I'm curious to know if people would like to see an evo server that uses protocol 10.21, or in any case the latest protocol.
Yeah, totally. Many people would really like to play on RPG or EVO 10.x servers*, but nobody made one so far so if you do it well you'll get a lot of players.
I was about to make one, but I am too busy doing one complex lua system for my friend's ot. We make RPG now ;s
Anyway - do it, but don't fuck it up. We count on you
*don't mix them - no tps - nobody plays, with tps - people tell you that's not rpg so you may call it FUN only
I got your point, fun with RPG quality on 10.x is best kind of server that can existThis one has TPs so its a fun, but there are a few RPG elements but its like 10% of the whole server.
Id go with migrating to 1.0 straight away, replace all action scripts, libs etc you know all that, That comes with the rev and start it, should work with some minor bugs.
Well unfortunately for us TFS 1.0 does not use a lib folder like 0.3.x/0.4. everything goes in the global.lua I believe. So it may be a bit of work to set p everything right, not to mention having to "learn" how the new version works. I think I'm going to took for a teammate to aid me with all of this, right now I do everything myself and have a friend test stuff, Maybe you are interested?
Haha got enough to work with my partner, probbly gonna sell my rlmap getting tierd of doing everything myself. And I have 0 exp with 1.0, tought it was an updated version of 0.2, but not that much hah.
Edit:
But according to github 1.0 uses libs like any other rev?!
https://github.com/otland/forgottenserver/tree/master/data
dofile('data/lib/004_ip.lua')
attemt to call global <functionname>, a nil value
db.executeQuery = db.query
I don't like 1.0 default scripts, but it's easy for me to rewrite those from 0.3.7/0.4
@dominique120
I didn't made any changes in spells yet. Those from 0.3+ didn't worked so I kept defaults
monsters attack speed can be edited in "interval" field(monster file, attacks section) - more = slower attack
timers are in miliseconds - to set one second use "1000" instead of 1