i might add some info tonight.ngl this looks so damn perfect for me I already like it, but too many vocation its hard to choose, is there gonna be a detailed list on all of them? maybe in discord
I wish you all the best you got this, ill definitely be waiting for the launchi might add some info tonight.
Post automatically merged:
fixed a bug where living seeds will target other living seed targetweapon loot box t2: fixed a wrng item drop from loot tableremoved a timer that was causing a crash on server from inside the dream towerfixed some task issues and wrong outfits from monstersfixed an issue were lightdancer wasnt procing his passive with auto attacksmonster damage and health pools reduced in certain areasfixed an issue were players werent able to walk over living tree summons [druid]fixed an issue were players could walk over players in depotfixed wildthorns war achivement not countingdamage from passive + autoattacks increased by 30%lighting spearincrased attack [weapon] value by 150%overcharge now increases all your offensive by an aditional 20%thunderstorm damage increased 30%elemental blast damage increased by 50%typhoon magic level factor increased by 250% [old patch notes]abomination will no longer pets or playersdark plague damage increased by 25% [old patch notes]dark ambush new formula applied, damage increased and now its also based on attack damage [old patch notes]backstab damage incrased by 50% [old patch notes]dark rupture base damage incrased by 20% and 100 if target is stunned [old patch notes]fan of knives damage [attack] factor increased by 300% [old patch notes]mutilate damage increased by 50% [old patch notes]shadow hunt now hits an extra time [old patch notes]soul barrage: HP factor increased [tank build], magic level factor increased by 20%soul fist: no longer gets a limitation per level multiplier wich will increase its damage better that other classes at later levelsaery dance: magic level factor increased by 100%aery wrath magic level factor increased by 120%falling star max mana factor increased by 50% and magic level factor increased from ~~1.6~~ to 2.6full moon: reduced the by a half limitation per level multiplier wich will increase its damage better that other classes at later levelsfull moon: magic level factor increased from ~~4%~~ to 5%heal party: increased magic level factor by 4%lunar beam: increased magic level factor by 30%rain fall now heals 6.5% health and duration increased by 5 secondsstar fall magic levelm factor increased by 40%holy ground magic level factor reduced 10% [old patch notes]divine storm increased damage and healling by a large margin [old patch notes]fixed an issue were demolition was doing not intended damageincreased bear form regenerationbless of the forest now heals ~~1.0~~ -> 1.3% hp and ~~1~~ -> 2% mana for the durationcarnivourous vile damage increased by 10% and 30% if target is poisonedearth wave will not longer collition with anythingliving ground healing increased to ~~6~~ -> 7.8% for the duration but duration got reducedpieircing wave bleed damage increased 40% and base damage increased 10%soul form now increases ml for ~~20%~~ 35%terra strike lowered by 5%thorns duration increased to 30 minutes and now also absorbs 5% of the damage deflected%wrath of nature damage incerased by 30%all healing spells now heal a bit lower to improve support classes roleBot to heal, target, cast spells, to hunt, so why even play a game in the first place?Game is beautiful, but character could be a little faster and definitely needs a proper bot to heal/target/cast spells, without cavehunt.