MagicEffectNames magicEffectNames[] = {
{"redspark", CONST_ME_DRAWBLOOD},
{"bluebubble", CONST_ME_LOSEENERGY},
{"poff", CONST_ME_POFF},
{"yellowspark", CONST_ME_BLOCKHIT},
{"explosionarea", CONST_ME_EXPLOSIONAREA},
{"explosion", CONST_ME_EXPLOSIONHIT},
{"firearea", CONST_ME_FIREAREA},
{"yellowbubble", CONST_ME_YELLOW_RINGS},
{"greenbubble", CONST_ME_GREEN_RINGS},
{"blackspark", CONST_ME_HITAREA},
{"teleport", CONST_ME_TELEPORT},
{"energy", CONST_ME_ENERGYHIT},
{"blueshimmer", CONST_ME_MAGIC_BLUE},
{"redshimmer", CONST_ME_MAGIC_RED},
{"greenshimmer", CONST_ME_MAGIC_GREEN},
{"fire", CONST_ME_HITBYFIRE},
{"greenspark", CONST_ME_HITBYPOISON},
{"mortarea", CONST_ME_MORTAREA},
{"greennote", CONST_ME_SOUND_GREEN},
{"rednote", CONST_ME_SOUND_RED},
{"poison", CONST_ME_POISONAREA},
{"yellownote", CONST_ME_SOUND_YELLOW},
{"purplenote", CONST_ME_SOUND_PURPLE},
{"bluenote", CONST_ME_SOUND_BLUE},
{"whitenote", CONST_ME_SOUND_WHITE},
{"bubbles", CONST_ME_BUBBLES},
{"dice", CONST_ME_CRAPS},
{"giftwraps", CONST_ME_GIFT_WRAPS},
{"yellowfirework", CONST_ME_FIREWORK_YELLOW},
{"redfirework", CONST_ME_FIREWORK_RED},
{"bluefirework", CONST_ME_FIREWORK_BLUE},
{"stun", CONST_ME_STUN},
{"sleep", CONST_ME_SLEEP},
{"watercreature", CONST_ME_WATERCREATURE},
{"groundshaker", CONST_ME_GROUNDSHAKER},
{"hearts", CONST_ME_HEARTS},
{"fireattack", CONST_ME_FIREATTACK},
{"energyarea", CONST_ME_ENERGYAREA},
{"smallclouds", CONST_ME_SMALLCLOUDS},
{"holydamage", CONST_ME_HOLYDAMAGE},
{"bigclouds", CONST_ME_BIGCLOUDS},
{"icearea", CONST_ME_ICEAREA},
{"icetornado", CONST_ME_ICETORNADO},
{"iceattack", CONST_ME_ICEATTACK},
{"stones", CONST_ME_STONES},
{"smallplants", CONST_ME_SMALLPLANTS},
{"carniphila", CONST_ME_CARNIPHILA},
{"purpleenergy", CONST_ME_PURPLEENERGY},
{"yellowenergy", CONST_ME_YELLOWENERGY},
{"holyarea", CONST_ME_HOLYAREA},
{"bigplants", CONST_ME_BIGPLANTS},
{"cake", CONST_ME_CAKE},
{"giantice", CONST_ME_GIANTICE},
{"watersplash", CONST_ME_WATERSPLASH},
{"plantattack", CONST_ME_PLANTATTACK},
{"tutorialarrow", CONST_ME_TUTORIALARROW},
{"tutorialsquare", CONST_ME_TUTORIALSQUARE},
{"mirrorhorizontal", CONST_ME_MIRRORHORIZONTAL},
{"mirrorvertical", CONST_ME_MIRRORVERTICAL},
{"skullhorizontal", CONST_ME_SKULLHORIZONTAL},
{"skullvertical", CONST_ME_SKULLVERTICAL},
{"assassin", CONST_ME_ASSASSIN},
{"stepshorizontal", CONST_ME_STEPSHORIZONTAL},
{"bloodysteps", CONST_ME_BLOODYSTEPS},
{"stepsvertical", CONST_ME_STEPSVERTICAL},
{"yalaharighost", CONST_ME_YALAHARIGHOST},
{"bats", CONST_ME_BATS},
{"smoke", CONST_ME_SMOKE},
{"insects", CONST_ME_INSECTS},
{"dragonhead", CONST_ME_DRAGONHEAD},
{"orcshaman", CONST_ME_ORCSHAMAN},
{"orcshamanfire", CONST_ME_ORCSHAMAN_FIRE},
{"thunder", CONST_ME_THUNDER},
{"ferumbras", CONST_ME_FERUMBRAS},
{"confettihorizontal", CONST_ME_CONFETTI_HORIZONTAL},
{"confettivertical", CONST_ME_CONFETTI_VERTICAL},
{"blacksmoke", CONST_ME_BLACKSMOKE},
{"redsmoke", CONST_ME_REDSMOKE},
{"yellowsmoke", CONST_ME_YELLOWSMOKE},
{"greensmoke", CONST_ME_GREENSMOKE},
{"purplesmoke", CONST_ME_PURPLESMOKE},
};
ShootTypeNames shootTypeNames[] = {
{"spear", CONST_ANI_SPEAR},
{"bolt", CONST_ANI_BOLT},
{"arrow", CONST_ANI_ARROW},
{"fire", CONST_ANI_FIRE},
{"energy", CONST_ANI_ENERGY},
{"poisonarrow", CONST_ANI_POISONARROW},
{"burstarrow", CONST_ANI_BURSTARROW},
{"throwingstar", CONST_ANI_THROWINGSTAR},
{"throwingknife", CONST_ANI_THROWINGKNIFE},
{"smallstone", CONST_ANI_SMALLSTONE},
{"death", CONST_ANI_DEATH},
{"largerock", CONST_ANI_LARGEROCK},
{"snowball", CONST_ANI_SNOWBALL},
{"powerbolt", CONST_ANI_POWERBOLT},
{"poison", CONST_ANI_POISON},
{"infernalbolt", CONST_ANI_INFERNALBOLT},
{"huntingspear", CONST_ANI_HUNTINGSPEAR},
{"enchantedspear", CONST_ANI_ENCHANTEDSPEAR},
{"redstar", CONST_ANI_REDSTAR},
{"greenstar", CONST_ANI_GREENSTAR},
{"royalspear", CONST_ANI_ROYALSPEAR},
{"sniperarrow", CONST_ANI_SNIPERARROW},
{"onyxarrow", CONST_ANI_ONYXARROW},
{"piercingbolt", CONST_ANI_PIERCINGBOLT},
{"whirlwindsword", CONST_ANI_WHIRLWINDSWORD},
{"whirlwindaxe", CONST_ANI_WHIRLWINDAXE},
{"whirlwindclub", CONST_ANI_WHIRLWINDCLUB},
{"etherealspear", CONST_ANI_ETHEREALSPEAR},
{"ice", CONST_ANI_ICE},
{"earth", CONST_ANI_EARTH},
{"holy", CONST_ANI_HOLY},
{"suddendeath", CONST_ANI_SUDDENDEATH},
{"flasharrow", CONST_ANI_FLASHARROW},
{"flammingarrow", CONST_ANI_FLAMMINGARROW},
{"shiverarrow", CONST_ANI_SHIVERARROW},
{"energyball", CONST_ANI_ENERGYBALL},
{"smallice", CONST_ANI_SMALLICE},
{"smallholy", CONST_ANI_SMALLHOLY},
{"smallearth", CONST_ANI_SMALLEARTH},
{"eartharrow", CONST_ANI_EARTHARROW},
{"explosion", CONST_ANI_EXPLOSION},
{"cake", CONST_ANI_CAKE},
{"tarsalarrow", CONST_ANI_TARSALARROW},
{"vortexbolt", CONST_ANI_VORTEXBOLT},
{"prismaticbolt", CONST_ANI_PRISMATICBOLT},
{"crystallinearrow", CONST_ANI_CRYSTALLINEARROW},
{"drillbolt", CONST_ANI_DRILLBOLT},
{"envenomedarrow", CONST_ANI_ENVENOMEDARROW},
{"gloothspear", CONST_ANI_GLOOTHSPEAR},
{"simplearrow", CONST_ANI_SIMPLEARROW},
};
CombatTypeNames combatTypeNames[] = {
{"physical", COMBAT_PHYSICALDAMAGE},
{"energy", COMBAT_ENERGYDAMAGE},
{"earth", COMBAT_EARTHDAMAGE},
{"fire", COMBAT_FIREDAMAGE},
{"undefined", COMBAT_UNDEFINEDDAMAGE},
{"lifedrain", COMBAT_LIFEDRAIN},
{"manadrain", COMBAT_MANADRAIN},
{"healing", COMBAT_HEALING},
{"drown", COMBAT_DROWNDAMAGE},
{"ice", COMBAT_ICEDAMAGE},
{"holy", COMBAT_HOLYDAMAGE},
{"death", COMBAT_DEATHDAMAGE},
};
AmmoTypeNames ammoTypeNames[] = {
{"spear", AMMO_SPEAR},
{"bolt", AMMO_BOLT},
{"arrow", AMMO_ARROW},
{"poisonarrow", AMMO_ARROW},
{"burstarrow", AMMO_ARROW},
{"throwingstar", AMMO_THROWINGSTAR},
{"throwingknife", AMMO_THROWINGKNIFE},
{"smallstone", AMMO_STONE},
{"largerock", AMMO_STONE},
{"snowball", AMMO_SNOWBALL},
{"powerbolt", AMMO_BOLT},
{"infernalbolt", AMMO_BOLT},
{"huntingspear", AMMO_SPEAR},
{"enchantedspear", AMMO_SPEAR},
{"royalspear", AMMO_SPEAR},
{"sniperarrow", AMMO_ARROW},
{"onyxarrow", AMMO_ARROW},
{"piercingbolt", AMMO_BOLT},
{"etherealspear", AMMO_SPEAR},
{"flasharrow", AMMO_ARROW},
{"flammingarrow", AMMO_ARROW},
{"shiverarrow", AMMO_ARROW},
{"eartharrow", AMMO_ARROW},
};
WeaponActionNames weaponActionNames[] = {
{"move", WEAPONACTION_MOVE},
{"removecharge", WEAPONACTION_REMOVECHARGE},
{"removecount", WEAPONACTION_REMOVECOUNT},
};
SkullNames skullNames[] = {
{"none", SKULL_NONE},
{"yellow", SKULL_YELLOW},
{"green", SKULL_GREEN},
{"white", SKULL_WHITE},
{"red", SKULL_RED},
{"black", SKULL_BLACK},
{"orange", SKULL_ORANGE},
};