data/weapons/weapons.xml and change id/level whatever. <wand id="WANDID" level="xxx" mana="20" script="scriptnamehere.lua" />
<vocation name="Sorcerer" />
</wand>
data/weapons/scripts/makecustomscriptname.lua and add this to it.local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, CONST_ME_CAKE)
combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_CAKE)
function onGetFormulaValues(player, level, maglevel)
local min = (level / 5) + (maglevel * 1.2) + 7
local max = (level / 5) + (maglevel * 2) + 12
return -min, -max
end
combat:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
function onUseWeapon(player, var)
return...
CONST_ME_DRAWBLOOD = 1,
CONST_ME_LOSEENERGY = 2,
CONST_ME_POFF = 3,
CONST_ME_BLOCKHIT = 4,
CONST_ME_EXPLOSIONAREA = 5,
CONST_ME_EXPLOSIONHIT = 6,
CONST_ME_FIREAREA = 7,
CONST_ME_YELLOW_RINGS = 8,
CONST_ME_GREEN_RINGS = 9,
CONST_ME_HITAREA = 10,
CONST_ME_TELEPORT = 11,
CONST_ME_ENERGYHIT = 12,
CONST_ME_MAGIC_BLUE = 13,
CONST_ME_MAGIC_RED = 14,
CONST_ME_MAGIC_GREEN = 15,
CONST_ME_HITBYFIRE = 16,
CONST_ME_HITBYPOISON = 17,
CONST_ME_MORTAREA = 18,
CONST_ME_SOUND_GREEN = 19,
CONST_ME_SOUND_RED = 20,
CONST_ME_POISONAREA = 21,
CONST_ME_SOUND_YELLOW = 22,
CONST_ME_SOUND_PURPLE = 23,
CONST_ME_SOUND_BLUE = 24,
CONST_ME_SOUND_WHITE = 25,
CONST_ME_BUBBLES = 26,
CONST_ME_CRAPS = 27,
CONST_ME_GIFT_WRAPS = 28,
CONST_ME_FIREWORK_YELLOW = 29,
CONST_ME_FIREWORK_RED = 30,
CONST_ME_FIREWORK_BLUE = 31,
CONST_ME_STUN = 32,
CONST_ME_SLEEP = 33,
CONST_ME_WATERCREATURE = 34,
CONST_ME_GROUNDSHAKER = 35,
CONST_ME_HEARTS = 36,
CONST_ME_FIREATTACK = 37,
CONST_ME_ENERGYAREA = 38,
CONST_ME_SMALLCLOUDS = 39,
CONST_ME_HOLYDAMAGE = 40,
CONST_ME_BIGCLOUDS = 41,
CONST_ME_ICEAREA = 42,
CONST_ME_ICETORNADO = 43,
CONST_ME_ICEATTACK = 44,
CONST_ME_STONES = 45,
CONST_ME_SMALLPLANTS = 46,
CONST_ME_CARNIPHILA = 47,
CONST_ME_PURPLEENERGY = 48,
CONST_ME_YELLOWENERGY = 49,
CONST_ME_HOLYAREA = 50,
CONST_ME_BIGPLANTS = 51,
CONST_ME_CAKE = 52,
CONST_ME_GIANTICE = 53,
CONST_ME_WATERSPLASH = 54,
CONST_ME_PLANTATTACK = 55,
CONST_ME_TUTORIALARROW = 56,
CONST_ME_TUTORIALSQUARE = 57,
CONST_ME_MIRRORHORIZONTAL = 58,
CONST_ME_MIRRORVERTICAL = 59,
CONST_ME_SKULLHORIZONTAL = 60,
CONST_ME_SKULLVERTICAL = 61,
CONST_ME_ASSASSIN = 62,
CONST_ME_STEPSHORIZONTAL = 63,
CONST_ME_BLOODYSTEPS = 64,
CONST_ME_STEPSVERTICAL = 65,
CONST_ME_YALAHARIGHOST = 66,
CONST_ME_BATS = 67,
CONST_ME_SMOKE = 68,
CONST_ME_INSECTS = 69,
CONST_ME_DRAGONHEAD = 70,
CONST_ME_ORCSHAMAN = 71,
CONST_ME_ORCSHAMAN_FIRE = 72,
CONST_ME_THUNDER = 73,
CONST_ME_FERUMBRAS = 74,
CONST_ME_CONFETTI_HORIZONTAL = 75,
CONST_ME_CONFETTI_VERTICAL = 76,
// 77-157 are empty
CONST_ME_BLACKSMOKE = 158,
// 159-166 are empty
CONST_ME_REDSMOKE = 167,
CONST_ME_YELLOWSMOKE = 168,
CONST_ME_GREENSMOKE = 169,
CONST_ME_PURPLESMOKE = 170,
CONST_ANI_SPEAR = 1,
CONST_ANI_BOLT = 2,
CONST_ANI_ARROW = 3,
CONST_ANI_FIRE = 4,
CONST_ANI_ENERGY = 5,
CONST_ANI_POISONARROW = 6,
CONST_ANI_BURSTARROW = 7,
CONST_ANI_THROWINGSTAR = 8,
CONST_ANI_THROWINGKNIFE = 9,
CONST_ANI_SMALLSTONE = 10,
CONST_ANI_DEATH = 11,
CONST_ANI_LARGEROCK = 12,
CONST_ANI_SNOWBALL = 13,
CONST_ANI_POWERBOLT = 14,
CONST_ANI_POISON = 15,
CONST_ANI_INFERNALBOLT = 16,
CONST_ANI_HUNTINGSPEAR = 17,
CONST_ANI_ENCHANTEDSPEAR = 18,
CONST_ANI_REDSTAR = 19,
CONST_ANI_GREENSTAR = 20,
CONST_ANI_ROYALSPEAR = 21,
CONST_ANI_SNIPERARROW = 22,
CONST_ANI_ONYXARROW = 23,
CONST_ANI_PIERCINGBOLT = 24,
CONST_ANI_WHIRLWINDSWORD = 25,
CONST_ANI_WHIRLWINDAXE = 26,
CONST_ANI_WHIRLWINDCLUB = 27,
CONST_ANI_ETHEREALSPEAR = 28,
CONST_ANI_ICE = 29,
CONST_ANI_EARTH = 30,
CONST_ANI_HOLY = 31,
CONST_ANI_SUDDENDEATH = 32,
CONST_ANI_FLASHARROW = 33,
CONST_ANI_FLAMMINGARROW = 34,
CONST_ANI_SHIVERARROW = 35,
CONST_ANI_ENERGYBALL = 36,
CONST_ANI_SMALLICE = 37,
CONST_ANI_SMALLHOLY = 38,
CONST_ANI_SMALLEARTH = 39,
CONST_ANI_EARTHARROW = 40,
CONST_ANI_EXPLOSION = 41,
CONST_ANI_CAKE = 42,
CONST_ANI_TARSALARROW = 44,
CONST_ANI_VORTEXBOLT = 45,
CONST_ANI_PRISMATICBOLT = 48,
CONST_ANI_CRYSTALLINEARROW = 49,
CONST_ANI_DRILLBOLT = 50,
CONST_ANI_ENVENOMEDARROW = 51,
CONST_ANI_GLOOTHSPEAR = 53,
CONST_ANI_SIMPLEARROW = 54,
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_YOUREFFECTNAMEORNUMBERHERE)
combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_YOUREFFECTNAMEORNUMBERHERE)
How should the weapon work
weapons.xml? Post the whole line.It actually doesn't have lua script, probably that's why it limit my options with fire,death,ice,energyDoesn't work like this, If your script doesn't have a Lua script then you'll have to create one.
How is it added toweapons.xml? Post the whole line.
data/weapons/weapons.xml and change id/level whatever. <wand id="WANDID" level="xxx" mana="20" script="scriptnamehere.lua" />
<vocation name="Sorcerer" />
</wand>
data/weapons/scripts/makecustomscriptname.lua and add this to it.local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, CONST_ME_CAKE)
combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_CAKE)
function onGetFormulaValues(player, level, maglevel)
local min = (level / 5) + (maglevel * 1.2) + 7
local max = (level / 5) + (maglevel * 2) + 12
return -min, -max
end
combat:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
function onUseWeapon(player, var)
return combat:execute(player, var)
end
the wand should deal between 3000-3500Should the weapon do always same damage?
what effect?
More information <-
the wand should deal between 3000-3500
for both sorcerer and druid
takes 300 mana
from lvl 400
effect is "cake type " for distance and target effect
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_CAKE)
combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_CAKE)
function onGetFormulaValues(player, level, maglevel)
local min = 3000
local max = 3500
return -min, -max
end
local area = createCombatArea( { {0, 0, 0}, {0, 3, 0}, {0, 0, 0} } )
setCombatArea(combat, area)
combat:setCallback(CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
function onUseWeapon(player, var)
return combat:execute(player, var)
end
setCombatArea(combat, area)
combat:setArea(area)
If you gonna use the one with area posted by DoktorHolzbein then change this
to thisLUA:setCombatArea(combat, area)
LUA:combat:setArea(area)
Yeah it will, Just wanted to make it all using TFS 1.2 scripting style.He can use setCombatArea aswell