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[8.54] Feragon Online Real Map Proyect

please tell me how to fix door only and i will do it :( my head will broken
 
can u give me it ?please i try to fix it before 3 days :( i no sleep :( please help me
 
Feragon in the alpha version, i see the screenshots, and i see the thais map not revamped =S could u please revamp it'? D:
 
it is my doors in movement.xml
local function checkStackpos(item, position)

position.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE

local thing = getThingFromPos(position)


position.stackpos = STACKPOS_TOP_FIELD

local field = getThingFromPos(position)


return (item.uid == thing.uid or thing.itemid < 100 or field.itemid == 0)

end


local function doorEnter(cid, item, toPosition)

doTransformItem(item.uid, item.itemid + 1)

doTeleportThing(cid, toPosition)

end

function onUse(cid, item, fromPosition, itemEx, toPosition)

if(fromPosition.x ~= CONTAINER_POSITION and isPlayerPzLocked(cid) and getTileInfo(fromPosition).protection) then

doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)

return true

end


if(getItemLevelDoor(item.itemid) > 0) then

if(item.actionid == 189) then

if(not isPremium(cid)) then

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")

return true

end


doorEnter(cid, item, toPosition)

return true

end


local gender = item.actionid - 186

if(isInArray({PLAYERSEX_FEMALE, PLAYERSEX_MALE, PLAYERSEX_GAMEMASTER}, gender)) then

if(gender ~= getPlayerSex(cid)) then

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")

return true

end


doorEnter(cid, item, toPosition)

return true

end


local skull = item.actionid - 180

if(skull >= SKULL_NONE and skull <= SKULL_BLACK) then

if(skull ~= getCreatureSkullType(cid)) then

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")

return true

end


doorEnter(cid, item, toPosition)

return true

end


local group = item.actionid - 150

if(group >= 0 and group < 30) then

if(group > getPlayerGroupId(cid)) then

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")

return true

end


doorEnter(cid, item, toPosition)

return true

end


local vocation = item.actionid - 100

if(vocation >= 0 and vocation < 50) then

local playerVocationInfo = getVocationInfo(getPlayerVocation(cid))

if(playerVocationInfo.id ~= vocation and playerVocationInfo.fromVocation ~= vocation) then

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")

return true

end


doorEnter(cid, item, toPosition)

return true

end


if(item.actionid == 190 or (item.actionid ~= 0 and getPlayerLevel(cid) >= (item.actionid - getItemLevelDoor(item.itemid)))) then

doorEnter(cid, item, toPosition)

else

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "Only the worthy may pass.")

end


return true

end


if(isInArray(specialDoors, item.itemid)) then

if(item.actionid == 100 or (item.actionid ~= 0 and getPlayerStorageValue(cid, item.actionid) > 0)) then

doorEnter(cid, item, toPosition)

else

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "The door seems to be sealed against unwanted intruders.")

end


return true
end


if(isInArray(keys, item.itemid)) then

if(itemEx.actionid > 0) then

if(item.actionid == itemEx.actionid and doors[itemEx.itemid] ~= nil) then

doTransformItem(itemEx.uid, doors[itemEx.itemid])

return true

end


doPlayerSendCancel(cid, "The key does not match.")

return true

end


return false

end


if(isInArray(horizontalOpenDoors, item.itemid) and checkStackpos(item, fromPosition)) then

local newPosition = toPosition

newPosition.y = newPosition.y + 1

local doorPosition = fromPosition
doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE

local doorCreature = getThingfromPos(doorPosition)

if(doorCreature.itemid ~= 0) then

local pzDoorPosition = getTileInfo(doorPosition).protection

local pzNewPosition = getTileInfo(newPosition).protection
if((pzDoorPosition and not pzNewPosition and doorCreature.uid ~= cid) or

(not pzDoorPosition and pzNewPosition and doorCreature.uid == cid and isPlayerPzLocked(cid))) then

doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)

else

doTeleportThing(doorCreature.uid, newPosition)

if(not isInArray(closingDoors, item.itemid)) then
doTransformItem(item.uid, item.itemid - 1)

end

end


return true

end


doTransformItem(item.uid, item.itemid - 1)
return true

end


if(isInArray(verticalOpenDoors, item.itemid) and checkStackpos(item, fromPosition)) then

local newPosition = toPosition

newPosition.x = newPosition.x + 1

local doorPosition = fromPosition

doorPosition.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE

local doorCreature = getThingfromPos(doorPosition)

if(doorCreature.itemid ~= 0) then

if(getTileInfo(doorPosition).protection and not getTileInfo(newPosition).protection and doorCreature.uid ~= cid) then

doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)

else
doTeleportThing(doorCreature.uid, newPosition)

if(not isInArray(closingDoors, item.itemid)) then

doTransformItem(item.uid, item.itemid - 1)

end

end


return true

end


doTransformItem(item.uid, item.itemid - 1)

return true

end


if(doors[item.itemid] ~= nil and checkStackpos(item, fromPosition)) then
if(item.actionid == 0) then

doTransformItem(item.uid, doors[item.itemid])

else

doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is locked.")

end


return true

end


return false

end
 
sorry
<!-- (Level & quest) doors -->
<movevent type="StepOut" itemid="1228" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="1230" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="1246" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="1248" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="1260" event="script" value="closingdoor.lua"/>

<movevent type="StepOut" itemid="1262" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="3541" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="3550" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5104" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5113" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5122" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5131" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5293" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5295" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="1224" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="1226" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="1242" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="1244" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="1256" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="1258" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="3543" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="3552" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5106" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5115" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5124" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5133" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5289" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5291" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5746" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="5749" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6203" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6205" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6207" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6209" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6260" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6262" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6264" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6266" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6897" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6899" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6906" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="6908" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="7039" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="7041" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="7048" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="7050" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="8552" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="8554" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="8556" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="8558" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="9176" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="9178" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="9180" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="9182" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="9278" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="9280" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="9282" event="script" value="closingdoor.lua"/>
<movevent type="StepOut" itemid="9284" event="script" value="closingdoor.lua"/>
 
i no need full help just want where i first to fix it
understand me ?<put me on the first of way>
 
Hey feragon, how much time will you take to release Feragon-Online (Alpha Version)???
 
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