Yet Another Incomplete Map Editor
source: https://github.com/Tidus123746/Wpf-Map-Editor
For those of you who haven't seen my original thread ( https://otland.net/threads/my-first-program-need-help.241675/ ) I have been developing a map editor in C# with wpf with the goal of adding features that would be a lot harder to implement with RME's architecture and framework.
Notable changes over RME:
1) Making all the brushes editable inside the editor with a friendly UI.
2) Making ground brushes have a smaller border option
3) Having all brushes have a detailed display of what items are included in them, and more control on how your using them. For wall brushes being able to mark all related wall types even if you don't want them placed in the regular placement mode.
4) Editable Custom Palettes - being able to define for example a nature set, and adding all the brushes you normally use when doing a nature theme to that palette. This should cut down on the amount of searching, and list switching that would normally be done in mapping a specific scene.
5) Composition Brushes - Easy to use interface inside the editor that allows you to place 1 or more objects and combine them into a single brush with directions or different states. Examples would be a catapult, a 4 piece fountain using the on and off states as direcitons, or even an entire house
As with most of these editor threads, I wouldn't count on this one being finished either. It is open source, and I have the source committed to git linked at the top of this thread, so if I stop developing this and someone wants to continue they can. I still have a lot more work to do, but I'm looking for suggestions on what could be useful in an editor. I'm not looking to do network related mapping atm, there is a lot of work involved in that and I would rather spend the time adding core features.
Current Progress (some pics are old)
Wall Brush:
Wall Brush Editor:
Ground Brush:
Ground Brush Editor:
Composition Brush Editor:
Tile Stack:
Current State - just added zoning, and coordinate displays:
source: https://github.com/Tidus123746/Wpf-Map-Editor
For those of you who haven't seen my original thread ( https://otland.net/threads/my-first-program-need-help.241675/ ) I have been developing a map editor in C# with wpf with the goal of adding features that would be a lot harder to implement with RME's architecture and framework.
Notable changes over RME:
1) Making all the brushes editable inside the editor with a friendly UI.
2) Making ground brushes have a smaller border option
3) Having all brushes have a detailed display of what items are included in them, and more control on how your using them. For wall brushes being able to mark all related wall types even if you don't want them placed in the regular placement mode.
4) Editable Custom Palettes - being able to define for example a nature set, and adding all the brushes you normally use when doing a nature theme to that palette. This should cut down on the amount of searching, and list switching that would normally be done in mapping a specific scene.
5) Composition Brushes - Easy to use interface inside the editor that allows you to place 1 or more objects and combine them into a single brush with directions or different states. Examples would be a catapult, a 4 piece fountain using the on and off states as direcitons, or even an entire house
As with most of these editor threads, I wouldn't count on this one being finished either. It is open source, and I have the source committed to git linked at the top of this thread, so if I stop developing this and someone wants to continue they can. I still have a lot more work to do, but I'm looking for suggestions on what could be useful in an editor. I'm not looking to do network related mapping atm, there is a lot of work involved in that and I would rather spend the time adding core features.
Current Progress (some pics are old)
Wall Brush:
Wall Brush Editor:
Ground Brush:
Ground Brush Editor:
Composition Brush Editor:
Tile Stack:
Current State - just added zoning, and coordinate displays: