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Lua <attribute key="areaEffect" value="blueshimmer"/> List of Values?

Serp

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Joined
Mar 23, 2008
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I was wondering if anyone knows where i can get a list
of the monster attribute keys for spell animations.

PHP:
<attribute key="shootEffect" value="energy"/>
			<attribute key="areaEffect" value="blueshimmer"/>

I chcked global.lua not there ;< only the player ones are there
 
TFS 1.2
tools.cpp
Code:
MagicEffectNames magicEffectNames[] = {
    {"redspark",        CONST_ME_DRAWBLOOD},
    {"bluebubble",        CONST_ME_LOSEENERGY},
    {"poff",        CONST_ME_POFF},
    {"yellowspark",        CONST_ME_BLOCKHIT},
    {"explosionarea",    CONST_ME_EXPLOSIONAREA},
    {"explosion",        CONST_ME_EXPLOSIONHIT},
    {"firearea",        CONST_ME_FIREAREA},
    {"yellowbubble",    CONST_ME_YELLOW_RINGS},
    {"greenbubble",        CONST_ME_GREEN_RINGS},
    {"blackspark",        CONST_ME_HITAREA},
    {"teleport",        CONST_ME_TELEPORT},
    {"energy",        CONST_ME_ENERGYHIT},
    {"blueshimmer",        CONST_ME_MAGIC_BLUE},
    {"redshimmer",        CONST_ME_MAGIC_RED},
    {"greenshimmer",    CONST_ME_MAGIC_GREEN},
    {"fire",        CONST_ME_HITBYFIRE},
    {"greenspark",        CONST_ME_HITBYPOISON},
    {"mortarea",        CONST_ME_MORTAREA},
    {"greennote",        CONST_ME_SOUND_GREEN},
    {"rednote",        CONST_ME_SOUND_RED},
    {"poison",        CONST_ME_POISONAREA},
    {"yellownote",        CONST_ME_SOUND_YELLOW},
    {"purplenote",        CONST_ME_SOUND_PURPLE},
    {"bluenote",        CONST_ME_SOUND_BLUE},
    {"whitenote",        CONST_ME_SOUND_WHITE},
    {"bubbles",        CONST_ME_BUBBLES},
    {"dice",        CONST_ME_CRAPS},
    {"giftwraps",        CONST_ME_GIFT_WRAPS},
    {"yellowfirework",    CONST_ME_FIREWORK_YELLOW},
    {"redfirework",        CONST_ME_FIREWORK_RED},
    {"bluefirework",    CONST_ME_FIREWORK_BLUE},
    {"stun",        CONST_ME_STUN},
    {"sleep",        CONST_ME_SLEEP},
    {"watercreature",    CONST_ME_WATERCREATURE},
    {"groundshaker",    CONST_ME_GROUNDSHAKER},
    {"hearts",        CONST_ME_HEARTS},
    {"fireattack",        CONST_ME_FIREATTACK},
    {"energyarea",        CONST_ME_ENERGYAREA},
    {"smallclouds",        CONST_ME_SMALLCLOUDS},
    {"holydamage",        CONST_ME_HOLYDAMAGE},
    {"bigclouds",        CONST_ME_BIGCLOUDS},
    {"icearea",        CONST_ME_ICEAREA},
    {"icetornado",        CONST_ME_ICETORNADO},
    {"iceattack",        CONST_ME_ICEATTACK},
    {"stones",        CONST_ME_STONES},
    {"smallplants",        CONST_ME_SMALLPLANTS},
    {"carniphila",        CONST_ME_CARNIPHILA},
    {"purpleenergy",    CONST_ME_PURPLEENERGY},
    {"yellowenergy",    CONST_ME_YELLOWENERGY},
    {"holyarea",        CONST_ME_HOLYAREA},
    {"bigplants",        CONST_ME_BIGPLANTS},
    {"cake",        CONST_ME_CAKE},
    {"giantice",        CONST_ME_GIANTICE},
    {"watersplash",        CONST_ME_WATERSPLASH},
    {"plantattack",        CONST_ME_PLANTATTACK},
    {"tutorialarrow",    CONST_ME_TUTORIALARROW},
    {"tutorialsquare",    CONST_ME_TUTORIALSQUARE},
    {"mirrorhorizontal",    CONST_ME_MIRRORHORIZONTAL},
    {"mirrorvertical",    CONST_ME_MIRRORVERTICAL},
    {"skullhorizontal",    CONST_ME_SKULLHORIZONTAL},
    {"skullvertical",    CONST_ME_SKULLVERTICAL},
    {"assassin",        CONST_ME_ASSASSIN},
    {"stepshorizontal",    CONST_ME_STEPSHORIZONTAL},
    {"bloodysteps",        CONST_ME_BLOODYSTEPS},
    {"stepsvertical",    CONST_ME_STEPSVERTICAL},
    {"yalaharighost",    CONST_ME_YALAHARIGHOST},
    {"bats",        CONST_ME_BATS},
    {"smoke",        CONST_ME_SMOKE},
    {"insects",        CONST_ME_INSECTS},
    {"dragonhead",        CONST_ME_DRAGONHEAD},
    {"orcshaman",        CONST_ME_ORCSHAMAN},
    {"orcshamanfire",    CONST_ME_ORCSHAMAN_FIRE},
    {"thunder",        CONST_ME_THUNDER},
    {"ferumbras",        CONST_ME_FERUMBRAS},
    {"confettihorizontal",    CONST_ME_CONFETTI_HORIZONTAL},
    {"confettivertical",    CONST_ME_CONFETTI_VERTICAL},
    {"blacksmoke",        CONST_ME_BLACKSMOKE},
    {"redsmoke",        CONST_ME_REDSMOKE},
    {"yellowsmoke",        CONST_ME_YELLOWSMOKE},
    {"greensmoke",        CONST_ME_GREENSMOKE},
    {"purplesmoke",        CONST_ME_PURPLESMOKE},
};

ShootTypeNames shootTypeNames[] = {
    {"spear",        CONST_ANI_SPEAR},
    {"bolt",        CONST_ANI_BOLT},
    {"arrow",        CONST_ANI_ARROW},
    {"fire",        CONST_ANI_FIRE},
    {"energy",        CONST_ANI_ENERGY},
    {"poisonarrow",        CONST_ANI_POISONARROW},
    {"burstarrow",        CONST_ANI_BURSTARROW},
    {"throwingstar",    CONST_ANI_THROWINGSTAR},
    {"throwingknife",    CONST_ANI_THROWINGKNIFE},
    {"smallstone",        CONST_ANI_SMALLSTONE},
    {"death",        CONST_ANI_DEATH},
    {"largerock",        CONST_ANI_LARGEROCK},
    {"snowball",        CONST_ANI_SNOWBALL},
    {"powerbolt",        CONST_ANI_POWERBOLT},
    {"poison",        CONST_ANI_POISON},
    {"infernalbolt",    CONST_ANI_INFERNALBOLT},
    {"huntingspear",    CONST_ANI_HUNTINGSPEAR},
    {"enchantedspear",    CONST_ANI_ENCHANTEDSPEAR},
    {"redstar",        CONST_ANI_REDSTAR},
    {"greenstar",        CONST_ANI_GREENSTAR},
    {"royalspear",        CONST_ANI_ROYALSPEAR},
    {"sniperarrow",        CONST_ANI_SNIPERARROW},
    {"onyxarrow",        CONST_ANI_ONYXARROW},
    {"piercingbolt",    CONST_ANI_PIERCINGBOLT},
    {"whirlwindsword",    CONST_ANI_WHIRLWINDSWORD},
    {"whirlwindaxe",    CONST_ANI_WHIRLWINDAXE},
    {"whirlwindclub",    CONST_ANI_WHIRLWINDCLUB},
    {"etherealspear",    CONST_ANI_ETHEREALSPEAR},
    {"ice",            CONST_ANI_ICE},
    {"earth",        CONST_ANI_EARTH},
    {"holy",        CONST_ANI_HOLY},
    {"suddendeath",        CONST_ANI_SUDDENDEATH},
    {"flasharrow",        CONST_ANI_FLASHARROW},
    {"flammingarrow",    CONST_ANI_FLAMMINGARROW},
    {"shiverarrow",        CONST_ANI_SHIVERARROW},
    {"energyball",        CONST_ANI_ENERGYBALL},
    {"smallice",        CONST_ANI_SMALLICE},
    {"smallholy",        CONST_ANI_SMALLHOLY},
    {"smallearth",        CONST_ANI_SMALLEARTH},
    {"eartharrow",        CONST_ANI_EARTHARROW},
    {"explosion",        CONST_ANI_EXPLOSION},
    {"cake",        CONST_ANI_CAKE},
    {"tarsalarrow",        CONST_ANI_TARSALARROW},
    {"vortexbolt",        CONST_ANI_VORTEXBOLT},
    {"prismaticbolt",    CONST_ANI_PRISMATICBOLT},
    {"crystallinearrow",    CONST_ANI_CRYSTALLINEARROW},
    {"drillbolt",        CONST_ANI_DRILLBOLT},
    {"envenomedarrow",    CONST_ANI_ENVENOMEDARROW},
    {"gloothspear",        CONST_ANI_GLOOTHSPEAR},
    {"simplearrow",        CONST_ANI_SIMPLEARROW},
};

CombatTypeNames combatTypeNames[] = {
    {"physical",        COMBAT_PHYSICALDAMAGE},
    {"energy",        COMBAT_ENERGYDAMAGE},
    {"earth",        COMBAT_EARTHDAMAGE},
    {"fire",        COMBAT_FIREDAMAGE},
    {"undefined",        COMBAT_UNDEFINEDDAMAGE},
    {"lifedrain",        COMBAT_LIFEDRAIN},
    {"manadrain",        COMBAT_MANADRAIN},
    {"healing",        COMBAT_HEALING},
    {"drown",        COMBAT_DROWNDAMAGE},
    {"ice",            COMBAT_ICEDAMAGE},
    {"holy",        COMBAT_HOLYDAMAGE},
    {"death",        COMBAT_DEATHDAMAGE},
};

AmmoTypeNames ammoTypeNames[] = {
    {"spear",        AMMO_SPEAR},
    {"bolt",        AMMO_BOLT},
    {"arrow",        AMMO_ARROW},
    {"poisonarrow",        AMMO_ARROW},
    {"burstarrow",        AMMO_ARROW},
    {"throwingstar",    AMMO_THROWINGSTAR},
    {"throwingknife",    AMMO_THROWINGKNIFE},
    {"smallstone",        AMMO_STONE},
    {"largerock",        AMMO_STONE},
    {"snowball",        AMMO_SNOWBALL},
    {"powerbolt",        AMMO_BOLT},
    {"infernalbolt",    AMMO_BOLT},
    {"huntingspear",    AMMO_SPEAR},
    {"enchantedspear",    AMMO_SPEAR},
    {"royalspear",        AMMO_SPEAR},
    {"sniperarrow",        AMMO_ARROW},
    {"onyxarrow",        AMMO_ARROW},
    {"piercingbolt",    AMMO_BOLT},
    {"etherealspear",    AMMO_SPEAR},
    {"flasharrow",        AMMO_ARROW},
    {"flammingarrow",    AMMO_ARROW},
    {"shiverarrow",        AMMO_ARROW},
    {"eartharrow",        AMMO_ARROW},
};

WeaponActionNames weaponActionNames[] = {
    {"move",        WEAPONACTION_MOVE},
    {"removecharge",    WEAPONACTION_REMOVECHARGE},
    {"removecount",        WEAPONACTION_REMOVECOUNT},
};

SkullNames skullNames[] = {
    {"none",    SKULL_NONE},
    {"yellow",    SKULL_YELLOW},
    {"green",    SKULL_GREEN},
    {"white",    SKULL_WHITE},
    {"red",        SKULL_RED},
    {"black",    SKULL_BLACK},
    {"orange",    SKULL_ORANGE},
};
You are welcome.
 
TFS 1.2
tools.cpp
Code:
MagicEffectNames magicEffectNames[] = {
    {"redspark",        CONST_ME_DRAWBLOOD},
    {"bluebubble",        CONST_ME_LOSEENERGY},
    {"poff",        CONST_ME_POFF},
    {"yellowspark",        CONST_ME_BLOCKHIT},
    {"explosionarea",    CONST_ME_EXPLOSIONAREA},
    {"explosion",        CONST_ME_EXPLOSIONHIT},
    {"firearea",        CONST_ME_FIREAREA},
    {"yellowbubble",    CONST_ME_YELLOW_RINGS},
    {"greenbubble",        CONST_ME_GREEN_RINGS},
    {"blackspark",        CONST_ME_HITAREA},
    {"teleport",        CONST_ME_TELEPORT},
    {"energy",        CONST_ME_ENERGYHIT},
    {"blueshimmer",        CONST_ME_MAGIC_BLUE},
    {"redshimmer",        CONST_ME_MAGIC_RED},
    {"greenshimmer",    CONST_ME_MAGIC_GREEN},
    {"fire",        CONST_ME_HITBYFIRE},
    {"greenspark",        CONST_ME_HITBYPOISON},
    {"mortarea",        CONST_ME_MORTAREA},
    {"greennote",        CONST_ME_SOUND_GREEN},
    {"rednote",        CONST_ME_SOUND_RED},
    {"poison",        CONST_ME_POISONAREA},
    {"yellownote",        CONST_ME_SOUND_YELLOW},
    {"purplenote",        CONST_ME_SOUND_PURPLE},
    {"bluenote",        CONST_ME_SOUND_BLUE},
    {"whitenote",        CONST_ME_SOUND_WHITE},
    {"bubbles",        CONST_ME_BUBBLES},
    {"dice",        CONST_ME_CRAPS},
    {"giftwraps",        CONST_ME_GIFT_WRAPS},
    {"yellowfirework",    CONST_ME_FIREWORK_YELLOW},
    {"redfirework",        CONST_ME_FIREWORK_RED},
    {"bluefirework",    CONST_ME_FIREWORK_BLUE},
    {"stun",        CONST_ME_STUN},
    {"sleep",        CONST_ME_SLEEP},
    {"watercreature",    CONST_ME_WATERCREATURE},
    {"groundshaker",    CONST_ME_GROUNDSHAKER},
    {"hearts",        CONST_ME_HEARTS},
    {"fireattack",        CONST_ME_FIREATTACK},
    {"energyarea",        CONST_ME_ENERGYAREA},
    {"smallclouds",        CONST_ME_SMALLCLOUDS},
    {"holydamage",        CONST_ME_HOLYDAMAGE},
    {"bigclouds",        CONST_ME_BIGCLOUDS},
    {"icearea",        CONST_ME_ICEAREA},
    {"icetornado",        CONST_ME_ICETORNADO},
    {"iceattack",        CONST_ME_ICEATTACK},
    {"stones",        CONST_ME_STONES},
    {"smallplants",        CONST_ME_SMALLPLANTS},
    {"carniphila",        CONST_ME_CARNIPHILA},
    {"purpleenergy",    CONST_ME_PURPLEENERGY},
    {"yellowenergy",    CONST_ME_YELLOWENERGY},
    {"holyarea",        CONST_ME_HOLYAREA},
    {"bigplants",        CONST_ME_BIGPLANTS},
    {"cake",        CONST_ME_CAKE},
    {"giantice",        CONST_ME_GIANTICE},
    {"watersplash",        CONST_ME_WATERSPLASH},
    {"plantattack",        CONST_ME_PLANTATTACK},
    {"tutorialarrow",    CONST_ME_TUTORIALARROW},
    {"tutorialsquare",    CONST_ME_TUTORIALSQUARE},
    {"mirrorhorizontal",    CONST_ME_MIRRORHORIZONTAL},
    {"mirrorvertical",    CONST_ME_MIRRORVERTICAL},
    {"skullhorizontal",    CONST_ME_SKULLHORIZONTAL},
    {"skullvertical",    CONST_ME_SKULLVERTICAL},
    {"assassin",        CONST_ME_ASSASSIN},
    {"stepshorizontal",    CONST_ME_STEPSHORIZONTAL},
    {"bloodysteps",        CONST_ME_BLOODYSTEPS},
    {"stepsvertical",    CONST_ME_STEPSVERTICAL},
    {"yalaharighost",    CONST_ME_YALAHARIGHOST},
    {"bats",        CONST_ME_BATS},
    {"smoke",        CONST_ME_SMOKE},
    {"insects",        CONST_ME_INSECTS},
    {"dragonhead",        CONST_ME_DRAGONHEAD},
    {"orcshaman",        CONST_ME_ORCSHAMAN},
    {"orcshamanfire",    CONST_ME_ORCSHAMAN_FIRE},
    {"thunder",        CONST_ME_THUNDER},
    {"ferumbras",        CONST_ME_FERUMBRAS},
    {"confettihorizontal",    CONST_ME_CONFETTI_HORIZONTAL},
    {"confettivertical",    CONST_ME_CONFETTI_VERTICAL},
    {"blacksmoke",        CONST_ME_BLACKSMOKE},
    {"redsmoke",        CONST_ME_REDSMOKE},
    {"yellowsmoke",        CONST_ME_YELLOWSMOKE},
    {"greensmoke",        CONST_ME_GREENSMOKE},
    {"purplesmoke",        CONST_ME_PURPLESMOKE},
};

ShootTypeNames shootTypeNames[] = {
    {"spear",        CONST_ANI_SPEAR},
    {"bolt",        CONST_ANI_BOLT},
    {"arrow",        CONST_ANI_ARROW},
    {"fire",        CONST_ANI_FIRE},
    {"energy",        CONST_ANI_ENERGY},
    {"poisonarrow",        CONST_ANI_POISONARROW},
    {"burstarrow",        CONST_ANI_BURSTARROW},
    {"throwingstar",    CONST_ANI_THROWINGSTAR},
    {"throwingknife",    CONST_ANI_THROWINGKNIFE},
    {"smallstone",        CONST_ANI_SMALLSTONE},
    {"death",        CONST_ANI_DEATH},
    {"largerock",        CONST_ANI_LARGEROCK},
    {"snowball",        CONST_ANI_SNOWBALL},
    {"powerbolt",        CONST_ANI_POWERBOLT},
    {"poison",        CONST_ANI_POISON},
    {"infernalbolt",    CONST_ANI_INFERNALBOLT},
    {"huntingspear",    CONST_ANI_HUNTINGSPEAR},
    {"enchantedspear",    CONST_ANI_ENCHANTEDSPEAR},
    {"redstar",        CONST_ANI_REDSTAR},
    {"greenstar",        CONST_ANI_GREENSTAR},
    {"royalspear",        CONST_ANI_ROYALSPEAR},
    {"sniperarrow",        CONST_ANI_SNIPERARROW},
    {"onyxarrow",        CONST_ANI_ONYXARROW},
    {"piercingbolt",    CONST_ANI_PIERCINGBOLT},
    {"whirlwindsword",    CONST_ANI_WHIRLWINDSWORD},
    {"whirlwindaxe",    CONST_ANI_WHIRLWINDAXE},
    {"whirlwindclub",    CONST_ANI_WHIRLWINDCLUB},
    {"etherealspear",    CONST_ANI_ETHEREALSPEAR},
    {"ice",            CONST_ANI_ICE},
    {"earth",        CONST_ANI_EARTH},
    {"holy",        CONST_ANI_HOLY},
    {"suddendeath",        CONST_ANI_SUDDENDEATH},
    {"flasharrow",        CONST_ANI_FLASHARROW},
    {"flammingarrow",    CONST_ANI_FLAMMINGARROW},
    {"shiverarrow",        CONST_ANI_SHIVERARROW},
    {"energyball",        CONST_ANI_ENERGYBALL},
    {"smallice",        CONST_ANI_SMALLICE},
    {"smallholy",        CONST_ANI_SMALLHOLY},
    {"smallearth",        CONST_ANI_SMALLEARTH},
    {"eartharrow",        CONST_ANI_EARTHARROW},
    {"explosion",        CONST_ANI_EXPLOSION},
    {"cake",        CONST_ANI_CAKE},
    {"tarsalarrow",        CONST_ANI_TARSALARROW},
    {"vortexbolt",        CONST_ANI_VORTEXBOLT},
    {"prismaticbolt",    CONST_ANI_PRISMATICBOLT},
    {"crystallinearrow",    CONST_ANI_CRYSTALLINEARROW},
    {"drillbolt",        CONST_ANI_DRILLBOLT},
    {"envenomedarrow",    CONST_ANI_ENVENOMEDARROW},
    {"gloothspear",        CONST_ANI_GLOOTHSPEAR},
    {"simplearrow",        CONST_ANI_SIMPLEARROW},
};

CombatTypeNames combatTypeNames[] = {
    {"physical",        COMBAT_PHYSICALDAMAGE},
    {"energy",        COMBAT_ENERGYDAMAGE},
    {"earth",        COMBAT_EARTHDAMAGE},
    {"fire",        COMBAT_FIREDAMAGE},
    {"undefined",        COMBAT_UNDEFINEDDAMAGE},
    {"lifedrain",        COMBAT_LIFEDRAIN},
    {"manadrain",        COMBAT_MANADRAIN},
    {"healing",        COMBAT_HEALING},
    {"drown",        COMBAT_DROWNDAMAGE},
    {"ice",            COMBAT_ICEDAMAGE},
    {"holy",        COMBAT_HOLYDAMAGE},
    {"death",        COMBAT_DEATHDAMAGE},
};

AmmoTypeNames ammoTypeNames[] = {
    {"spear",        AMMO_SPEAR},
    {"bolt",        AMMO_BOLT},
    {"arrow",        AMMO_ARROW},
    {"poisonarrow",        AMMO_ARROW},
    {"burstarrow",        AMMO_ARROW},
    {"throwingstar",    AMMO_THROWINGSTAR},
    {"throwingknife",    AMMO_THROWINGKNIFE},
    {"smallstone",        AMMO_STONE},
    {"largerock",        AMMO_STONE},
    {"snowball",        AMMO_SNOWBALL},
    {"powerbolt",        AMMO_BOLT},
    {"infernalbolt",    AMMO_BOLT},
    {"huntingspear",    AMMO_SPEAR},
    {"enchantedspear",    AMMO_SPEAR},
    {"royalspear",        AMMO_SPEAR},
    {"sniperarrow",        AMMO_ARROW},
    {"onyxarrow",        AMMO_ARROW},
    {"piercingbolt",    AMMO_BOLT},
    {"etherealspear",    AMMO_SPEAR},
    {"flasharrow",        AMMO_ARROW},
    {"flammingarrow",    AMMO_ARROW},
    {"shiverarrow",        AMMO_ARROW},
    {"eartharrow",        AMMO_ARROW},
};

WeaponActionNames weaponActionNames[] = {
    {"move",        WEAPONACTION_MOVE},
    {"removecharge",    WEAPONACTION_REMOVECHARGE},
    {"removecount",        WEAPONACTION_REMOVECOUNT},
};

SkullNames skullNames[] = {
    {"none",    SKULL_NONE},
    {"yellow",    SKULL_YELLOW},
    {"green",    SKULL_GREEN},
    {"white",    SKULL_WHITE},
    {"red",        SKULL_RED},
    {"black",    SKULL_BLACK},
    {"orange",    SKULL_ORANGE},
};
You are welcome.
Good job. :p
If only you were around 8 years ago, you'd of saved them so much time. :eek:
It's good to finish up old threads though.
 
Better later than never, it's for all who are searching it now and will be searching later. Think about future and future hosters, not only about yourself or one person please.
 
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