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Add new function server 7.4

Walk with right clicks? You mean instead of the left click, or use+walk to item? Specify what the HEKK you mean and we will all be happy to anwer yo' questions
 
Correctomundo, but what you are actually doing in the case you are describing it is Walking towards an item to Use it later. You can find more about this in Game:: playerUseItem(...)

But it doesn't really answer the question regarding what you are trying to acheive. As I interpretare it, you can already walk with right-click. So there is not a problem, right? Or?
 
You cannot do client side alterations by just modifying the server code.
And you don't have the source code of the 7.4 client. Your best bet is OTClient, although I would consider this advanced.
If it is an issue with avesta not handling all 7.4 client packets, then you might be able to do something, if you know C++.
 
The character go where i click use, work if im far of the "door" i click use in door, and my character go to close or open... but i think i know the solution... i need put in all grounds "use mod" i think this work, but idk what i need do to put use mod in tiles
 
I'm sorry, but I don't know what you mean. Above you wrote that you can't walk to things and use them, but now you can? If you're trying to use grounds, I have a faint memory of there was something wrong with the use of grounds in Avesta. The issue was in internalGetThing in Game. Hold on and I will see if I can verify what I just said.

Edit:

in Game::internalGetThing under:
C++:
                else{
                    //then down items
                    thing = tile->getTopDownItem();
                    if(thing == NULL){
                        //then last we check items with topOrder 3 (doors etc)
                        thing = tile->getTopTopItem();
                    }

Add:

C++:
                if(thing == NULL){
                    //and finally the ground
                    thing = tile->ground;
                }

Not sure at all that this is what you are searching for, but tbqh you explain things like a rake
 
Last edited:
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