Slikeer
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- Jul 28, 2016
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Altar-Based Teleport System (Inspired by Diablo III Catacombs)
This system allows players to teleport between unlocked altars, providing an immersive and progressive experience, perfect for RPG servers.
How It Works
- Each altar is composed of 9 ground tiles, forming a specific area on the floor.
- When a player stands still on the altar for 5 seconds, a modal window appears showing the available teleport locations.
- The modal includes a list of unlocked destinations, a Teleport button, and a Cancel button.
- If the player clicks Teleport:
- A loading bar appears, starting a teleportation process that lasts 30 seconds (reduced to 5 seconds for premium accounts).
- After the timer ends, the player is teleported to the selected location.
- If the player clicks Cancel, the window closes and won’t appear again unless the player moves and waits the 5 seconds again.
- If the player moves during the loading process, the teleportation is canceled and must be restarted.
- While the loading is active or the modal is open, the player cannot move or be pushed by others.

Improvements Made to the Original System
- Teleport process is canceled if the player moves.
- Visual loading bar added to show channeling progress.
- Minor enhancements for smoother and more stable functionality.
The system is based and inspired by the public script of Otland specifically from the user "Fresh":
Catacombs Teleporter - Otland
All this is for a project I'm working on alone, I plan to use it on a Ravendawn-Albion style server.