2fdff24 -> 0x2fdff70 0x2fdfae0 | 0x768824b5 -> 0x8b55ff8b 0x2fdfae4 | 0x2332c523 -> 0xf00 0x2fdfae8 | 0xfffffffe 0x2fdfaec | 0xf66829c -> 0xf5f870c 0x2fdfaf0 | 0x34a 0x2fdfaf4 | 0x2 0x2fdfaf8 | 0x2fdfdb8 -> 0x2fdfe08 \\\\\\ stack frame ////// 0x2fdfafc | 0x652612 -> 0x7b75c084 <-- ret 0x2fdfafc ProtocolGame::login(std::string const&, unsigned int, std::string const&, OperatingSystem_t, unsigned int, bool)(0x650cbc) 0x2fdfb00 | 0x913a40 -> 0x90a608 0x2fdfb04 | 0x1393f448 -> 0x90ac2c 0x2fdfb08 | 0x1393fa98 -> 0x7c317e64 0x2fdfb0c | 0 0x2fdfb10 | 0 0x2fdfb14 | 0 0x2fdfb18 | 0x7753fa88 -> 0x909090c3 0x2fdfb1c | 0x18f09872 -> 0x18f0 0x2fdfb7c IOLoginData::saveAccount(Account)(0x4cf66a) 0x2fdfb90 Quests::parseQuestNode(_xmlNode*)(0x6814cc) 0x2fdfc40 ProtocolGame::login(std::string const&, unsigned int, std::string const&, OperatingSystem_t, unsigned int, bool)(0x650cbc) 0x2fdfcec Creature::addEventWalk()(0x44ca50) 0x2fdfd94 | 0x8d4474 -> 0 0x2fdfd98 | 0x8d4474 -> 0 0x2fdfd9c | 0x680db58 -> 0x680db4c 0x2fdfda0 | 0 0x2fdfda4 | 0x7688d710 -> 0xd83c3c9 0x2fdfda8 | 0xccdadc3 -> 0x65162200 0x2fdfdac | 0xf66829c -> 0xf5f870c 0x2fdfdb0 | 0x34a 0x2fdfdb4 | 0x2 0x2fdfdb8 | 0x2fdfe08 -> 0x2fdfea8 \\\\\\ stack frame ////// 0x2fdfdbc | 0x81006d -> 0x8bf45d8b <-- ret 0x2fdfdc0 | 0x3789e010 -> 0x909728 0x2fdfdc4 | 0xf66829c -> 0xf5f870c 0x2fdfdc8 | 0x560de0 -> 0x4890443 0x2fdfdc8 LuaScriptInterface::registerFunctions()(0x55e4be) 0x2fdfdcc | 0xf6682a4 -> 0xf5f226c 0x2fdfdd0 | 0x2 0x2fdfdd4 | 0x34a 0x2fdfdd8 | 0 0x2fdfddc | 0x1 0x2fdfde4 | 0x200000 0x2fdfde8 | 0x139b1250 -> 0x8d00ef 0x2fdfdec | 0xf6682a4 -> 0xf5f226c 0x2fdfdf0 | 0x560de0 -> 0x4890443 0x2fdfdf0 LuaScriptInterface::registerFunctions()(0x55e4be) 0x2fdfdf4 | 0xf66829c -> 0xf5f870c 0x2fdfdf8 | 0x3789e010 -> 0x909728 0x2fdfdfc | 0x680db58 -> 0x680db4c 0x2fdfe00 | 0x3e7 0x2fdfe04 | 0 0x2fdfe08 | 0x2fdfea8 -> 0x2fdff48 \\\\\\ stack frame ////// 0x2fdfe0c | 0x846787 -> 0x8984458d <-- ret 0x2fdfe10 | 0xf66813c -> 0xf668290 0x2fdfe14 | 0x2fdfe28 -> 0xf668138 0x2fdfe18 | 0x7753f26c -> 0x850fc084 0x2fdfe1c | 0x139b1250 -> 0x8d00ef 0x2fdfe20 | 0 0x2fdfe24 | 0x139b1250 -> 0x8d00ef 0x2fdfe28 | 0xf668138 -> 0x8d477c 0x2fdfe2c | 0x27f09c -> 0x27f98c 0x2fdfe6c OutputMessagePool::startExecutionFrame()(0x622efa) 0x2fdfe84 | 0xfffffffe 0x2fdfe88 | 0x157 0x2fdfe8c | 0 0x2fdfe90 | 0x4a2428c3 -> 0 0x2fdfe94 | 0xb40157 -> 0x25cd2ddf 0x2fdfe98 | 0x2fd0000 0x2fdfe9c | 0x680db58 -> 0x680db4c 0x2fdfea0 | 0x3e7 0x2fdfea4 | 0 0x2fdfea8 | 0x2fdff48 -> 0x2fdff80 \\\\\\ stack frame ////// 0x2fdfeac | 0x6d100a -> 0xc02404c7 <-- ret 0x2fdfeac Dispatcher::dispatcherThread(void*)(0x6d0c84) 0x2fdfeb0 | 0xf668138 -> 0x8d477c 0x2fdfeb4 | 0xffffffff 0x2fdfeb8 | 0 0x2fdfebc | 0x2fdff38 -> 0x7686a8e0 0x2fdfec0 | 0x775c2926 -> 0x8b55ff8b 0x2fdfec4 | 0x6d5ebe8e 0x2fdfec8 | 0x680db58 -> 0x680db4c 0x2fdfecc | 0x680db54 -> 0x680db4c 0x2fdff00 Dispatcher::dispatcherThread(void*)(0x6d0c84) 0x2fdff24 | 0x2fdff70 -> 0x2fdffc4 0x2fdff28 | 0x468c0c -> 0x57e58955 0x2fdff28 _SEHHandler(_EXCEPTION_RECORD*, void*, _CONTEXT*, void*)(0x468c0c) 0x2fdff2c | 0x1 0x2fdff30 | 0x10fd9d0 -> 0 0x2fdff34 | 0x2fdff80 -> 0x2fdff88 0x2fdff38 | 0x7686a8e0 -> 0x5ec68b5f 0x2fdff3c | 0x10fd7b0 -> 0 0x2fdff40 | 0 0x2fdff44 | 0 0x2fdff48 | 0x2fdff80 -> 0x2fdff88 \\\\\\ stack frame ////// 0x2fdff4c | 0x768c9e04 -> 0x90abeb59 <-- ret 0x2fdff50 | 0 0x2fdff54 | 0x57480b0b -> 0 0x2fdff58 | 0 0x2fdff5c | 0 0x2fdff60 | 0x10fd7b0 -> 0 0x2fdff64 | 0x2fdff54 -> 0x57480b0b 0x2fdff68 | 0x2fdff54 -> 0x57480b0b 0x2fdff6c | 0x2fdffc4 -> 0x2fdffe4 0x2fdff70 | 0x2fdffc4 -> 0x2fdffe4 0x2fdff74 | 0x768824b5 -> 0x8b55ff8b 0x2fdff78 | 0x23396ab3 -> 0 0x2fdff7c | 0 0x2fdff80 | 0x2fdff88 -> 0x2fdff94 \\\\\\ stack frame ////// 0x2fdff84 | 0x768c9eb8 -> 0x909090cc <-- ret 0x2fdff88 | 0x2fdff94 -> 0x2fdffd4 0x2fdff8c | 0x76eae3f3 -> 0x815ff50 <-- ret 0x2fdff90 | 0x10fd7b0 -> 0 0x2fdff94 | 0x2fdffd4 -> 0x2fdffec \\\\\\ stack frame ////// 0x2fdff98 | 0x7758cfed -> 0xfefc45c7 <-- ret 0x2fdff9c | 0x10fd7b0 -> 0 0x2fdffa0 | 0x18f09c2a -> 0x50000 0x2fdffa4 | 0 0x2fdffa8 | 0 0x2fdffac | 0x10fd7b0 -> 0 0x2fdffb0 | 0 0x2fdffb4 | 0 0x2fdffb8 | 0 0x2fdffbc | 0x2fdffa0 -> 0x18f09c2a 0x2fdffc0 | 0 0x2fdffc4 | 0x2fdffe4 -> 0xffffffff 0x2fdffc8 | 0x775c2926 -> 0x8b55ff8b 0x2fdffcc | 0x6d5eb9c6 0x2fdffd0 | 0 0x2fdffd4 | 0x2fdffec -> 0 \\\\\\ stack frame ////// 0x2fdffd8 | 0x7758d1ff -> 0x909090cc <-- ret 0x2fdffdc | 0x768c9e59 -> 0x8b55ff8b 0x2fdffe0 | 0x10fd7b0 -> 0 0x2fdffe4 | 0xffffffff 0x2fdffe8 | 0x775ad377 -> 0x8b55ff8b 0x2fdffec | 0 \\\\\\ stack frame ////// 0x2fdfff0 | 0 <-- ret 0x2fdfff4 | 0x768c9e59 -> 0x8b55ff8b 0x2fdfff8 | 0x10fd7b0 -> 0 0x2fdfffc | 0 *****************************************************
any help ? some1 with same problem ? :/
This version has a problem with the blessings both or amulet of loss?