I'm currently developing the vocations and sub-vocations(Promotions) as well as the skills/attributes.
As Agathor has been kinda death/non so active i want to show you something about it so here we go.
So what do you think, which make the best option for an good RPG, also if you have a better idea don't hesitate and post it here.We appreciate if you leave a comment after you vote.
Agathor Staff.
As Agathor has been kinda death/non so active i want to show you something about it so here we go.
- Branch #1
- Strength: Will boost up your melee damage(Axe, Sword, Club).
- Intelligence: Is the base for most spells (Magic Level).
- Wisdom: Is the skill that will bump your Exp Rate, your ability to talk with certain NPC's, and cast some spells.
- Constitution: Will increase your Health and Mana.
- Dexterity: Is the skill that will make your distance fight increase(Distance[arrows, bolts, spears]).
- Defense: Will increase your ability to use shields as well as block some elements.
- Luck: Is one an only skill that will increase your loot rate, and critical chance.
- Branch #2
- Strength: Will boost up your melee damage(Axe, Sword, Club and Distance). <<--Main change
- Intelligence: Is the base for most spells (Magic Level).
- Wisdom: Is the skill that will bump your Exp Rate, your ability to talk with certain NPC's, and cast some spells.
- Constitution: Will increase your Health and Mana.
- Dexterity: Is a tricky skill, that will boost up your accuracy, and your attack speed. <<--Main change
- Defense: Will increase your ability to use shields as well as block some elements.
- Luck: Is one an only skill that will increase your loot rate and critical chance.
So what do you think, which make the best option for an good RPG, also if you have a better idea don't hesitate and post it here.We appreciate if you leave a comment after you vote.
Agathor Staff.