• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

A new coin.

WibbenZ

Global Moderator
Staff member
Global Moderator
Joined
Oct 16, 2008
Messages
6,374
Solutions
229
Reaction score
1,503
Location
Sweden
Hi I wanna make a new coin for "100 cc = .. ruby coin .." pic

14cxkt4.jpg


thats how it looks but how to combile and get the "server img" of it?

rep++

Regards Wibben

And if you are fast and it looks good, I can remake it and it all go nice, I will pay you on PAYPAL ONLY!!!!
 
I have a custom client :p after that? what file to edit? like tibia.dat ??
 
but Im rly bad at "making pics" cant I like "track" that item from another serv?
 
but Im rly bad at "making pics" cant I like "track" that item from another serv?

Yes you can, download custom client of that server, extract/install it and open .spr file using .spr editor, then you will find somewhere new sprites. Then save it into your comp as .bmp file...
 
oo nice a rep for u ;)

also..

Lua:
  local combat1 =  createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_CONST_ME_ENERGYDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_EFFECT, 11)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.8, 0, -1.6, 0)

local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_CONST_ME_PHYSICALDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_EFFECT, 4)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1.2, 0, -2.2, 0)

arr1 = {
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}
}

arr2 = {
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 0, 0, 0, 0}
}

local area1 = createCombatArea(arr1)
local area2 = createCombatArea(arr2)
setCombatArea(combat1, area1)
setCombatArea(combat2, area2)

local function onCastSpell1(parameters)
    doCombat(parameters.cid, combat1, parameters.var)
end
 
local function onCastSpell2(parameters)
    doCombat(parameters.cid, combat2, parameters.var)
end
function onCastSpell(cid, var)
local parameters = { cid = cid, var = var}
addEvent(onCastSpell1, 100, parameters)
addEvent(onCastSpell2, 500, parameters)
return TRUE
end

how to make arr=1 come (2) on a player? dosen't work..
 
Back
Top