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Anti-reward script when killing someone using MultiClient

jnulloa

New Member
Joined
Dec 9, 2018
Messages
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Hello everyone!
I have a script that gives an item to a player when he kills another player. I need a script that prevent the player from winning the reward when he is using multiclient to get it.
Here is the script that gives the reward:
Lua:
local config = {
    affected = 10, -- how many players (deathAssits) from table deathList should this script be executed for?
 
    killStorageValue = 3943,
    deathStorageValue = 3944,
 
    -- commands for the texts (those inside of ||, example: |KILLS| to show skills): KILLS, KILLERNAME, TARGETNAME
    rewardItem = {
        use = true,
        itemid = 5953,
        minLevel = false, -- false if you don't want any level req
        minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).
        text = "This marijuana belongs to |TARGETNAME| [|TARGETLEVEL|] who was killed by |KILLERNAME| [|KILLERLEVEL|]."
    },
 
    killMessage = {
        use = true,
        text = "You owned |TARGETNAME|! You have now |KILLERKILLS| kills!",
        messageClass = MESSAGE_STATUS_CONSOLE_BLUE
    },
 
    broadcastMessage = {
        use = true,
        minLevel = false, -- false if you don't want any level req
        minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).
        text = "|KILLERNAME| [|KILLERLEVEL|] just killed |TARGETNAME| [|TARGETLEVEL|]!",
        messageClass = MESSAGE_STATUS_WARNING
    },
 
    killerAnimation = {
        use = true,
        text = "Frag!", -- Only 9 letters! No "commands" here.
        color = 215
    },
 
    targetAnimation = {
        use = true,
        text = "Owned!", -- Only 9 letters! No "commands" here.
        color = 215
    }
}
 
function onDeath(cid, corpse, deathList)
    for i = 1, math.min(config.affected, getConfigInfo('deathAssistCount')) do
        local killer = deathList[i]
        if(isPlayer(killer) == TRUE) then
            local targetKills = math.max(0, getPlayerStorageValue(cid, config.killStorageValue)) + 1
            local targetDeaths = math.max(0, getPlayerStorageValue(cid, config.deathStorageValue)) + 1
 
            local killerKills = math.max(0, getPlayerStorageValue(killer, config.killStorageValue)) + 1
            local killerDeaths = math.max(0, getPlayerStorageValue(killer, config.deathStorageValue)) + 1
 
            setPlayerStorageValue(killer, config.killStorageValue, targetKills)
            setPlayerStorageValue(cid, config.deathStorageValue, targetDeaths)
 
            local killerLevel = getPlayerLevel(killer)
            local targetLevel = getPlayerLevel(cid)
            local levelDiff = targetLevel - killerLevel
 
            local values = {
                ["KILLERKILLS"] = killerKills,
                ["KILLERDEATHS"] = killerDeaths,
                ["KILLERNAME"] = getCreatureName(killer),
                ["KILLERLEVEL"] = killerLevel,
 
                ["TARGETKILLS"] = targetKills,
                ["TARGETDEATHS"] = targetDeaths,
                ["TARGETNAME"] = getCreatureName(cid),
                ["TARGETLEVEL"] = targetLevel
            }
 
            function formateString(str)
                return(str:gsub("|([A-Z]+)|", (function(a) return values[a] end)))
            end
 
            if(config.rewardItem.use and (not config.rewardItem.minLevel or targetLevel >= config.rewardItem.minLevel) and (not config.rewardItem.minLevelDiff or levelDiff >= config.rewardItem.minLevelDiff)) then
                local uid = doPlayerAddItem(killer, config.rewardItem.itemid, 1)
             doItemSetAttribute(uid, "description", formateString(config.rewardItem.text))
            end
            if(config.killMessage.use) then
                doPlayerSendTextMessage(killer, config.killMessage.messageClass, formateString(config.killMessage.text))
            end
            if(config.broadcastMessage.use and (not config.broadcastMessage.minLevel or getPlayerLevel(cid) >= config.broadcastMessage.minLevel) and (not config.broadcastMessage.minLevelDiff or levelDiff >= config.broadcastMessage.minLevelDiff)) then
                broadcastMessage(formateString(config.broadcastMessage.text), config.broadcastMessage.messageClass)
            end
            if(config.killerAnimation.use) then
                doSendAnimatedText(getCreaturePosition(killer), config.killerAnimation.text, config.killerAnimation.color)
            end
            if(config.targetAnimation.use) then
                doSendAnimatedText(getCreaturePosition(cid), config.targetAnimation.text, config.targetAnimation.color)
            end
        end
    end
 
    return true
end

Thanks a lot!
 
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