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Windows Arena, teleports

sebbelaser

Hoster
Joined
Feb 18, 2008
Messages
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Location
Sweden, Stockholm
Hello when I write following:

18:28 Halvar: Hello name! Do you want to make arena?
18:28 name [202]: yes
18:28 Halvar: You test will be greenshore level. If you want enter you must pay 1000 gp and have 30 level. Wanna try?
18:28 name[202]: yes

I can enter the doors inside, go to the teleports they just kick me back to Halvar.

"18:28 You have been kicked"

None of the 3 teleport works. All kick me
 
Post here scrpits (will be easier)

Arena.lua
Code:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)				npcHandler:onCreatureAppear(cid)			end
function onCreatureDisappear(cid) 			npcHandler:onCreatureDisappear(cid)			end
function onCreatureSay(cid, type, msg) 		npcHandler:onCreatureSay(cid, type, msg)	end
function onThink() 							npcHandler:onThink()						end

function enterArena(cid, message, keywords, parameters, node)
	if(not npcHandler:isFocused(cid)) then
		return false
	end
	local cost = 0
	local levelname = ''
	if getPlayerStorageValue(cid, 45450) < 1 then
		cost = 1000
		levelname = 'greenshore'
		levelneeded = 30
	elseif getPlayerStorageValue(cid, 45450) == 1 then
		cost = 5000
		levelname = 'scrapper'
		levelneeded = 50
	elseif getPlayerStorageValue(cid, 45450) == 2 then
		cost = 10000
		levelname = 'warlord'
		levelneeded = 80
	end
	if string.lower(keywords[1]) == 'yes' and parameters.prepare ~= 1 then
		if(getPlayerLevel(cid) >= levelneeded) then
			if(getPlayerMoney(cid) >= cost) then
				doPlayerRemoveMoney(cid, cost)
				npcHandler:say('Now you can go to test.', cid)
				setPlayerStorageValue(cid, 45451, 1)
			else
				npcHandler:say('You don\'t have ' .. cost .. ' gp! Come back when you will be ready!', cid)
		    end
		else
			npcHandler:say('You don\'t have ' .. levelneeded .. ' level! Come back when you will be ready!', cid)
		end
		npcHandler:resetNpc()
	elseif string.lower(keywords[1]) == 'no' then
		npcHandler:say('Come back later then!', cid)
		npcHandler:resetNpc()
	else
		if getPlayerStorageValue(cid, 45450) < 3 then
			npcHandler:say('You test will be ' .. levelname .. ' level. If you want enter you must pay ' .. cost .. ' gp and have ' .. levelneeded .. ' level. Wanna try?', cid)
		else
			npcHandler:say('You did all arena levels.',cid)
		end
	end
	return true
end

npcHandler:setMessage(MESSAGE_GREET, 'Hello |PLAYERNAME|! Do you want to make arena?')

local yesNode = KeywordNode:new({'yes'}, enterArena, {})
local noNode = KeywordNode:new({'no'}, enterArena, {})

local node1 = keywordHandler:addKeyword({'arena'}, enterArena, {prepare=1})
	node1:addChildKeywordNode(yesNode)
	node1:addChildKeywordNode(noNode)
	
local node1 = keywordHandler:addKeyword({'fight'}, enterArena, {prepare=1})
	node1:addChildKeywordNode(yesNode)
	node1:addChildKeywordNode(noNode)
local node1 = keywordHandler:addKeyword({'yes'}, enterArena, {prepare=1})
	node1:addChildKeywordNode(yesNode)
	node1:addChildKeywordNode(noNode)
npcHandler:addModule(FocusModule:new())

Arena.xml
Code:
<?xml version="1.0" encoding="UTF-8"?>
<mod name="Arena Svargrond"

version="1.0" author="Tommy" contact="[email protected]" enabled="yes">

<config name="arenaFunctions"><![CDATA[
KickPosition = {x=32320, y=31150, z=7} --if the player leave the arena or time is over, where he go.
RewardsRoom = {x=32312, y=31134, z=6} --rewards room position.
arenaRoomMaxTime = 240 --max time for each room 240 = 4 min.
OpenDoorsID = 5123 --if you change doors item ids, change me =D


TimeStor = 42350 --here will be saved the time.
myArenaLevel = 45450 --here will be saved the arena level.
talkNPC = 45451 --Storage to check if the player have paid to the npc and can enter to the arena.
RewardsStor = {42361, 42371, 42381} --Storage for greenshore, scrapper, warlord.
isIN = 42352 --to check if the player is in the arena.
myRoom = 46000 --here will be saved the current room.
MonStor = 47000 --here will be saved the monster uid.


DoorsActID = 42357 --Doors near the npc.
LeavePortals = 42300 --The action id of the portal to leave the rooms (south portals).
GobletTiles = {42360, 42370, 42380} --Action ids of the tiles for Bronze, Silver and Gold Goblets.

Cancel = {
    --message when use door and have not paid to the npc.
    [1] = "You have not paid NPC yet.",
    --message when leave arena.
    [2] = "You have been kicked.!",
    --message when the player can't get the reward.
    [3] = "You can\'t get this item",
    --message when already got any reward.
    [4] = "It is empty.",
    --when try to open a reward door and haven't completed the level.
    [5] = "You have not finished this arena level.",
    --NPC answer if the player completed all arena levels.
    [6] = "You already did all the arena levels.",
    --message when time is over
    [7] = "The time is over.",
    --message when you can go to the next room, LoL >_> this is not a cancel btw.
    [8] = "You can go to the next room.",
    --when try to go to the next room and not killed the monster yet.
    [9] = "Kill the monster first",
    --when try to go to the next room but there is a player yet...this text will be PLAYERNAME + this text
    [10] = "is in the room yet."
    }

Completed = {
    [1] = "Congatulations! you have completed the arena in",
    --HERE WILL BE THE ARENA NAME.
    [2] = "difficulty!, now go and take your reward."}
    --then the message will be "Congatulations! you have completed the arena in greenshore/scrapper/warlord difficulty!, now go and take your reward."
    

Arena = {
    --greenshore
    [0] = {
        Cost = 10000, 
        LevelName = 'greenshore', 
        LevelNeeded = 30,
        Goblet = 5807
        },
    --scrapper
    [1] = {
        Cost = 50000,
        LevelName = 'scrapper',
        LevelNeeded = 50,
        Goblet = 5806
        },
    --warlord
    [2] = {
        Cost = 100000, 
        LevelName = 'warlord',    
        LevelNeeded = 80,
        Goblet = 5805
        }
    }


Rewards = {
    --greenshore
    --present with items.
    [42361] = {
        Stor = RewardsStor[1], 
        Cont = 1990,
        items = {7372, 6569, 6574, 2114},
        count = {1, 10, 1, 1}
        },
    --blacksteel sword.
    [42362] = {
        Stor = RewardsStor[1], 
        Cont = nil,
        item = 7406
        },
    --headchopper.
    [42363] = {
        Stor = RewardsStor[1], 
        Cont = nil,
        item = 7380
        },
    --orcish maul.
    [42364] = {
        Stor = RewardsStor[1], 
        Cont = nil,
        item = 7392
        },
    --backpack with items.
    [42365] = {
        Stor = RewardsStor[1], 
        Cont = 7342,
        items = {7365, 7364},
        count = {100, 100}
        },
    --scrapper
    --present with items.
    [42371] = {
        Stor = RewardsStor[2], 
        Cont = 1990,
        items = {7372, 6569, 6574, 7183},
        count = {1, 10, 1, 1}
        },
    --mystic blade.
    [42372] = {
        Stor = RewardsStor[2], 
        Cont = nil,
        item = 7384
        },
    --heroic axe.
    [42373] = {
        Stor = RewardsStor[2], 
        Cont = nil,
        item = 7389
        },
    --cranial basher
    [42374] = {
        Stor = RewardsStor[2], 
        Cont = nil,
        item = 7415
        },
    --backpack with items.
    [42375] = {
        Stor = RewardsStor[2], 
        Cont = 7342,
        items = {7365, 2547, 2547, 2311, 2304},
        count = {100, 100, 100, 50, 50}
        },
    --warlord
    --present with items.
    [42381] = {
        Stor = RewardsStor[3], 
        Cont = 1990,
        items = {7372, 6569, 6574, 6568},
        count = {1, 10, 1, 1}
        },
    --justice seeker
    [42382] = {
        Stor = RewardsStor[3], 
        Cont = nil,
        item = 7390
        },
    --royal axe.
    [42383] = {
        Stor = RewardsStor[3], 
        Cont = nil,
        item = 7434
        },
    --blessed sceptre.
    [42384] = {
        Stor = RewardsStor[3], 
        Cont = nil,
        item = 7429
        },
    --backpack with items.
    [42385] = {
        Stor = RewardsStor[3], 
        Cont = 7342,
        items = {2273, 2268, 7443, 7440, 7529},
        count = {50, 50, 1, 1, 100}
        }
    }

arena_monsters = {
    --greenshore                            -scrapper                            --warlord
    [45300] = "Frostfur",                [45310] = "Avalanche",            [45320] = "Webster",
    [45301] = "Bloodpaw",                [45311] = "Kreebosh the Exile",    [45321] = "Darakan the Executioner",
    [45302] = "Bovinus",                [45312] = "The Dark Dancer",    [45322] = "Norgle Glacierbeard",
    [45303] = "Achad",                    [45313] = "The Hag",            [45323] = "The Pit Lord",
    [45304] = "Colerian The Barbarian",    [45314] = "Slim",                [45324] = "Svoren the Mad",
    [45305] = "The Hairy One",            [45315] = "Grimgor Guteater",    [45325] = "The Masked Marauder",
    [45306] = "Axeitus Headbanger",        [45316] = "Drasilla",            [45326] = "Gnorre Chyllson",
    [45307] = "Rocky",                    [45317] = "Spirit of Earth",    [45327] = "Fallen Mooh'tah Master Ghar",
    [45308] = "Cursed Gladiator",        [45318] = "Spirit of Water",    [45328] = "Deathbringer",
    [45309] = "Orcus the Cruel",        [45319] = "Spirit of Fire",        [45329] = "The Obliverator"}

Checking = false

RoomsACT = {42301, 42302, 42303, 42304, 42305, 42306, 42307, 42308, 42309}

Goblets = {
    [42360] = {Id=Arena[0].Goblet, txt="It is given to the courageous victor of the barbarian arena "..Arena[0].LevelName.." difficulty."},
    [42370] = {Id=Arena[1].Goblet, txt="It is given to the courageous victor of the barbarian arena "..Arena[1].LevelName.." difficulty."},
    [42380] = {Id=Arena[2].Goblet, txt="It is given to the courageous victor of the barbarian arena "..Arena[2].LevelName.." difficulty."}}

RewardsDoors = {[42366] = 1, [42376] = 2, [42386] = 3}

ArenaAdding = {[0] = 3000, [1] = 3010, [2] = 3020}

function myArenaLevelIs(cid)
    Stor = getPlayerStorageValue(cid, myArenaLevel)
    if Stor == -1 then
        setPlayerStorageValue(cid, myArenaLevel, 0)
        Stor = 0
    elseif Stor == 3 then Stor = 2
    end
    return {
        RC = Arena[Stor].Cost, 
        LN = Arena[Stor].LevelName, 
        RLV = Arena[Stor].LevelNeeded,
        LV = getPlayerStorageValue(cid, myArenaLevel)
    }
end

function getDirectionMove(cid, itempos)
    --function by Nahruto
    p = getCreaturePosition(cid)
    i = itempos
    if p.x > i.x then
        if p.y > i.y then
            ret = NORTHWEST
        elseif p.y < i.y then
            ret = SOUTHWEST
        else
            ret = WEST
        end
    elseif p.x < i.x then
        if p.y > i.y then
            ret = NORTHEAST
        elseif p.y < i.y then
            ret = SOUTHEAST
        else
            ret = EAST
        end
    else
        if p.y > i.y then
            ret = NORTH
        elseif p.y < i.y then
            ret = SOUTH
        else
            ret = nil
        end
    end
    return ret
end

function LeaveArena(cid)
    for i = 45300, 45329 do
        setPlayerStorageValue(cid, i, 0)
    end
    if isCreature(getPlayerStorageValue(cid, MonStor)) == TRUE then
        doRemoveCreature(getPlayerStorageValue(cid, MonStor))
    end
    setGlobalStorageValue(getPlayerStorageValue(cid, myRoom), 0)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, Cancel[2])
    doTeleportThing(cid, KickPosition, FALSE)
    setPlayerStorageValue(cid, TimeStor, 0)
    setPlayerStorageValue(cid, isIN, 0)
end

function CheckRooms()
    addEvent(CheckRooms, 1000)
    for i = 42300, 42309 do
        local Player = getGlobalStorageValue(i)
        if isPlayer(Player) == TRUE then
            local PlayerTime = getPlayerStorageValue(Player, TimeStor)
            if PlayerTime <= os.time() then
                doTeleportThing(Player, KickPosition, FALSE)
                setPlayerStorageValue(Player, TimeStor, 0)
                setGlobalStorageValue(i, 0)
                doPlayerSendTextMessage(Player,MESSAGE_STATUS_CONSOLE_ORANGE, Cancel[7])
                if isCreature(getPlayerStorageValue(Player, MonStor)) == TRUE then
                    doRemoveCreature(getPlayerStorageValue(Player, MonStor))
                end
            elseif PlayerTime - 10 <= os.time() then
                doPlayerSendTextMessage(Player, MESSAGE_EVENT_DEFAULT, "you have "..PlayerTime - os.time().." seconds left.!")
            end
        else
            setGlobalStorageValue(i, 0)
        end
    end
end

function getArenaMonsterIdByName(name)
    for i = 45300, 45329 do
        if tostring(arena_monsters[i]) == string.lower(tostring(name)) then
            return i
        end
    end
    return false
end]]></config>
        <event type="login" name="arenaRegister" event="script"><![CDATA[
        domodlib('arenaFunctions')
        function onLogin(cid)
    registerCreatureEvent(cid, "PlayerArena")
    registerCreatureEvent(cid, "ArenaKill")
        return true
end]]></event>

        <event type="death" name="PlayerArena" event="script"><![CDATA[
        domodlib('arenaFunctions')
function onDeath(cid, corpse, lastHitKiller, mostDamageKiller)
    if getPlayerStorageValue(cid, isIN) == 1 then
        I = 0        
        for i = 45300, 45329 do
            if getPlayerStorageValue(cid, i) == 1 then
                I = i
            end
        end
        if isCreature(lastHitKiller) == TRUE then
            doRemoveCreature(lastHitKiller)
        end
        GlobalStor = I - ArenaAdding[myArenaLevelIs(cid).LV]
        setGlobalStorageValue(GlobalStor, 0)
        setPlayerStorageValue(cid, isIN, 0)
    end
        return true
end]]></event>

        <event type="kill" name="ArenaKill" event="script"><![CDATA[
        domodlib('arenaFunctions')
function onKill(cid, target, lastHit)
    if getPlayerStorageValue(cid, isIN) == 1 then
        local Room = getArenaMonsterIdByName(getCreatureName(target))
        if Room ~= 0 then
            setPlayerStorageValue(cid, Room, 1)
            doPlayerSendTextMessage(cid, MESSAGE_EVENT_DEFAULT, Cancel[8])
        end
       end
        return true
end]]></event>

        <action fromaid="42357" toaid="42386" event="script"><![CDATA[
        domodlib('arenaFunctions')
function onUse(cid, item, fromPosition, itemEx, toPosition)
    local myMove = getDirectionMove(cid, fromPosition)

    if myMove == nil then

        return FALSE

    end

    local Reward = Rewards[item.actionid]

    if Reward then

        if getPlayerStorageValue(cid, Reward.Stor) ~= 1 then

            local reward = nil

            if Reward.Cont ~= nil then

                reward = doCreateItemEx(Reward.Cont, 1)

                for i = 1, #Reward.items do

                    doAddContainerItem(reward, Reward.items[i], Reward.count[i])

                end

            else

                reward = doCreateItemEx(Reward.item, 1)

            end

            if reward ~= nil then

                if doPlayerAddItemEx(cid, reward, FALSE) == RETURNVALUE_NOERROR then

                    doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR,'You have found a '..getItemNameById(getThing(reward).itemid)..'.')

                    setPlayerStorageValue(cid, Reward.Stor, 1)

                                addPlayerRep(cid, 5, TEXTCOLOR_LIGHTBLUE)

                else

                    doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[3])

                end

            end

        else

            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[4])

        end

    elseif RewardsDoors[item.actionid] then

        if myArenaLevelIs(cid).LV >= RewardsDoors[item.actionid] then

            doTransformItem(item.uid, OpenDoorsID)

            doMoveCreature(cid, myMove)

        else

            doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[5])

        end

    elseif item.actionid == DoorsActID and getPlayerStorageValue(cid, talkNPC) == 1 then

        doTransformItem(item.uid, OpenDoorsID)

        doMoveCreature(cid, myMove)

    else

        doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, Cancel[1])
end

    return TRUE

end]]></action>

    <movevent type="StepIn" fromaid="42300" toaid="42380" event="script"><![CDATA[
        domodlib('arenaFunctions')
function onStepIn(cid, item, position, fromPosition)
    local ArenaRoom = item.actionid

    if item.actionid == LeavePortals then

        LeaveArena(cid)

    elseif isInArray(GobletTiles, item.actionid) == TRUE then

        local gobletPos = getThingPos(item.uid)

        if getPlayerStorageValue(cid, item.actionid) ~= 1 then

            setPlayerStorageValue(cid, item.actionid, 1)

            local Goblet = doCreateItemEx(Goblets[item.actionid].Id, 1)

            doItemSetAttribute(Goblet, "description", ""..Goblets[item.actionid].txt.."\nAwarded to "..getCreatureName(cid)..".")

            gobletPos.y = gobletPos.y - 1

            doTileAddItemEx(gobletPos, Goblet)

        end

        doTransformItem(item.uid, item.itemid - 1)

    elseif isInArray(RoomsACT, ArenaRoom) == TRUE or ArenaRoom == 42300 then

        if Checking == FALSE then Checking = TRUE CheckRooms() end

        local myLevelArena = myArenaLevelIs(cid).LV

        if ArenaAdding[myLevelArena] then

            Mons = ArenaRoom + ArenaAdding[myLevelArena]

        end

        if getGlobalStorageValue(ArenaRoom) == 0 then

            if isCreature(getPlayerStorageValue(cid, MonStor)) == FALSE then

                if ArenaRoom == 42300 and getPlayerStorageValue(cid, talkNPC) == 1 then

                    setPlayerStorageValue(cid, talkNPC, 0)

                    setPlayerStorageValue(cid, isIN, 1)

                    P = 1

                elseif ArenaRoom ~= 42300 and getPlayerStorageValue(cid, isIN) == 1 then

                    P = 1

                else 

                    P = nil

                end        

                if P ~= nil then

                    local SpawnPos = getThingPos(ArenaRoom)

                    doTeleportThing(cid, SpawnPos, FALSE)

                    SpawnPos.x = SpawnPos.x - 1

                    SpawnPos.y = SpawnPos.y - 1

                    local Monster = doSummonCreature(arena_monsters[Mons], SpawnPos)

                    setGlobalStorageValue(ArenaRoom, cid)

                    setGlobalStorageValue(ArenaRoom - 1, 0)

                    setPlayerStorageValue(cid, TimeStor, os.time()+arenaRoomMaxTime)

                    setPlayerStorageValue(cid, MonStor, Monster)

                    setPlayerStorageValue(cid, myRoom, ArenaRoom)

                else

                    LeaveArena(cid)

                end

            else

                doTeleportThing(cid, fromPosition, TRUE)

                doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, Cancel[9])

            end

        else

            doTeleportThing(cid, fromPosition, TRUE)

            doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, ""..getCreatureName(getGlobalStorageValue(cid, ArenaRoom)).." "..Cancel[10].."")

        end

    elseif ArenaRoom == 42310 then

        if isCreature(getPlayerStorageValue(cid, MonStor)) == FALSE then

            doPlayerSendTextMessage(cid,MESSAGE_STATUS_CONSOLE_BLUE,""..Completed[1].." "..myArenaLevelIs(cid).LN.." "..Completed[2].."")

            setPlayerStorageValue(cid, myArenaLevel, getPlayerStorageValue(cid, myArenaLevel) + 1)

            setGlobalStorageValue(ArenaRoom - 1, 0)

            setPlayerStorageValue(cid, TimeStor, 0)

            setPlayerStorageValue(cid, isIN, 0)

            doTeleportThing(cid, RewardsRoom, TRUE)

        else

            doTeleportThing(cid, fromPosition, TRUE)

            doPlayerSendTextMessage(cid,MESSAGE_STATUS_CONSOLE_ORANGE,'Najpierw zabij potwora!')

        end

    end

    return TRUE

end]]></movevent>

    <movevent type="StepOut" fromaid="42357" toaid="42387" event="script"><![CDATA[
        domodlib('arenaFunctions')
function onStepOut(cid, item, position, fromPosition)

    if item.actionid == DoorsActID or RewardsDoors[item.actionid] then

        doTransformItem(item.uid, item.itemid - 2)

    elseif isInArray(GobletTiles, item.actionid) == TRUE then

        doTransformItem(item.uid, item.itemid + 1)
        end

    return TRUE

end]]></movevent>

</mod>

Arena NPC(Arener.xml)
Code:
<npc name="Halvar" script="data/npc/scripts/quest/arena.lua" floorchange="0" access="5" level="1" maglevel="1">
    <health now="150" max="150"/>
    <look type="129" head="114" body="119" legs="114" feet="114" corpse="2212"/>
<parameters>
<parameter key="message_greet" value="Hello |PLAYERNAME|. Im leader of the Svargrond Arena." />
</parameters>
</npc>
 
Try this arena.lua:
Code:
        domodlib('arenaFunctions')
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}

function onCreatureAppear(cid)                npcHandler:onCreatureAppear(cid)            end
function onCreatureDisappear(cid)             npcHandler:onCreatureDisappear(cid)            end
function onCreatureSay(cid, type, msg)            npcHandler:onCreatureSay(cid, type, msg)        end
function onThink()                    npcHandler:onThink()                    end
local focus = 0

local talk_start = 0

local TS = 0



function onCreatureDisappear(cid, pos)

    if focus == cid then

        selfSay('Good bye then.')

        focus = 0

        talk_start = 0

    end

end



local function BYE()

    focus = 0

    talk_start = 0

    TS = 0

end



function msgcontains(txt, str)

      return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))

end



function onCreatureSay(cid, type, msg)



    msg = string.lower(msg)

    if (msgcontains(msg, 'hi') and (focus == 0)) then

        selfSay('Hello ' .. getCreatureName(cid) .. ', Do you want to make arena?.')

          focus = cid

          talk_start = os.clock()

        TS = 1

    elseif msgcontains(msg, 'hi') and (focus ~= cid) then

          selfSay('Im Bussy')

    elseif TS == 1 and msgcontains(msg, 'yes') or msgcontains(msg, 'fight') or msgcontains(msg, 'arena') then

        if getPlayerStorageValue(cid, myArenaLevel) < 3 then

            local enterArena = myArenaLevelIs(cid)

            if getPlayerLevel(cid) >= enterArena.RLV then

                if getPlayerMoney(cid) >= enterArena.RC then

                    setPlayerStorageValue(cid, talkNPC, 1)

                    doPlayerRemoveMoney(cid, enterArena.RC)

                    selfSay("Now you can go to test... ".. enterArena.LN .."")

                    BYE()

                else

                    selfSay("You don\'t have "..enterArena.RC.." gp! Come back when you will be ready!")

                    BYE()

                end

            else

                selfSay("You don\'t have "..enterArena.RLV.." level! Come back when you will be ready!")

                BYE()

            end

        else

            selfSay(Cancel[6])

            BYE()

        end

    elseif TS == 1 and msgcontains(msg, 'no') then

        selfSay("Bye!.")

        BYE()

    elseif msgcontains(msg, 'bye') then

        selfSay("Bye!.")

        BYE()

    end

    return true

end



function onThink()

    doNpcSetCreatureFocus(focus)

    if (os.clock() - talk_start) > 60 then

          if focus > 0 then

              selfSay('Good bye then.')

          end

          focus = 0

      end

end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule
 
Try this arena.lua:
Code:
        domodlib('arenaFunctions')
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}

function onCreatureAppear(cid)                npcHandler:onCreatureAppear(cid)            end
function onCreatureDisappear(cid)             npcHandler:onCreatureDisappear(cid)            end
function onCreatureSay(cid, type, msg)            npcHandler:onCreatureSay(cid, type, msg)        end
function onThink()                    npcHandler:onThink()                    end
local focus = 0

local talk_start = 0

local TS = 0



function onCreatureDisappear(cid, pos)

    if focus == cid then

        selfSay('Good bye then.')

        focus = 0

        talk_start = 0

    end

end



local function BYE()

    focus = 0

    talk_start = 0

    TS = 0

end



function msgcontains(txt, str)

      return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))

end



function onCreatureSay(cid, type, msg)



    msg = string.lower(msg)

    if (msgcontains(msg, 'hi') and (focus == 0)) then

        selfSay('Hello ' .. getCreatureName(cid) .. ', Do you want to make arena?.')

          focus = cid

          talk_start = os.clock()

        TS = 1

    elseif msgcontains(msg, 'hi') and (focus ~= cid) then

          selfSay('Im Bussy')

    elseif TS == 1 and msgcontains(msg, 'yes') or msgcontains(msg, 'fight') or msgcontains(msg, 'arena') then

        if getPlayerStorageValue(cid, myArenaLevel) < 3 then

            local enterArena = myArenaLevelIs(cid)

            if getPlayerLevel(cid) >= enterArena.RLV then

                if getPlayerMoney(cid) >= enterArena.RC then

                    setPlayerStorageValue(cid, talkNPC, 1)

                    doPlayerRemoveMoney(cid, enterArena.RC)

                    selfSay("Now you can go to test... ".. enterArena.LN .."")

                    BYE()

                else

                    selfSay("You don\'t have "..enterArena.RC.." gp! Come back when you will be ready!")

                    BYE()

                end

            else

                selfSay("You don\'t have "..enterArena.RLV.." level! Come back when you will be ready!")

                BYE()

            end

        else

            selfSay(Cancel[6])

            BYE()

        end

    elseif TS == 1 and msgcontains(msg, 'no') then

        selfSay("Bye!.")

        BYE()

    elseif msgcontains(msg, 'bye') then

        selfSay("Bye!.")

        BYE()

    end

    return true

end



function onThink()

    doNpcSetCreatureFocus(focus)

    if (os.clock() - talk_start) > 60 then

          if focus > 0 then

              selfSay('Good bye then.')

          end

          focus = 0

      end

end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule


doest work it just says

[Error - Npc interface]
<Unknown script file>
Description:
attempt to call a nil value
stack traceback:
 
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