I have this script to add frag when killing player, but it works in a rare way, I don't know if it's related to skulls
my server is war 0.4
my server is war 0.4
local skulls = {SKULL_WHITE, SKULL_YELLOW, SKULL_RED, SKULL_BLACK}
function addPlayerFrag(cid, value)
db.executeQuery("UPDATEplayers
SETfrags_all
=frags_all
+ " .. value .. " WHEREid
= " .. getPlayerGUID(cid) .. ";")
return true
end
function onKill(cid, target)
if isPlayer(cid) and isPlayer(target) then
for i= 1, #skulls do
if getPlayerSkullType(target) == skulls then
addPlayerFrag(cid, 1)
break
end
end
end
return true
end
function onLogin(cid)
registerCreatureEvent(cid, "TopFrags")
return true
end