i might add some info tonight.ngl this looks so damn perfect for me I already like it, but too many vocation its hard to choose, is there gonna be a detailed list on all of them? maybe in discord
I wish you all the best you got this, ill definitely be waiting for the launchi might add some info tonight.
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fixed a bug where living seeds will target other living seed target
weapon loot box t2: fixed a wrng item drop from loot table
removed a timer that was causing a crash on server from inside the dream tower
fixed some task issues and wrong outfits from monsters
fixed an issue were lightdancer wasnt procing his passive with auto attacks
monster damage and health pools reduced in certain areas
fixed an issue were players werent able to walk over living tree summons [druid]
fixed an issue were players could walk over players in depot
fixed wildthorns war achivement not counting
damage from passive + autoattacks increased by 30%
lighting spearincrased attack [weapon] value by 150%
overcharge now increases all your offensive by an aditional 20%
thunderstorm damage increased 30%
elemental blast damage increased by 50%
typhoon magic level factor increased by 250% [old patch notes]
abomination will no longer pets or players
dark plague damage increased by 25% [old patch notes]
dark ambush new formula applied, damage increased and now its also based on attack damage [old patch notes]
backstab damage incrased by 50% [old patch notes]
dark rupture base damage incrased by 20% and 100 if target is stunned [old patch notes]
fan of knives damage [attack] factor increased by 300% [old patch notes]
mutilate damage increased by 50% [old patch notes]
shadow hunt now hits an extra time [old patch notes]
soul barrage: HP factor increased [tank build], magic level factor increased by 20%
soul fist: no longer gets a limitation per level multiplier wich will increase its damage better that other classes at later levels
aery dance: magic level factor increased by 100%
aery wrath magic level factor increased by 120%
falling star max mana factor increased by 50% and magic level factor increased from ~~1.6~~ to 2.6
full moon: reduced the by a half limitation per level multiplier wich will increase its damage better that other classes at later levels
full moon: magic level factor increased from ~~4%~~ to 5%
heal party: increased magic level factor by 4%
lunar beam: increased magic level factor by 30%
rain fall now heals 6.5% health and duration increased by 5 seconds
star fall magic levelm factor increased by 40%
holy ground magic level factor reduced 10% [old patch notes]
divine storm increased damage and healling by a large margin [old patch notes]
fixed an issue were demolition was doing not intended damage
increased bear form regeneration
bless of the forest now heals ~~1.0~~ -> 1.3% hp and ~~1~~ -> 2% mana for the duration
carnivourous vile damage increased by 10% and 30% if target is poisoned
earth wave will not longer collition with anything
living ground healing increased to ~~6~~ -> 7.8% for the duration but duration got reduced
pieircing wave bleed damage increased 40% and base damage increased 10%
soul form now increases ml for ~~20%~~ 35%
terra strike lowered by 5%
thorns duration increased to 30 minutes and now also absorbs 5% of the damage deflected%
wrath of nature damage incerased by 30%
all healing spells now heal a bit lower to improve support classes role
Bot to heal, target, cast spells, to hunt, so why even play a game in the first place?Game is beautiful, but character could be a little faster and definitely needs a proper bot to heal/target/cast spells, without cavehunt.