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[8.41/42] The Forgotten Server 0.3.4PL2 (Crying Damson)

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The Quests dont work on gui version for me...

What I can do to fix it...

Thanks ^^
 
Is there any way to increase attack of rods/wands?

I MEAN FUNCTION LIKE setItemAttack but for rods/wands!!
 
[20/06/2009 19:06:32] mysql_real_query(): INSERT INTO `server_motd` (`id`, `world_id`, `text`) VALUES (1, 0, 'Welcome to the Forgotten Server!'); - MYSQL ERROR: Duplicate entry '1-0' for key 1 (1062)
[20/06/2009 19:06:35] > Broadcasted message: "New record: 1 players are logged in.".
[20/06/2009 19:06:35] Account Manager has logged in.
what is it?
how i can fixe this?
 
really NOT NICE my server just got a huge bug when a player dies he get's to level 1 and start to die all the time, he's hp changes to 0
 
really NOT NICE my server just got a huge bug when a player dies he get's to level 1 and start to die all the time, he's hp changes to 0

into ur login.lua

write like this "doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, 100)"
 
A multi waves spells doesn't works!!

I have changed some script but anithing are working ¬¬

Plis helpppp
 
Hello I have a problem with npc exchanger like Sweaty Cyclops - he take needed items but he don't give for player item. I have this problem only with 0.3.4PL2 where is the problem?
 
Hello
I tried your tutoiral with database,
And I tried to run my server but there is following problem:

I have a Debian 4 Server, but when I try to open TheForgettenServer.exe there appears an error:
sh: ./TheForgottenServer.exe: cannot execute binary file
But I got all rights^^
Do you know how can I fix it?

Thank you I hope you can help me :)
 
Hi, sorry my noob question but this server don't have forgottenserver.sql, how i add in DB?

waiting replys :x
 
all 0.3.x versions are the most unstable ever server crashes a lot and wipe houses and some player depots , only 0.2 is fine
 
ok, but to use gesior acc maker i have to used sql 0.3.4 (exemple) so in this server don't have "forgottenserver.sql" please, somebody help me.

(sorry my bad english ;x)
 
Hello elf.
I have one question about the command /send xP
how it work?
I know it's to send players to x y z but I don't know what I need write to it work xP

Please help me!!
Good job :)
Cya...
 
all 0.3.x versions are the most unstable ever server crashes a lot and wipe houses and some player depots , only 0.2 is fine

ok, but to use gesior acc maker i have to used sql 0.3.4 (exemple) so in this server don't have "forgottenserver.sql" please, somebody help me.

(sorry my bad english ;x)
 
why is there an gameport: 7172 and adminport: 7171 in config.lua?
after this was done, nobody can get in. probably cuz im not able to config my port forwarding right though.
 
ty tfs team but why?

why dont use the tings like reload and broadcast things in the 0.1-0.2 it workes but not here :s
 
Hello multi waves spells are not working!!(Not have exhaust and dont get mana from players =O)

see the script of groundshaker

Code:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 44)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, 0)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 44)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, 0)

local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_EFFECT, 44)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -0.0, -0, -0.0, 0)

local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_EFFECT, 34)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -0.5, -30, -0.6, 0)

local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_EFFECT, 34)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -0.5, -30, -0.6, 0)

local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_EFFECT, 34)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -0.5, -30, -0.6, 0)






arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0},
{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
  
arr2 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
  
arr3 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
  
arr4 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
{0, 1, 1, 0, 0, 2, 0, 0, 1, 1, 0},
{0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0},
{0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0},
{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}

arr5 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
  
arr6 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 3, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
  
  
local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
local area3 = createCombatArea(arr3)
local area4 = createCombatArea(arr4)
local area5 = createCombatArea(arr5)
local area6 = createCombatArea(arr6)

setCombatArea(combat1, area1)
setCombatArea(combat2, area2)
setCombatArea(combat3, area3)
setCombatArea(combat4, area4)
setCombatArea(combat5, area5)
setCombatArea(combat6, area6)
 
local function onCastSpell1(parameters) 
doCombat(parameters.cid, parameters.combat1, parameters.var) 
end 
 
local function onCastSpell2(parameters) 
doCombat(parameters.cid, parameters.combat2, parameters.var) 
end 
 
local function onCastSpell3(parameters) 
doCombat(parameters.cid, parameters.combat3, parameters.var) 
end 
 
local function onCastSpell4(parameters) 
doCombat(parameters.cid, parameters.combat4, parameters.var) 
end 
 
local function onCastSpell5(parameters) 
doCombat(parameters.cid, parameters.combat5, parameters.var) 
end 
 
local function onCastSpell6(parameters) 
doCombat(parameters.cid, parameters.combat6, parameters.var) 
end 

 
function onCastSpell(cid, var) 
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6 } 
addEvent(onCastSpell1, 900, parameters) 
addEvent(onCastSpell2, 600, parameters) 
addEvent(onCastSpell3, 300, parameters) 
addEvent(onCastSpell4, 700, parameters) 
addEvent(onCastSpell5, 400, parameters)
addEvent(onCastSpell6, 200, parameters)
end
 
@up
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6 }
addEvent(onCastSpell1, 900, parameters)
addEvent(onCastSpell2, 600, parameters)
addEvent(onCastSpell3, 300, parameters)
addEvent(onCastSpell4, 700, parameters)
addEvent(onCastSpell5, 400, parameters)
addEvent(onCastSpell6, 200, parameters)
return true
end
 
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