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Compiling Advice on creating critical/leech systems

Lundrial

lundrial:getTitle()
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Well, I've managed to make it "work" with some little tweaks, but I can't make it show real percentages on the client, it just gets messed up ingame, If some kind soul could give me some advice on this matter I would appreciate it a lot, thanks.
 
It depends on the way you coded it anyways, I coded it as a new skill so I had to create new tables in the database to check for levels properly, I coded all the new stats as new skills, just like sword/shield with a base level of 0, so when you equip an item it gives you +x of that skill level, I had to create the tables to load the numbers correctly, but anyways, I'm gonna release the system here since no one wants to release theirs.
 
@Lundrial when you post the code, could you post only the system, make a github to the people move it to their sources, because is bad copy codes, I guess that alots of peoples have modifications in their sources, then it will better to us, please create a github with the codes
 
@Lundrial when you post the code, could you post only the system, make a github to the people move it to their sources, because is bad copy codes, I guess that alots of peoples have modifications in their sources, then it will better to us, please create a github with the codes
I would have to build the engine again..
 
It depends on the way you coded it anyways, I coded it as a new skill so I had to create new tables in the database to check for levels properly, I coded all the new stats as new skills, just like sword/shield with a base level of 0, so when you equip an item it gives you +x of that skill level, I had to create the tables to load the numbers correctly, but anyways, I'm gonna release the system here since no one wants to release theirs.
If you are available should i add tries ?ex: ( specialskill_criticalhitchance_tries )
Sorry for bumping thread but i really need it
 
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