Is there a simple way to buff someone's maxhealth, certain skill levels etc.?
This buff should be permanent, but it should NOT be saved in the database. So whenever the user relogs, or dies (somewhat relogs), the buff will be gone.
In the sources I've found:
which saves the maxhealth, but I can't find anything about buffs there.
Any idea how to make this? Eventually with source editing.
This buff should be permanent, but it should NOT be saved in the database. So whenever the user relogs, or dies (somewhat relogs), the buff will be gone.
In the sources I've found:
Code:
query << "`healthmax` = " << player->healthMax << ", ";
Any idea how to make this? Eventually with source editing.