local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setAttackFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 5, 5, 1.2, 2)
local area = createCombatArea({
{1, 1, 1, 1, 1},
{0, 1, 1, 1, 0},
{0, 1, 1, 1, 0},
{0, 0, 3, 0, 0}
},{
{0, 0, 0, 0, 1, 0},
{0, 0, 0, 1, 1, 0},
{0, 0, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 3}
})
setCombatArea(combat, area)
function onUse(cid, item, fromPosition, itemEx, toPosition)
return doCombat(cid, combat, var)
end