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TFS 0.X Autoloot MOD - Issue with Stone Skin Amulet

potinho

Active Member
Joined
Oct 11, 2009
Messages
564
Solutions
14
Reaction score
47
Location
Brazil
I have an autoloot MOD that seems to work fine, but I discovered a problem: when I kill a monster and it drops an SSA, if I don't have the autoloot turned on it comes with 5 charges. If autoloot is enabled, it only comes with one charge, how do I fix this?

autoloot.xml
XML:
<?xml version="1.0" encoding="ISO-8859-1"?>
<mod name="Perfect Auto Loot" version="2.0" author="Vodkart" contact="none.com" enabled="yes">
<config name="Loot_func"><![CDATA[

info = {
    directory = "data/logs/autoloot",
    Warn_Bp_Slots = 5, -- quando tiver 5 ou menos slots na BP vai avisar o jogador
    Talkaction_delay = 1, -- em segundos // delay para remover e adicionar item
    BlockMonsters = {},
    BlockItemsList = {2148,2152},
    Money_ids = {2160}, -- id das moedas do ot
    Max_Slots = {free = 20, premium = 20},
    Storages = {988801, 988802, 988803, 988804, 988805, 988806, 988807}
}

Color_Loot = {
           [0] = {MESSAGE_EVENT_ORANGE, "Orange"},
           [1] = {MESSAGE_STATUS_CONSOLE_BLUE, "Blue"},
           [2] = {MESSAGE_INFO_DESCR, "Green"},
           [3] = {MESSAGE_STATUS_CONSOLE_RED, "Red"},
           [4] = {MESSAGE_STATUS_SMALL, "White"}
}
function getPlayerColorLootMessage(cid)
    return getPlayerStorageValue(cid, info.Storages[5]) <= 0 and 0 or getPlayerStorageValue(cid, info.Storages[5])
end
function isInTable(cid, item)
    for _,i in pairs(getItensFromAutoloot(cid)) do
        if tonumber(i) == tonumber(item) then
            return true
        end
    end
    return false
end
function doremoveItemFromAutoloot(cid, itemid)
    local file, fileContent = io.open(info.directory.."/"..getCreatureName(cid)..".txt", 'r'),{}
    for line in file:lines() do
     if line ~= "" and tonumber(line) ~= tonumber(itemid) then
             fileContent[#fileContent + 1] = line
        end
    end
    io.close(file)
    file = io.open(info.directory.."/"..getCreatureName(cid)..".txt", 'w')
    for index, value in ipairs(fileContent) do
    file:write(value..'\n')
    end
    io.close(file)
end
function doAddItemFromAutoloot(cid, itemid)
         if not existsAutoloot(cid) then
            doCreateLootUserName(cid, itemid) return true
         end
         local file = io.open(info.directory.."/"..getCreatureName(cid)..".txt", "a+")                           
         file:write('\n'..itemid)
         file:close()
end
function existsAutoloot(cid)
  local f = io.open(info.directory.."/"..getCreatureName(cid)..".txt", "rb")
  if f then f:close() end
  return f ~= nil
end
function doCreateLootUserName(cid, itemid)
    newFile = io.open(info.directory.."/"..getCreatureName(cid)..".txt", "w+" )
    newFile:write(itemid)
    newFile:close()
end
function getItensFromAutoloot(cid)
  if not existsAutoloot(cid) then return {} end
  lines = {}
  for line in io.lines(info.directory.."/"..getCreatureName(cid)..".txt") do
      if line ~= "" then
              lines[#lines + 1] = tonumber(line)
      end
  end
  return lines
end
function doCleanAutoloot(cid)
return os.remove(info.directory.."/"..getCreatureName(cid)..".txt")
end
function ShowItemsTabble(cid)
    local auto_list = getItensFromAutoloot(cid)   
    local n,str = 0,"[+] Auto Loot Commands [+]\n\n!autoloot item name --> To add ou Remove item from list.\n!autoloot money --> To collect gold automatically.\n!autoloot clear --> To clear the list.\n!autoloot on/off --> To enable or disable the collecting of items in the system.\n!autoloot message --> To enable or disable message from Collect items.\n!autoloot color --> To change Color message in Auto Loot Collect.\n!autoloot warn --> To enable or disable message warning of "..info.Warn_Bp_Slots.." or less slots in the backpack.\n!autoloot deposit --> To enable or disable automatic money deposit at the bank.\n\n[+] Auto Loot Info [+]\n\nSystem: "..(getPlayerStorageValue(cid, info.Storages[1]) <= 0 and "Activated" or "Disabled")..".\nGold Collecting: "..(getPlayerStorageValue(cid, info.Storages[2]) > 0 and "Activated" or "Disabled")..".\nMessage: "..(getPlayerStorageValue(cid, info.Storages[6]) <= 0 and "Activated" or "Disabled")..".\nColor Message: "..Color_Loot[getPlayerColorLootMessage(cid)][2]..".\nWarn Backpack: "..(getPlayerStorageValue(cid, info.Storages[3]) <= 0 and "Activated" or "Disabled")..".\nAutomatic Gold Deposit: "..(getPlayerStorageValue(cid, info.Storages[4]) > 0 and "Activated" or "Disabled")..".\nTotal Bank Balance: ["..getPlayerBalance(cid).."]\nMaximum Slots: ["..#auto_list.."/"..(isPremium(cid) and info.Max_Slots.premium or info.Max_Slots.free).."]\n\n[+] Auto Loot Slots [+]\n\n"
    if #auto_list > 0 then
        for i = 1, #auto_list do
            n = n + 1
            str = str.."Slot "..n.." - "..getItemNameById(auto_list[i]).."\n"
        end
    end
    doShowTextDialog(cid, 1961, str)
end
function getContainerItems(container, array, haveCap)
    array = array or {}
    haveCap = haveCap or false
    if not isContainer(container.uid) or getContainerSize(container.uid) == 0 then
        array[#array +1] = container
    else
        local size = getContainerSize(container.uid)
        haveCap = (getContainerCap(container.uid) -size) > 0
        for slot = 0, (size -1) do
            local item = getContainerItem(container.uid, slot)
            if item.itemid > 1 then
                getContainerItems(item, array, haveCap)
            end
        end
    end
    return #array >= 1 and array, haveCap
end
function getContainerItemsById(container, itemid)
    local founds = {}
    local items = not container.uid and container or getContainerItems(container)
    for index, item in pairs(items) do
        if item.itemid == itemid then
            founds[#founds +1] = item
        end
    end
    return #founds >= 1 and founds
end
function AutomaticDeposit(cid, item, n)
    if isInArray(info.Money_ids, item) and getPlayerStorageValue(cid, info.Storages[4]) > 0 then
        local deposit = item == tonumber(2160) and (n*10000) or tonumber(item) == 2152 and (n*100) or (n)
        doPlayerDepositMoney(cid, deposit)
    end
    return true
end
function getAllContainerFree(cid) -- by vodka
    local containers,soma = {},0
    for i = CONST_SLOT_FIRST, CONST_SLOT_LAST do
        local sitem = getPlayerSlotItem(cid, i)
        if sitem.uid > 0 then
            if isContainer(sitem.uid) then
                table.insert(containers, sitem.uid)
        soma = soma + getContainerSlotsFree(sitem.uid)
            end
        end
    end
    while #containers > 0 do
        for k = (getContainerSize(containers[1]) - 1), 0, -1 do
            local tmp = getContainerItem(containers[1], k)
            if isContainer(tmp.uid) then
                table.insert(containers, tmp.uid)
                soma = soma + getContainerSlotsFree(tmp.uid)
            end
        end
        table.remove(containers, 1)
    end
    return soma
end
function getContainerSlotsFree(container) -- by vodka
         return getContainerCap(container)-getContainerSize(container)
end
function doPlayerAddItemStackable(cid, itemid, count)
    local container = getPlayerSlotItem(cid, CONST_SLOT_BACKPACK)
    if container.itemid > 1 then
        local items = getContainerItemsById(container, itemid)
        if not items then
            return doPlayerAddItem(cid, itemid, count)
        else
            local piles = #items
            for index, item in pairs(items) do
                if item.type < 100 then
                    local sum = item.type + count
                    local result = doTransformItem(item.uid, itemid, sum)
                    if sum <= 100 then
                        return result
                    else
                        return doPlayerAddItem(cid, itemid, sum - 100)
                    end
                else
                    piles = piles - 1
                    if piles == 0 then
                        return doPlayerAddItem(cid, itemid, count)
                    end
                end
            end
        end
    end
    return false
end
function corpseRetireItems(cid, pos)
    local check, slots = false, 0
    for i = 0, 255 do
        pos.stackpos = i
        if getThingFromPos(pos).uid > 0 and isContainer(getThingFromPos(pos).uid) then
            corpse = getThingFromPos(pos)
            check = true
            break
        end
    end
    if check == true then
        local str, id_list = "", getItensFromAutoloot(cid)
        for _, item in pairs(getContainerItems(corpse)) do
            local id = item.itemid
            if #id_list > 0 and isInArray(id_list, id) or getPlayerStorageValue(cid, info.Storages[2]) > 0 and isInArray(info.Money_ids, id) then
                local amount = isItemStackable(id) and item.type or 1
                local total_cap = getItemWeightById(id, amount)
                slots = getAllContainerFree(cid)
                if slots > 0 and getPlayerFreeCap(cid) >= total_cap then
                    str = str.." " .. getItemInfoLoot(id, amount)
                    if isItemStackable(id) then
                        doPlayerAddItemStackable(cid, id, amount)
                        AutomaticDeposit(cid, id, amount)
                    else
                        doPlayerAddItem(cid, id)
                    end
                    doRemoveItem(item.uid)   
                end
            end
        end
        if str ~= "" and getPlayerStorageValue(cid, info.Storages[6]) <= 0 then
            doPlayerSendTextMessage(cid, Color_Loot[getPlayerColorLootMessage(cid)][1],"[Auto Loot Collect]:"..string.sub(str, 1, -2)..".")
        end
        if getPlayerStorageValue(cid, info.Storages[3]) <= 0 and slots > 0 and slots <= info.Warn_Bp_Slots then
            doPlayerSendTextMessage(cid,18, "[Auto Loot Warn] You only have "..slots.." slots free in your backpack!")
        end
    end
end
function ExistItemByName(name) -- by vodka
    local items = io.open("data/items/items.xml", "r"):read("*all")
    local get = items:lower():match('name="' .. name:lower() ..'"')
    if get == nil or get == "" then
        return false
    end
return true
end
function getItemInfoLoot(id, amount)
    local info = getItemInfo(id)
    return isItemStackable(id) and amount.." "..(amount > 1 and info.plural or info.name).."," or info.article.." " .. info.name ..","
end
]]></config>
<event type="login" name="LootLogin" event="script"><![CDATA[
domodlib('Loot_func')
function onLogin(cid)
    registerCreatureEvent(cid, "LootEventKIll")
    if isPremium(cid) and getPlayerStorageValue(cid, 853608) <= 0 then
        setPlayerStorageValue(cid, 853608, 1)
    elseif getPlayerStorageValue(cid, 853608) > 0 and not isPremium(cid) then
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "[Auto Loot] You premium is Over, Start a new list!")
        setPlayerStorageValue(cid, 853608, -1)
        doCleanAutoloot(cid)
    end
    return true
end]]></event>
<event type="kill" name="LootEventKIll" event="script"><![CDATA[
domodlib('Loot_func')
function onKill(cid, target, lastHit)
 if isVIP(cid) == false then
        return true
    end
    if isPlayer(cid) and getPlayerStorageValue(cid, info.Storages[1]) <= 0 and isMonster(target) and not isInArray(info.BlockMonsters, getCreatureName(target):lower()) then
        addEvent(corpseRetireItems, 0, cid ,getThingPos(target))
    end
    return true
end]]></event>
<talkaction words="!autoloot;/autoloot" event="buffer"><![CDATA[
domodlib('Loot_func')
if isVIP(cid) == false then
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"[Auto Loot] Only VIP players can use auto loot.")
    return true
end
local param, slots = param:lower(), isPremium(cid) and info.Max_Slots.premium or info.Max_Slots.free
if not param or param == "" then
    ShowItemsTabble(cid) return true
elseif tonumber(param) then
    doPlayerSendCancel(cid, "enter commands: !autoloot item name [+] !autoloot clean [+] !autoloot money [+] !autoloot on/off") return true
elseif isInArray({"clean","limpar", "clear"}, param) then
    if existsAutoloot(cid) then doCleanAutoloot(cid) end
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"[Auto Loot] Your list has been cleaned.") return true
elseif isInArray({"start","stop","on","off"}, param) then
    setPlayerStorageValue(cid, info.Storages[1], getPlayerStorageValue(cid, info.Storages[1]) <= 0 and 1 or 0)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot "..(getPlayerStorageValue(cid, info.Storages[1]) > 0 and "Stopped" or "Started")..".") return true
elseif isInArray({"warn","aviso"}, param) then
    setPlayerStorageValue(cid, info.Storages[3], getPlayerStorageValue(cid, info.Storages[3]) <= 0 and 1 or 0)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot Backpack Warn "..(getPlayerStorageValue(cid, info.Storages[3]) > 0 and "disabled" or "Activated")..".") return true
elseif isInArray({"mensagem","message","mensagen","msg"}, param) then
    setPlayerStorageValue(cid, info.Storages[6], getPlayerStorageValue(cid, info.Storages[6]) <= 0 and 1 or 0)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot Message "..(getPlayerStorageValue(cid, info.Storages[6]) > 0 and "disabled" or "Activated")..".") return true
elseif isInArray({"cor","color","type"}, param) then
    setPlayerStorageValue(cid, info.Storages[5], getPlayerColorLootMessage(cid) == #Color_Loot and 0 or getPlayerColorLootMessage(cid)+1)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot Message Color Changed to "..Color_Loot[getPlayerColorLootMessage(cid)][2]..".") return true
elseif isInArray({"money","gold","gps","dinheiro"}, param) then
    setPlayerStorageValue(cid, info.Storages[2], getPlayerStorageValue(cid, info.Storages[2]) <= 0 and 1 or 0)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"Auto Loot Colleting only Crystal Coin is "..(getPlayerStorageValue(cid, info.Storages[2]) > 0 and "Activated" or "disabled")..".") return true
elseif isInArray({"deposito","bank","gbank","deposit","autodeposit"}, param) then
    setPlayerStorageValue(cid, info.Storages[4], getPlayerStorageValue(cid, info.Storages[4]) <= 0 and 1 or 0)
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,"[Auto Loot] Automatic Gold Bank "..(getPlayerStorageValue(cid, info.Storages[4]) > 0 and "Activated" or "disabled")..".") return true
end
local item = ExistItemByName(tostring(param))
if not item then
    doPlayerSendCancel(cid, "This item does not exist.") return true
end
local item = getItemIdByName(tostring(param))
local var = isInTable(cid, item)
if isInArray(info.Money_ids, item) then
    doPlayerSendTextMessage(cid, MESSAGE_FIRST, "Enter !autoloot money to add money in your list!") return true   
elseif isInArray(info.BlockItemsList, item) then
    doPlayerSendCancel(cid, "You can not add this item in the list!") return true
elseif not var and #getItensFromAutoloot(cid) >= slots then
    doPlayerSendCancel(cid, "max "..slots.." from auto loot") return true
elseif getPlayerStorageValue(cid, info.Storages[7]) - os.time() > 0 then
        doPlayerSendCancel(cid, "wait a second to use this command again") return true
end
if not var then
    doAddItemFromAutoloot(cid, item)
else
    doremoveItemFromAutoloot(cid, item)
end
setPlayerStorageValue(cid, info.Storages[7], os.time()+info.Talkaction_delay)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,not var and "you added the item "..param.." in the list" or "you removed the item "..param.." from the list, please wait 5 seconds to save the directory.")
return true]]></talkaction>
</mod>
 
Solution
try to change
Lua:
doPlayerAddItem(cid, id)
to
Code:
doPlayerAddItem(cid, id, getItemInfo(id).charges or 1)
but test it i'm not sure if it wont add 5 amulets with 1 charges instead
if it does try this instead
Code:
local tmpItem = doCreateItemEx(id)
local charged = getItemInfo(id).charges
if charged and charged > 1 then
doItemSetAttribute(tmpItem , "charges",charged)
end
doPlayerAddItemEx(cid, tmpItem,true)

Pawcio6

Member
Joined
Sep 26, 2009
Messages
143
Solutions
4
Reaction score
15
try to change
Lua:
doPlayerAddItem(cid, id)
to
Code:
doPlayerAddItem(cid, id, getItemInfo(id).charges or 1)
but test it i'm not sure if it wont add 5 amulets with 1 charges instead
if it does try this instead
Code:
local tmpItem = doCreateItemEx(id)
local charged = getItemInfo(id).charges
if charged and charged > 1 then
doItemSetAttribute(tmpItem , "charges",charged)
end
doPlayerAddItemEx(cid, tmpItem,true)
 
Last edited:
Solution
OP
OP
potinho

potinho

Active Member
Joined
Oct 11, 2009
Messages
564
Solutions
14
Reaction score
47
Location
Brazil
try to change
Lua:
doPlayerAddItem(cid, id)
to
Code:
doPlayerAddItem(cid, id, getItemInfo(id).charges or 1)
but test it i'm not sure if it wont add 5 amulets with 1 charges instead
if it does try this instead
Code:
local tmpItem = doCreateItemEx(id)
local charged = getItemInfo(id).charges
if charged and charged > 1 then
doItemSetAttribute(tmpItem , "charges",charged)
end
doPlayerAddItemEx(cid, tmpItem,true)
Lua:
doPlayerAddItem(cid, id, getItemInfo(id).charges or 1)
works, tank you so very much!
 
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