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Anarchy Tibia Server With Custom PVP enhancing mechanic.

Chaos2b2tibia

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Greetings dear otland users, I have been working on a server for some time now and created a few custom mechanics. I am interested in some feedback since we are planning a launch soon.

So the server is based mechanically on 8.0 but the sprites are actually from newer tibia version along with mounts and other extras that you will be able to earn just by playing to give variety.

So another 8.0 raw ? Well kind of we have some new custom places for you to uncover naturally.
There will be 3 new cities introduced they are currently still in progress. But we will release Folda Fibula and Bandit Camp in venore will have both Temples and deposits.
While we did not want to interfere into fibulas land itself we added an extra island on the west.

1779909391094.webp
This town is still under construction. So it may not be accessible at this time.

For fans of the winter islands. Good news
1779909498534.webp
The town now features depot and temple. Now since this is close to carlin I gave it extra touch. You can use ladders in depo and some 1 sqm in front of ladder so its still possible to try hard and trap entry. This is to give penalty to being so close to the boat for vega and senja since those are really competitive areas.
Bandit Camp is still Pending.

1779909598010.webp
High Stakes Zones (HSZ)
High stakes zones are places on the map in which upon your death you lose all of your items. Those can be some quest areas, passages or shortcuts)
In those zones upon dying you will drop all of your items similarly to how red skull mechanics work.
Consumable Gem System
Gems are powerful consumable items that provide permanent character bonuses when used.

When you use a gem on yourself, it grants a permanent boost and is consumed in the process.

Gem Types & Effects:

Red Gem
Red Gem → Permanently increases maximum health

Blue Gem
Blue Gem → Permanently increases maximum mana

Yellow Gem
Yellow Gem → Grants skill tries to your highest melee skill (club/sword/axe)

Green Gem
Green Gem → Grants distance fighting skill tries

Violet Gem
Violet Gem → Grants shielding skill tries

1779909777240.webpOrange Gem → Grants fist fighting skill tries
Buff Well System
A city well system where players drink from wells to receive 1-hour stat buffs.

Temple ownership doubles the buff of a given city.

Kazordoon → Axe Skill Bonus
Carlin → Club Skill Bonus
Thais → Sword Skill Bonus
Venore → Poison protection
Ab'dendriel → Healing Buff
Svargrond → Ice protection
Darashia & ankrahmun → Fire protection Stacks
Edron → Max Mana
Liberty Bay → Max Health
1779909789400.webp


Cost to change a temple​

The cost to change the temple has been risen from 0 gold → 1000 gold coins

Experience Stages & Claimable Experience​

Our progression system is designed to reward early growth while maintaining long-term balance. To achieve this, we introduce Claimable Experience alongside normal experience:

  • High early experience: When you gain experience, only half of it goes directly to your character. The other half becomes Claimable Experience.
  • Redeem in safe zones: Claimable Experience is only converted to your character’s total experience when you enter a protection zone.

PvP & Monster Interaction​

  • In PvP, you can kill other players and steal their Claimable Experience.
  • When a player dies to monsters, the first player to open their corpse receives the Claimable Experience.

Experience Tracking​

  • Claimable Experience is visible in the skill window, alongside your total experience.
  • The system includes a catch-up mechanic: if a player loses levels through deaths, they gain experience at an accelerated rate to recover.

Catch-Up Mechanic​

If your level drops due to deaths or fights, your experience gain increases upto 3x faster experience gain for characters with drastic level loss or long term level stuck

Wands With Spells

A brand-new mechanic:

Certain wands can drop with a Spell Cast ability.

When used on yourself or a target, the wand can:

  • Cast any spell in the game (that rolls in the wand)
  • Teleport player by x sqm (ineffective with fast characters)
Rates for Skills and Experience are x1
Magic level is on the old formula.
Additionally we would like to make the server more single player friendly and give the underdog some chances.

Multi-Character Gameplay (Freebia System)​

Freebia allows you to log in to multiple characters on your account.

  • CTRL + QX-Log Character (character stays online for 1 minute or PZ time)
  • CTRL + L → Normal logout
This creates entirely new strategic possibilities:

  • Keep a character online while browsing
  • Quickly send parcels without interrupting your hunt
  • Rope yourself into safe terrain to avoid PvP
  • Regenerate magic characters while playing your main
  • Skill characters passively on x-log
  • Advanced PvP tactics like stair-hopping with dual mages using SDs
  • Recovery characters for "going down that hole"
Post automatically merged:

Global Tasks

You can receive extra experience or gold per kill of a certain monster. the rewards scale with your level or skills. We hope this will make some places more competitive with boosted exp gain. in this example going to gfb mintwallin starts to really pay back extra gold to make up for the waste. Additionally every player can receive a Global Task Point for participating.
1779915543141.webp
 
Last edited:
the oldest anarchy server in tibia
This is ment to be the core idea of the server. players will be free to do as they please. I am unsure about allowing a bot, but that is why I added the ctrl+q ctrl+l function to actually not need one in first place. about MC limit do you think there should be such or should it be free for all type shi?
 
We will host a higher rate playtest very soon.

Since the worlds theme is somewhat hardcore the idea of x1 is really troublesome but also interesting this is why I tought that introudcing a exp rate along with tasks can make the pvp more dynamic and the world itself to feel more player friendly.

Now this is not a server for non-pvp players but we see that they are a large amount of players within the community still interested in the single player experience so we may introduce multi world system at launch if there is enough player interest.

Again when it comes to bots it seems like in todays age and with tools it would be impossible for a small team to manage and inspect every players movement. There may be servers that can do it and manage it but at this point in time I won't bother myself with it so the playtest will not be monitored and you will be able to do as you please. This also means that large groups of low level players will not be offensive which should not be an issue since this is a multiplayer game and having guilds as game feature should allow players to chase the "abusers" so we may think of something along the lines to make it more rewardable to actually fight the as I like to call them "pirates" by neutral players. If you take part in killing of a large amount of players that signifies your K/D level as abnormal to the servers you will begin to lose more skills and maybe level. to make up for the excessive player killing.

now we tought about frags themselves and unlimiting the amount of them but each consecutive frag would raise your loss by 1% and take around 24hours to disappear. This would mean no redskull would be enabled in the game by itself. But rate at which you lose your items and skills would dramatically increase.

So about the claimable experience and being able to claim other players "claimable experience" from dead bodies should protection block be extended to 30 minutes when taking part in such endeavours so that the player can not enter safe zone for longer period of time. also then eventually either yellow skull signification of player whom took your exp but also perhaps something like exiva type of spell when you find your body already taken care of. so you can still fight for what is yours.

The pvp system still lacks some balances and we want to prehaps introduce new type of hardcore server on the scene.
 
One idea for the bot thing: you could kick or kill 'fast moment' for people abusing ping tolerances.

(pretty easy to keep track of their distance moved over the last ~5 seconds etc)

Hopefully players will deal with each other going AFK ;D

Sounds Super Cool! thanks for sharing.
 
Greetings dear otland users, I have been working on a server for some time now and created a few custom mechanics. I am interested in some feedback since we are planning a launch soon.

So the server is based mechanically on 8.0 but the sprites are actually from newer tibia version along with mounts and other extras that you will be able to earn just by playing to give variety.

So another 8.0 raw ? Well kind of we have some new custom places for you to uncover naturally.
There will be 3 new cities introduced they are currently still in progress. But we will release Folda Fibula and Bandit Camp in venore will have both Temples and deposits.
While we did not want to interfere into fibulas land itself we added an extra island on the west.

View attachment 100622
This town is still under construction. So it may not be accessible at this time.

For fans of the winter islands. Good news
View attachment 100625
The town now features depot and temple. Now since this is close to carlin I gave it extra touch. You can use ladders in depo and some 1 sqm in front of ladder so its still possible to try hard and trap entry. This is to give penalty to being so close to the boat for vega and senja since those are really competitive areas.
Bandit Camp is still Pending.

View attachment 100626
High Stakes Zones (HSZ)
High stakes zones are places on the map in which upon your death you lose all of your items. Those can be some quest areas, passages or shortcuts)
In those zones upon dying you will drop all of your items similarly to how red skull mechanics work.
Consumable Gem System
Gems are powerful consumable items that provide permanent character bonuses when used.

When you use a gem on yourself, it grants a permanent boost and is consumed in the process.

Gem Types & Effects:

Red Gem
Red Gem → Permanently increases maximum health

Blue Gem
Blue Gem → Permanently increases maximum mana

Yellow Gem
Yellow Gem → Grants skill tries to your highest melee skill (club/sword/axe)

Green Gem
Green Gem → Grants distance fighting skill tries

Violet Gem
Violet Gem → Grants shielding skill tries

View attachment 100627Orange Gem → Grants fist fighting skill tries
Buff Well System
A city well system where players drink from wells to receive 1-hour stat buffs.

Temple ownership doubles the buff of a given city.

Kazordoon → Axe Skill Bonus
Carlin → Club Skill Bonus
Thais → Sword Skill Bonus
Venore → Poison protection
Ab'dendriel → Healing Buff
Svargrond → Ice protection
Darashia & ankrahmun → Fire protection Stacks
Edron → Max Mana
Liberty Bay → Max Health
View attachment 100628


Cost to change a temple​

The cost to change the temple has been risen from 0 gold → 1000 gold coins

Experience Stages & Claimable Experience​

Our progression system is designed to reward early growth while maintaining long-term balance. To achieve this, we introduce Claimable Experience alongside normal experience:

  • High early experience: When you gain experience, only half of it goes directly to your character. The other half becomes Claimable Experience.
  • Redeem in safe zones: Claimable Experience is only converted to your character’s total experience when you enter a protection zone.

PvP & Monster Interaction​

  • In PvP, you can kill other players and steal their Claimable Experience.
  • When a player dies to monsters, the first player to open their corpse receives the Claimable Experience.

Experience Tracking​

  • Claimable Experience is visible in the skill window, alongside your total experience.
  • The system includes a catch-up mechanic: if a player loses levels through deaths, they gain experience at an accelerated rate to recover.

Catch-Up Mechanic​

If your level drops due to deaths or fights, your experience gain increases upto 3x faster experience gain for characters with drastic level loss or long term level stuck

Wands With Spells

A brand-new mechanic:

Certain wands can drop with a Spell Cast ability.

When used on yourself or a target, the wand can:

  • Cast any spell in the game (that rolls in the wand)
  • Teleport player by x sqm (ineffective with fast characters)
Rates for Skills and Experience are x1
Magic level is on the old formula.
Additionally we would like to make the server more single player friendly and give the underdog some chances.

Multi-Character Gameplay (Freebia System)​

Freebia allows you to log in to multiple characters on your account.

  • CTRL + QX-Log Character (character stays online for 1 minute or PZ time)
  • CTRL + L → Normal logout
This creates entirely new strategic possibilities:

  • Keep a character online while browsing
  • Quickly send parcels without interrupting your hunt
  • Rope yourself into safe terrain to avoid PvP
  • Regenerate magic characters while playing your main
  • Skill characters passively on x-log
  • Advanced PvP tactics like stair-hopping with dual mages using SDs
  • Recovery characters for "going down that hole"
Post automatically merged:

Global Tasks

You can receive extra experience or gold per kill of a certain monster. the rewards scale with your level or skills. We hope this will make some places more competitive with boosted exp gain. in this example going to gfb mintwallin starts to really pay back extra gold to make up for the waste. Additionally every player can receive a Global Task Point for participating.
View attachment 100632
When does this come out?
 
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