Bank NPC for TFS 0.3.x
IN CONFIG.LUA OF OTS SET!!!
-----------------------------------------
New bank NPC for TFS 0.3
- change gold, platinum, crystal
- balance
- transfer
FIXED CLONE CASH BUG! MAX. deposit/withdraw 10,000,000
Fixed bug with npc say texts.
IN CONFIG.LUA OF OTS SET!!!
PHP:
bankSystem = "yes"
New bank NPC for TFS 0.3
- change gold, platinum, crystal
or:16:59 Bank: Greetings Qwert. I'm banker.
16:59 Qwert [151]: change gold 2
16:59 Bank: So I should change 200 of your gold coins to 2 platinum coins for you?
16:59 Qwert [151]: yes
16:59 Bank: Here you are.
- deposit / deposit all17:00 Qwert [151]: change
17:00 Bank: We exchange gold, platinum and crystal coins.
17:00 Qwert [151]: gold
17:00 Bank: How many platinum coins do you want to get?
17:00 Qwert [151]: 2
17:00 Bank: So I should change 200 of your gold coins to 2 platinum coins for you?
17:00 Qwert [151]: yes
17:00 Bank: Here you are.
or:17:04 Qwert [151]: deposit
17:04 Bank: How much gold you would like to deposit?
17:04 Qwert [151]: 50
17:04 Bank: Would you really like to deposit 50 gold coins?
17:04 Qwert [151]: yes
17:04 Bank: You deposited 50 gold coins. Now your account balance is 9700 gold coins.
or:17:04 Qwert [151]: deposit 50
17:04 Bank: Would you really like to deposit 50 gold coins?
17:04 Qwert [151]: yes
17:04 Bank: You deposited 50 gold coins. Now your account balance is 9750 gold coins.
- withdraw / withdraw all - use like deposit17:04 Qwert [151]: deposit all
17:04 Bank: Would you really like to deposit your all money, 21500 gold coins?
17:04 Qwert [151]: yes
17:04 Bank: You deposited 21500 gold coins. Now your account balance is 31250 gold coins.
- balance
- transfer
or:17:08 Qwert [151]: transfer
17:08 Bank: How much gold you would like to transfer?
17:08 Qwert [151]: 50
17:08 Bank: To who would you like transfer 50 gold coins from your account? Tell me his or her name.
17:08 Qwert [151]: omger
17:08 Bank: So you would like to transfer 50 gold coins to Omger?
17:08 Qwert [151]: yes
17:08 Bank: You have transfered 50 gold coins to bank account of player Omger. Now your account balance is 31200.
17:08 Qwert [151]: transfer 500
17:08 Bank: To who would you like transfer 500 gold coins from your account? Tell me his or her name.
17:08 Qwert [151]: omger
17:08 Bank: So you would like to transfer 500 gold coins to Omger?
17:08 Qwert [151]: yes
17:08 Bank: You have transfered 500 gold coins to bank account of player Omger. Now your account balance is 30700.
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Bank" script="data/npc/scripts/bank.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="134" head="78" body="88" legs="0" feet="88" addons="3"/>
</npc>
PHP:
function getCount(msg)
local ret = -1
local b, e = string.find(msg, "%d+")
if b ~= nil and e ~= nil then
ret = tonumber(string.sub(msg, b, e))
end
if ret > 10000000 then
return 10000000
end
return ret
end
function msgcontains(message, keyword)
local a, b = string.find(message, keyword)
if a == nil or b == nil then
return false
end
return true
end
function addCoin(cid, itemid, count)
if count > 100 then
while(count > 100) do
cash = doCreateItemEx(itemid, 100)
doPlayerAddItemEx(cid, cash, 1)
count = count - 100
end
end
if count > 0 then
cash = doCreateItemEx(itemid, count)
doPlayerAddItemEx(cid, cash, 1)
end
end
function doPlayerExist(name)
local result = db.getResult("SELECT `name` FROM `players` WHERE `name` = " .. db.escapeString(name))
if (result:getID() ~= -1) then
local return_name = result:getDataString("name")
result:free()
return return_name
end
return 0
end
GOLD_COIN = 2148
PLATINUM_COIN = 2152
CRYSTAL_COIN = 2160
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid)
talk_state[cid] = 0
npcHandler:onCreatureDisappear(cid)
end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
npcHandler:setMessage(MESSAGE_GREET, "Greetings |PLAYERNAME|. I'm banker.")
talk_state = {}
last_count = {}
last_name = {}
function creatureSayCallback(cid, type, msg)
orginal_msg = msg
msg = string.lower(msg)
if(not npcHandler:isFocused(cid)) then
talk_state[cid] = 0
return false
end
local sayText = ""
if talk_state[cid] == nil then
talk_state[cid] = 0
last_count[cid] = 0
last_name[cid] = ""
end
-- select action
if msgcontains(msg, 'change') and talk_state[cid] ~= 41 then
talk_state[cid] = 10
sayText = 'We exchange gold, platinum and crystal coins.'
elseif msgcontains(msg, 'balance') and talk_state[cid] ~= 41 then
talk_state[cid] = 0
local balance = getPlayerBalance(cid)
if balance == 0 then
sayText = 'Your bank account is empty.'
elseif balance <= 100000 then
sayText = 'Your account balance is ' .. balance .. ' gold coins.'
elseif balance <= 1000000 then
sayText = 'Your account balance is ' .. balance .. ' gold coins.'
else
sayText = 'Your account balance is ' .. balance .. ' gold coins.'
end
elseif msgcontains(msg, 'deposit') and talk_state[cid] ~= 41 then
talk_state[cid] = 20
sayText = 'How much gold you would like to deposit?'
elseif msgcontains(msg, 'withdraw') and talk_state[cid] ~= 41 then
talk_state[cid] = 30
sayText = 'How much gold you would like to withdraw?'
elseif msgcontains(msg, 'transfer') and talk_state[cid] ~= 41 then
talk_state[cid] = 40
sayText = 'How much gold you would like to transfer?'
end
-- change
if talk_state[cid] == 10 then
if msgcontains(msg, 'platinum') then
talk_state[cid] = 12
sayText = 'Do you want to change your platinum coins to gold or crystal?'
elseif msgcontains(msg, 'gold') then
talk_state[cid] = 11
sayText = 'How many platinum coins do you want to get?'
elseif msgcontains(msg, 'crystal') then
talk_state[cid] = 13
sayText = 'How many crystal coins do you want to change to platinum?'
end
end
if talk_state[cid] >= 11 and talk_state[cid] <= 13 then
if talk_state[cid] == 11 and getCount(msg) > 0 then
talk_state[cid] = 14
last_count[cid] = getCount(msg)
sayText = 'So I should change ' .. getCount(msg) * 100 .. ' of your gold coins to ' .. getCount(msg) .. ' platinum coins for you?'
elseif talk_state[cid] == 12 then
if msgcontains(msg, 'gold') then
talk_state[cid] = 15
sayText = 'How many platinum coins do you want to change to gold?'
elseif msgcontains(msg, 'crystal') then
talk_state[cid] = 16
sayText = 'How many crystal coins do you want to get?'
end
elseif talk_state[cid] == 13 and getCount(msg) > 0 then
talk_state[cid] = 17
last_count[cid] = getCount(msg)
sayText = 'So I should change ' .. getCount(msg) .. ' of your crystal coins to ' .. getCount(msg)*100 .. ' platinum coins for you?'
end
end
if talk_state[cid] >= 14 and talk_state[cid] <= 17 then
if talk_state[cid] == 14 and getCount(msg) <= 0 then
if msgcontains(msg, 'yes') then
if math.floor(getPlayerItemCount(cid, GOLD_COIN) / 100) >= last_count[cid] then
doPlayerRemoveItem(cid, GOLD_COIN, last_count[cid] * 100)
addCoin(cid, PLATINUM_COIN, last_count[cid])
sayText = 'Here you are.'
else
sayText = 'You don\'t have ' .. last_count[cid] * 100 .. ' gold coins.'
end
else
sayText = 'Well, can I help you with something else?'
end
talk_state[cid] = 0
elseif talk_state[cid] == 15 and getCount(msg) > 0 then
talk_state[cid] = 18
last_count[cid] = getCount(msg)
sayText = 'So I should change ' .. getCount(msg) .. ' of your platinum coins to ' .. getCount(msg) * 100 .. ' gold coins for you?'
elseif talk_state[cid] == 16 and getCount(msg) > 0 then
talk_state[cid] = 19
last_count[cid] = getCount(msg)
sayText = 'So I should change ' .. getCount(msg) * 100 .. ' of your platinum coins to ' .. getCount(msg) .. ' crystal coins for you?'
elseif talk_state[cid] == 17 and getCount(msg) <= 0 then
if msgcontains(msg, 'yes') then
if getPlayerItemCount(cid, CRYSTAL_COIN) >= last_count[cid] then
doPlayerRemoveItem(cid, CRYSTAL_COIN, last_count[cid])
addCoin(cid, PLATINUM_COIN, last_count[cid] * 100)
sayText = 'Here you are.'
else
sayText = 'You don\'t have ' .. last_count[cid] .. ' crystal coins.'
end
else
sayText = 'Well, can I help you with something else?'
end
talk_state[cid] = 0
end
end
if talk_state[cid] >= 18 and talk_state[cid] <= 19 then
if talk_state[cid] == 18 and getCount(msg) <= 0 then
if msgcontains(msg, 'yes') then
print(2)
if getPlayerItemCount(cid, PLATINUM_COIN) >= last_count[cid] then
doPlayerRemoveItem(cid, PLATINUM_COIN, last_count[cid])
addCoin(cid, GOLD_COIN, last_count[cid] * 100)
sayText = 'Here you are.'
else
sayText = 'You don\'t have ' .. last_count[cid] .. ' platinum coins.'
end
else
sayText = 'Well, can I help you with something else?'
end
talk_state[cid] = 0
elseif talk_state[cid] == 19 and getCount(msg) <= 0 then
if msgcontains(msg, 'yes') then
if math.floor(getPlayerItemCount(cid, PLATINUM_COIN) / 100) >= last_count[cid] then
doPlayerRemoveItem(cid, PLATINUM_COIN, last_count[cid] * 100)
addCoin(cid, CRYSTAL_COIN, last_count[cid])
sayText = 'Here you are.'
else
sayText = 'You don\'t have ' .. last_count[cid] * 100 .. ' platinum coins.'
end
else
sayText = 'Well, can I help you with something else?'
end
talk_state[cid] = 0
end
end
--deposit
if talk_state[cid] == 20 and getCount(msg) > 0 then
talk_state[cid] = 21
last_count[cid] = getCount(msg)
sayText = 'Would you really like to deposit ' .. last_count[cid] .. ' gold coins?'
elseif talk_state[cid] == 20 and msgcontains(msg, 'all') then
if getPlayerMoney(cid) <= 0 then
talk_state[cid] = 0
sayText = 'You don\'t have any money.'
else
talk_state[cid] = 21
last_count[cid] = getPlayerMoney(cid)
sayText = 'Would you really like to deposit your all money, ' .. last_count[cid] .. ' gold coins?'
end
elseif talk_state[cid] == 21 and getCount(msg) <= 0 then
if msgcontains(msg, 'yes') then
if doPlayerDepositMoney(cid, last_count[cid]) == TRUE then
sayText = 'You deposited ' .. last_count[cid] .. ' gold coins. Now your account balance is ' .. getPlayerBalance(cid) .. ' gold coins.'
else
sayText = 'You don\'t have ' .. last_count[cid] .. ' gold coins.'
end
else
sayText = 'Well, can I help you with something else?'
end
talk_state[cid] = 0
end
--withdraw
if talk_state[cid] == 30 and getCount(msg) > 0 then
talk_state[cid] = 31
last_count[cid] = getCount(msg)
sayText = 'Would you really like to withdraw ' .. last_count[cid] .. ' gold coins?'
elseif talk_state[cid] == 30 and msgcontains(msg, 'all') then
talk_state[cid] = 31
last_count[cid] = getPlayerBalance(cid)
sayText = 'Would you really like to withdraw your all money, ' .. last_count[cid] .. ' gold coins?'
elseif talk_state[cid] == 31 and getCount(msg) <= 0 then
if msgcontains(msg, 'yes') then
if doPlayerWithdrawMoney(cid, last_count[cid]) == TRUE then
sayText = 'You withdrawed ' .. last_count[cid] .. ' gold coins. Now your account balance is ' .. getPlayerBalance(cid) .. ' gold coins.'
else
sayText = 'You don\'t have ' .. last_count[cid] .. ' gold coins on your account. You account balance is ' .. getPlayerBalance(cid) .. '.'
end
talk_state[cid] = 0
else
sayText = 'Well, can I help you with something else?'
end
talk_state[cid] = 0
end
-- transfer
if talk_state[cid] == 40 and getCount(msg) > 0 then
if getPlayerBalance(cid) >= getCount(msg) then
talk_state[cid] = 41
last_count[cid] = getCount(msg)
sayText = 'To who would you like transfer ' .. last_count[cid] .. ' gold coins from your account? Tell me his or her name.'
else
talk_state[cid] = 0
sayText = 'You don\'t have ' .. getCount(msg) .. ' gold coins on your account.'
end
elseif talk_state[cid] == 41 then
local toPlayer = doPlayerExist(msg)
if toPlayer ~= 0 then
last_name[cid] = toPlayer
talk_state[cid] = 42
sayText = 'So you would like to transfer ' .. last_count[cid] .. ' gold coins to ' .. last_name[cid] .. '?'
else
talk_state[cid] = 0
sayText = 'I don\'t know player with name ' .. orginal_msg .. '.'
end
elseif talk_state[cid] == 42 then
if msgcontains(msg, 'yes') then
if doPlayerTransferMoneyTo(cid, last_name[cid], last_count[cid]) == TRUE then
sayText = 'You have transfered ' .. last_count[cid] .. ' gold coins to bank account of player ' .. last_name[cid] .. '. Now your account balance is ' .. getPlayerBalance(cid) .. '.'
else
sayText = 'You don\'t have ' .. last_count[cid] .. ' gold coins on your bank account or player with name ' .. last_name[cid] .. ' doesn\'t exist. Money not transfered.'
last_name[cid] = ""
end
else
sayText = 'Well, can I help you with something else?'
end
talk_state[cid] = 0
end
if sayText ~= "" then
npcHandler:say(sayText, cid)
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
Fixed bug with npc say texts.
Last edited: