Darkhaos
(:
This achievements is the best, I will make a Thread posting ALL achievements scripts.
Thank you
This achievements is the best, I will make a Thread posting ALL achievements scripts.
function onUse(cid, item, frompos, item2, topos)
if item.uid == 5000 then
if item.itemid == 1946 then
player1pos = {x=33222, y=31671, z=13, stackpos=253}
player1 = getThingfromPos(player1pos)
player2pos = {x=33223, y=31671, z=13, stackpos=253}
player2 = getThingfromPos(player2pos)
player3pos = {x=33224, y=31671, z=13, stackpos=253}
player3 = getThingfromPos(player3pos)
player4pos = {x=33225, y=31671, z=13, stackpos=253}
player4 = getThingfromPos(player4pos)
if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then
player1level = getPlayerLevel(player1.uid)
player2level = getPlayerLevel(player2.uid)
player3level = getPlayerLevel(player3.uid)
player4level = getPlayerLevel(player4.uid)
queststatus1 = getPlayerStorageValue(player1.uid,5000)
queststatus2 = getPlayerStorageValue(player2.uid,5000)
queststatus3 = getPlayerStorageValue(player3.uid,5000)
queststatus4 = getPlayerStorageValue(player4.uid,5000)
if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then
--if 1==1 then
demon1pos = {x=33219, y=31657, z=13}
demon2pos = {x=33221, y=31659, z=13}
demon3pos = {x=33220, y=31661, z=13}
demon4pos = {x=33222, y=31661, z=13}
demon5pos = {x=32223, y=31659, z=13}
demon6pos = {x=32324, y=31659, z=13}
doSummonCreature("Demon", demon1pos)
doSummonCreature("Demon", demon2pos)
doSummonCreature("Demon", demon3pos)
doSummonCreature("Demon", demon4pos)
doSummonCreature("Demon", demon5pos)
doSummonCreature("Demon", demon6pos)
nplayer1pos = {x=33219, y=31659, z=13}
nplayer2pos = {x=33220, y=31659, z=13}
nplayer3pos = {x=33221, y=31659, z=13}
nplayer4pos = {x=33222, y=31659, z=13}
doSendMagicEffect(player1pos,2)
doSendMagicEffect(player2pos,2)
doSendMagicEffect(player3pos,2)
doSendMagicEffect(player4pos,2)
doTeleportThing(player1.uid,nplayer1pos)
doTeleportThing(player2.uid,nplayer2pos)
doTeleportThing(player3.uid,nplayer3pos)
doTeleportThing(player4.uid,nplayer4pos)
doSendMagicEffect(nplayer1pos,10)
doSendMagicEffect(nplayer2pos,10)
doSendMagicEffect(nplayer3pos,10)
doSendMagicEffect(nplayer4pos,10)
doTransformItem(item.uid,1945)
else
doPlayerSendCancel(cid,"Sorry, not possible.")
end
else
doPlayerSendCancel(cid,"Sorry, not possible.")
end
else
doPlayerSendCancel(cid,"Sorry, not possible.")
end
if item.itemid == 1945 then
-- Here is the code start:
starting={x=33217, y=31655, z=13, stackpos=253}
checking={x=starting.x, y=starting.y, z=starting.z, stackpos=starting.stackpos}
ending={x=33224, y=31663, z=13, stackpos=253}
players=0
totalmonsters=0
monster = {}
repeat
creature= getThingfromPos(checking)
if creature.itemid > 0 then
if getPlayerAccess(creature.uid) == 0 then
players=players+1
end
if getPlayerAccess(creature.uid) ~= 0 and getPlayerAccess(creature.uid) ~= 3 then
totalmonsters=totalmonsters+1
monster[totalmonsters]=creature.uid
end
end
checking.x=checking.x+1
if checking.x>ending.x then
checking.x=starting.x
checking.y=checking.y+1
end
until checking.y>ending.y
if players==0 then
trash= {x=33193, y=31689, z=15}
current=0
repeat
current=current+1
doTeleportThing(monster[current],trash)
until current>=totalmonsters
doTransformItem(item.uid,1946)
end
-- Here is the end of it
end
end
return 1
end
can anyone make a Anihilation achievement one? that is compatible with this one:
Code:function onUse(cid, item, frompos, item2, topos) if item.uid == 5000 then if item.itemid == 1946 then player1pos = {x=33222, y=31671, z=13, stackpos=253} player1 = getThingfromPos(player1pos) player2pos = {x=33223, y=31671, z=13, stackpos=253} player2 = getThingfromPos(player2pos) player3pos = {x=33224, y=31671, z=13, stackpos=253} player3 = getThingfromPos(player3pos) player4pos = {x=33225, y=31671, z=13, stackpos=253} player4 = getThingfromPos(player4pos) if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then player1level = getPlayerLevel(player1.uid) player2level = getPlayerLevel(player2.uid) player3level = getPlayerLevel(player3.uid) player4level = getPlayerLevel(player4.uid) queststatus1 = getPlayerStorageValue(player1.uid,5000) queststatus2 = getPlayerStorageValue(player2.uid,5000) queststatus3 = getPlayerStorageValue(player3.uid,5000) queststatus4 = getPlayerStorageValue(player4.uid,5000) if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then --if 1==1 then demon1pos = {x=33219, y=31657, z=13} demon2pos = {x=33221, y=31659, z=13} demon3pos = {x=33220, y=31661, z=13} demon4pos = {x=33222, y=31661, z=13} demon5pos = {x=32223, y=31659, z=13} demon6pos = {x=32324, y=31659, z=13} doSummonCreature("Demon", demon1pos) doSummonCreature("Demon", demon2pos) doSummonCreature("Demon", demon3pos) doSummonCreature("Demon", demon4pos) doSummonCreature("Demon", demon5pos) doSummonCreature("Demon", demon6pos) nplayer1pos = {x=33219, y=31659, z=13} nplayer2pos = {x=33220, y=31659, z=13} nplayer3pos = {x=33221, y=31659, z=13} nplayer4pos = {x=33222, y=31659, z=13} doSendMagicEffect(player1pos,2) doSendMagicEffect(player2pos,2) doSendMagicEffect(player3pos,2) doSendMagicEffect(player4pos,2) doTeleportThing(player1.uid,nplayer1pos) doTeleportThing(player2.uid,nplayer2pos) doTeleportThing(player3.uid,nplayer3pos) doTeleportThing(player4.uid,nplayer4pos) doSendMagicEffect(nplayer1pos,10) doSendMagicEffect(nplayer2pos,10) doSendMagicEffect(nplayer3pos,10) doSendMagicEffect(nplayer4pos,10) doTransformItem(item.uid,1945) else doPlayerSendCancel(cid,"Sorry, not possible.") end else doPlayerSendCancel(cid,"Sorry, not possible.") end else doPlayerSendCancel(cid,"Sorry, not possible.") end if item.itemid == 1945 then -- Here is the code start: starting={x=33217, y=31655, z=13, stackpos=253} checking={x=starting.x, y=starting.y, z=starting.z, stackpos=starting.stackpos} ending={x=33224, y=31663, z=13, stackpos=253} players=0 totalmonsters=0 monster = {} repeat creature= getThingfromPos(checking) if creature.itemid > 0 then if getPlayerAccess(creature.uid) == 0 then players=players+1 end if getPlayerAccess(creature.uid) ~= 0 and getPlayerAccess(creature.uid) ~= 3 then totalmonsters=totalmonsters+1 monster[totalmonsters]=creature.uid end end checking.x=checking.x+1 if checking.x>ending.x then checking.x=starting.x checking.y=checking.y+1 end until checking.y>ending.y if players==0 then trash= {x=33193, y=31689, z=15} current=0 repeat current=current+1 doTeleportThing(monster[current],trash) until current>=totalmonsters doTransformItem(item.uid,1946) end -- Here is the end of it end end return 1 end
Work on 0.4 DEV?
but it dont need database tables ?
Hey Darkhaos, I wonder if it's possible to make it like... combine achievement's pack with killinginthenameof, so you write the queststorage somewhere in the achievement-script and when you're done with the mission, you will get achievement at the website?