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Add Magic Level

You use combat condition :)

That thingy used for spells ^^

yep,yep :p

Lua:
local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_SUBID, 3)
setConditionParam(condition, CONDITION_PARAM_BUFF, true)
setConditionParam(condition, CONDITION_PARAM_TICKS, 2 * 60 * 1000)
setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, 1)
 
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