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TFS 0.X Armor that increases Energy damage

mark45

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OTX2
I wanted to create an armor or ring that increases the amount of damage to the energy element, could someone help me?
 
OTX2
I wanted to create an armor or ring that increases the amount of damage to the energy element, could someone help me?
Take a look in possible atributes to use in items.xml. I guess those are compatible with our version.


I have an armor who increase magic percent +15% and ML +4, thats how item attribute must be:

XML:
        <attribute key="weight" value="3000"/>
        <attribute key="armor" value="15"/>
        <attribute key="slotType" value="body"/>
        <attribute key="increaseMagicPercent" value="115"/>
        <attribute key="description" value="Magic Damage +15%."/> 
        <attribute key="magiclevelpoints" value="4"/>
    </item>
 
Take a look in possible atributes to use in items.xml. I guess those are compatible with our version.


I have an armor who increase magic percent +15% and ML +4, thats how item attribute must be:

XML:
        <attribute key="weight" value="3000"/>
        <attribute key="armor" value="15"/>
        <attribute key="slotType" value="body"/>
        <attribute key="increaseMagicPercent" value="115"/>
        <attribute key="description" value="Magic Damage +15%."/>
        <attribute key="magiclevelpoints" value="4"/>
    </item>
I think this increaseMagicPercent will do, I tested it and it worked
without item equiped
02:37 A trainer loses 4499 hitpoints due to your attack.
with item equiped
02:37 A trainer loses 6983 hitpoints due to your attack.
<attribute key="increaseMagicPercent" value="150"/> for test
 
I think this increaseMagicPercent will do, I tested it and it worked
without item equiped
02:37 A trainer loses 4499 hitpoints due to your attack.
with item equiped
02:37 A trainer loses 6983 hitpoints due to your attack.
<attribute key="increaseMagicPercent" value="150"/> for test
Yes, remember to register it in movements. With this configuration, you're increasing magic damage by 50%.
 
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