local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setAttackFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 5, 5, 1.2, 2)
local area = createCombatArea({
{1, 1, 1, 1, 1},
{0, 1, 1, 1, 0},
{0, 1, 1, 1, 0},
{0, 0, 3, 0, 0}
},{
{0, 0, 0, 0, 1, 0},
{0, 0, 0, 1, 1, 0},
{0, 0, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 3}
})
setCombatArea(combat, area)
function onUse(cid, item, fromPosition, itemEx, toPosition)
return doCombat(cid, combat, var)
end
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setAttackFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 5, 5, 1.2, 2)
local area = createCombatArea({
{1, 1, 1, 1, 1},
{0, 1, 1, 1, 0},
{0, 1, 1, 1, 0},
{0, 0, 3, 0, 0}
},{
{0, 0, 0, 0, 1, 0},
{0, 0, 0, 1, 1, 0},
{0, 0, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 3}
})
setCombatArea(combat, area)
function onUse(cid, item, fromPosition, itemEx, toPosition)
return doCombat(cid, combat, positionToVariant(toPosition))
end
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setAttackFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 5, 5, 1.2, 2)
local area = createCombatArea({
{1, 1, 1, 1, 1},
{0, 1, 1, 1, 0},
{0, 1, 1, 1, 0},
{0, 0, 3, 0, 0}
},{
{0, 0, 0, 0, 1, 0},
{0, 0, 0, 1, 1, 0},
{0, 0, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 3}
})
setCombatArea(combat, area)
function onUse(cid, item, fromPosition, itemEx, toPosition)
return doCombat(cid, combat, positionToVariant(toPosition))
end
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setAttackFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 5, 5, 1.2, 2)
local area = createCombatArea({
{1, 1, 1, 1, 1},
{0, 1, 1, 1, 0},
{0, 1, 1, 1, 0},
{0, 0, 3, 0, 0}
},{
{0, 0, 0, 0, 1, 0},
{0, 0, 0, 1, 1, 0},
{0, 0, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 0},
{1, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 3}
})
setCombatArea(combat, area)
function onUse(cid, item, fromPosition, itemEx, toPosition)
return doCombat(cid, combat, positionToVariant(getThingPos(cid)))
end
function onUse(cid, item, fromPosition, itemEx, toPosition)
return doCombat(cid, combat, positionToVariant(getThingPos(cid)))
end
function onUse(cid, item, fromPosition, itemEx, toPosition)
return doCombat(cid, combat, positionToVariant(getCreatureLookPos(cid)))
end
[17/10/2010 10:55:02] Description:
[17/10/2010 10:55:02] data/actions/scripts/changegold.lua:24: attempt to call global 'getCreatureLookPos' (a nil value)
[17/10/2010 10:55:02] stack traceback:
[17/10/2010 10:55:02] data/actions/scripts/changegold.lua:24: in function <data/actions/scripts/changegold.lua:22>
function onUse(cid, item, fromPosition, itemEx, toPosition)
return doCombat(cid, combat, positionToVariant(getPlayerLookPos(cid)))
end