Discussion in 'Discussion' started by Flatlander, Dec 21, 2016.
bit off-topic but please,
sounds cool, good luck!
On second thought, lets not start an argument about LUA/Lua usage.
I just use LUA out of habit, so whatever.
Just an update.
I have 2 systems I have to complete before the Alpha Test.
#1 is a new shop system I am working on.
#2 is NPC Combat and the Guard System.
Once these two are done I should be ready for a short alpha test.
I will let everyone know a few days in advance before the test begins, It will probably only last a few days.
Good luck @Flatlander !! I would try it in spare time when you start it
MIGHT be this next weekend, or the weekend after that.
All depends on how quickly and easily I can get these guards doing their job.
Any progress with those guards?
Well, the way the shops work is as follows:
You simply walk into the shops and pick out what you want. Then you go to the counter and say "Checkout" and the NPC will calculate how much you owe him.
This makes the game more RPG, because you could "forget" to buy something, or purposefully steal it, etc. It's also WAY easier to buy stuff, you just drag it into your backpack, and then go check out.
But, there is the problem with players making 2ndary Theif Characters to constantly steal themselves free stuff. So I had to make it so NPCs magically "Mark" their items that are in their shop, and when you checkout, they will unmark all of the items. This way, if you have a 2ndary character steal items, the items will be marked as stolen. NPCs will scan items before they buy them, and they will refuse to buy items that are marked as stolen. (So you can't just change the items to gold, then give it to your main character)
If you give the stolen items to another character, they will be marked as "Suspicious" and if you get too close to a guard with stolen items on you. They will notice.
If you are caught with stolen items, currently the guards just attack you until you die. But that isn't how I want them to work.
My current task would be to make the guards ask you to "Freeze!" Then once you stop moving, they will ask you to throw the stolen items on the ground (and they will pick up the stolen items).
If you do not have all the items that were reported as stolen, or if you refuse to throw down the items, they will warn you a few times, then shoot you with a sleeping dart, and take you to Jail.
If you do not Freeze, the guards will then proceed to attack you, if you attack back, you will gain Infamy. The more Infamous you are, the faster Guards will recognize you as a criminal. At some point, guards will start hunting you, you could be ambushed while you are hunting, and they can confiscate your bank account (if you have a bank in the town that you are infamous).
There is Global Infamy, and Town Infamy. If you are a low-level criminal, just the town which you steal from will know who you are. But if you gain too much Infamy, other towns will start to recognize you as a criminal.
It shouldn't take TOO much longer for me to finish this system. Aftewards, I will have to perfect the First "Boss Monster" of the server and make sure it is challenging, and rewarding. Then the Alpha Sneak Peek can begin.
global serverwide criminal PogChamp
Is it this weekend ? Sorry I am not up-to-date XD
But I would gladly come, could you maybe send me reminder on discord haha ?
I will post a countdown when it is ready.
It will probably be NEXT weekend. (1/20)
It sounds interesting, I'd probably try it out.. because I love bug testing.
If your only looking for general opinions and feedback though, I'll probably skip out.
I am simply looking to get people online, what you do with your time is up to you.
If you want to look for bugs and report them. Great
If you want to just pk everyone. Great
If you want to just hunt and get as high level as possible. Great
Want to try to find exploits and break my server? Great
My focus is just to get people online and see how things go. I will play also, and I want to see how things go.
I want to see how things work out before I add in new content.
If the starting area is bad, it will influence the next areas you go to. So I want to get it right first, before moving on.
I'm welling to help you with that report all bugs.
Most of the shops are done.
The only thing not done (and it won't be done for the alpha) is the new UI for crafting and the Blacksmith. (Everything still works, it just isn't pretty or intuitive)
The last thing I am working on is the Boss. Once this is done I will start the countdown for the Alpha Release of the server.
*starts petition to change title*
My heart has been moved by your Petition.
Here is a short video of me playing the Alpha Test.
I still have to fix a few(ok maybe ALOT) bugs and edit some things before I am ready to let other people on. But honestly, I have fun while playing it.
This is sick! Waiting to play
Good job, dude! Looks awesome.
Words can't even describe how amazing it looks. All those stats on the character sheet is insanely awesome. The way spells work, the customization on items, the monster AI, everything is just beautiful. I knew you were talented but this is like some next level stuff and I was not expecting it. This is only Alpha as well... so I can only imagine the things that could be added or improved. Can't wait!