https://remeresmapeditor.com//files/rme/RME-win-2.1.msiHi boys, looked all over the internet, couldn't find one. Do you guys have a map editor compatible with 7.6 whose you can share?
Never use this outdated version. Go with the newest thing here hjnilsson/rme
even if you gonna use any map editor download XVI32 to remove world-house.xml before like pipe going left up thingy to be able to run it on ots.Hey, so if I use this version Peonso gave us, and select in preferences tibia 7.6 client it will normally work with tibia 7.6 ot (maybe otland client) ?
I mean items are from 7.6 for sure, but there are tons of walls etc. I cant recongnize in such an older version...
:/
peace
its just items.xml patch need to add depots there its in some distributions of edited yurots other thing is if you edit with rme your map will have world-houses.xml yurots wont open that you need to either save it in Simone 0.8.477 or some version like that or edit via hex and remove houses.xml and let it finish with spawns.xml on the next byte!your options are Remeres Map Editor and SimOne's map editor, but Remere's is much better, and you can find it here: hjnilsson/rme (https://github.com/hjnilsson/rme/releases)
note that Yurots-based 7.6 engines needs a small patch to make depots work with Remere's map editor, and Yurots was also the most popular engine of the era (most 7.6 distros are based on a Yurots engine, which itself was based on a OTServ CVS pre-release of 0.5.0)
(it's a minor patch but i don't remember it off the top of my head - if anyone is interested in that patch, let me know and i'll find it)
its just items.xml patch need to add depots there its in some distributions of edited yurots other thing is if you edit with rme your map will have world-houses.xml yurots wont open that you need to either save it in Simone 0.8.477 or some version like that or edit via hex and remove houses.xml and let it finish with spawns.xml on the next byte!