Ramirow
Veteran OT User
- Joined
- Aug 22, 2009
- Messages
- 585
- Solutions
- 15
- Reaction score
- 303
- Location
- Argentina
- YouTube
- ramirogrant
Before I progress further into my project I wanted to tell everyone the ideas I have so far..So I can gather some feedback to improve the overall idea of the server, so here it goes!
º. Well, the server will have it's own client (With some remade tibia sprites and some new items, monsters)
º. A vocation tree, let me show it to you with this image:

Basically, what we have here is an starter class named Adventurer, with 3 main classes to choose from based on melee (Mercenary), magic (Magician) and speed (Rogue).
After you have your main class, you have basically 2 different pathways to choose from. Let me detail them.
--Melee Based--
Berserker: Focuses on high damage, can equip the most devastating weapons to crush their foes, the Berserker loses his mind while he's in a battle, it's their natural way to settle things down..He may be powerful, but pays little to no attention in defending himself, making him less likely to survive as long as their melee counterpart. Has a basic healing magic knowledge and a wide variety of melee techniques. Advances faster in any melee skill than any other class.
Paladin: Focuses on absorbing damage, can equip the finest of the armors in order to deflect all the damage he receives. He may be sturdy, but pays little to no attention in inflicting serious damage, making him a hard foe to bring down but safer to engage with when he's alone. Has a decent healing magic knowledge, a basic support magic skill and a poor variety of melee techniques. Advances faster in shielding skill than any other class.
They can absorb some damage from magical attacks too.
--Magic Based--
Wizard: Focuses on extremely high damage, can cast the most terrifying elemental spells. That may sound incredible, but years of exhaustive magic training left no time to train the body. He may deal extreme damage, but he's body is very fragile, if they don't bring their enemy down quick they could be wiped out with a couple of sword slashes. Has a good healing magic knowledge and an amazing elemental magic skill. Also, it's the only vocation capable of casting Obscuru type spells.
Advances faster in magic level than any other class. (Except for Priest)
Priest: Focuses on supporting others, can heal a group of players with an astonishing ease. Same as his magic cousin, strong mind, weak body. The priest, instead of concentrating in raw destructive power, he turned himself into the holy path, developing new ways to help others. Has an amazing healing magic knowledge and a decent elemental magic skill. Also, it's the only vocation capable of casting Holy type spells.
Advances faster in magic level than any other class. (Except for Wizard)
--Speed Based--
Assassin: Focuses on fast combat, doesn't have the strenght of a berserker, not even the sturdiness of a paladin. An assassin's combat style is based in pure speed mixed with deadly poison, drunk and stun status afflictions. They are well trained also, mind and body are perfectly synchronized to make him a deadly opponent. Has a decent healing magic knowledge and the most deadly combat techniques.
Has the highest attacking speed of all classes.
Archer: Focuses on distance combat, doesn't have the speed of an assassin, but has the ability to damage foes from afar. An archer's combat life is basically hit and run. He has a similar training to his melee cousin, but due to the fact that a shield cannot be used makes him fragile in close combat. To counter that, the archer has developed an amazing skill with the bow, his arrows are so fast that can pierce trough any armor. Has a decent healing magic knowledge and has the ability to deal damage from a distance.
Advances faster in distance fighting skill than any other class, also, has a good attacking speed.
---------------------------------------------
º. The spells are totally new, they require learning, which is achieved with the use of Materia. Basic Materia (Cure, Fire, Thunder, etc) are rather easy to find, other's don't (Fire 2 and 3, Thundara, Luminaga, etc). For example, the Fire type spells:
Fire, Fire 2, Fire 3
Fira, Fira 2
Firaga
And three main Healing spells:
Cure
Cura
Curaga
(The spells are based on ff series)
º. The server will have an independent history for each class. And a lot of side stories that come along with side quests to unlock new places to travel and explore. And who knows, maybe even find secret artifacts spread all over the world!
º. A tutorial island, similar to rookgard, to start your Adventurer career and get used to this new world.
So, that's what I am doing so far, I would like to hear some constructive feedback!
º. Well, the server will have it's own client (With some remade tibia sprites and some new items, monsters)
º. A vocation tree, let me show it to you with this image:

Basically, what we have here is an starter class named Adventurer, with 3 main classes to choose from based on melee (Mercenary), magic (Magician) and speed (Rogue).
After you have your main class, you have basically 2 different pathways to choose from. Let me detail them.
--Melee Based--
Berserker: Focuses on high damage, can equip the most devastating weapons to crush their foes, the Berserker loses his mind while he's in a battle, it's their natural way to settle things down..He may be powerful, but pays little to no attention in defending himself, making him less likely to survive as long as their melee counterpart. Has a basic healing magic knowledge and a wide variety of melee techniques. Advances faster in any melee skill than any other class.
Paladin: Focuses on absorbing damage, can equip the finest of the armors in order to deflect all the damage he receives. He may be sturdy, but pays little to no attention in inflicting serious damage, making him a hard foe to bring down but safer to engage with when he's alone. Has a decent healing magic knowledge, a basic support magic skill and a poor variety of melee techniques. Advances faster in shielding skill than any other class.
They can absorb some damage from magical attacks too.
--Magic Based--
Wizard: Focuses on extremely high damage, can cast the most terrifying elemental spells. That may sound incredible, but years of exhaustive magic training left no time to train the body. He may deal extreme damage, but he's body is very fragile, if they don't bring their enemy down quick they could be wiped out with a couple of sword slashes. Has a good healing magic knowledge and an amazing elemental magic skill. Also, it's the only vocation capable of casting Obscuru type spells.
Advances faster in magic level than any other class. (Except for Priest)
Priest: Focuses on supporting others, can heal a group of players with an astonishing ease. Same as his magic cousin, strong mind, weak body. The priest, instead of concentrating in raw destructive power, he turned himself into the holy path, developing new ways to help others. Has an amazing healing magic knowledge and a decent elemental magic skill. Also, it's the only vocation capable of casting Holy type spells.
Advances faster in magic level than any other class. (Except for Wizard)
--Speed Based--
Assassin: Focuses on fast combat, doesn't have the strenght of a berserker, not even the sturdiness of a paladin. An assassin's combat style is based in pure speed mixed with deadly poison, drunk and stun status afflictions. They are well trained also, mind and body are perfectly synchronized to make him a deadly opponent. Has a decent healing magic knowledge and the most deadly combat techniques.
Has the highest attacking speed of all classes.
Archer: Focuses on distance combat, doesn't have the speed of an assassin, but has the ability to damage foes from afar. An archer's combat life is basically hit and run. He has a similar training to his melee cousin, but due to the fact that a shield cannot be used makes him fragile in close combat. To counter that, the archer has developed an amazing skill with the bow, his arrows are so fast that can pierce trough any armor. Has a decent healing magic knowledge and has the ability to deal damage from a distance.
Advances faster in distance fighting skill than any other class, also, has a good attacking speed.
---------------------------------------------
º. The spells are totally new, they require learning, which is achieved with the use of Materia. Basic Materia (Cure, Fire, Thunder, etc) are rather easy to find, other's don't (Fire 2 and 3, Thundara, Luminaga, etc). For example, the Fire type spells:
Fire, Fire 2, Fire 3
Fira, Fira 2
Firaga
And three main Healing spells:
Cure
Cura
Curaga
(The spells are based on ff series)
º. The server will have an independent history for each class. And a lot of side stories that come along with side quests to unlock new places to travel and explore. And who knows, maybe even find secret artifacts spread all over the world!
º. A tutorial island, similar to rookgard, to start your Adventurer career and get used to this new world.
So, that's what I am doing so far, I would like to hear some constructive feedback!
Attachments
-
t4tj9A.jpg8.5 KB · Views: 15 · VirusTotal
Last edited: