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Lua Add +1 frag if kill player

lostenhoz

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Joined
Aug 31, 2020
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I have this script to add frag when killing player, but it works in a rare way, I don't know if it's related to skulls
my server is war 0.4

local skulls = {SKULL_WHITE, SKULL_YELLOW, SKULL_RED, SKULL_BLACK}

function addPlayerFrag(cid, value)
db.executeQuery("UPDATE players SET frags_all = frags_all + " .. value .. " WHERE id = " .. getPlayerGUID(cid) .. ";")
return true
end

function onKill(cid, target)
if isPlayer(cid) and isPlayer(target) then
for i= 1, #skulls do
if getPlayerSkullType(target) == skulls then
addPlayerFrag(cid, 1)
break
end
end
end
return true
end

function onLogin(cid)
registerCreatureEvent(cid, "TopFrags")
return true
end
 
Lua:
function addPlayerFrag(cid, value)
    db.executeQuery("UPDATE players SET frags_all = frags_all + " .. value .. " WHERE id = " .. getPlayerGUID(cid) .. ";")
    return true
end

function onKill(cid, target)
    if isPlayer(cid) and isPlayer(target) then
        addPlayerFrag(cid, 1)
    end
    return true
end

function onLogin(cid)
    registerCreatureEvent(cid, "TopFrags")
    return true
end
 
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