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NPC Bank script... Goodbye Cash Crashers!!

Blue Identity

Member
Joined
Feb 20, 2009
Messages
174
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Location
Netherlands
Hello everyone!

Do you have the problem of people making tons of cash on your server aswel? Finaly it's history! Last night I finaly found out the problem with the most used NPC scripts for bank NPC's... After my server crashed I went out on investigation.

I found the problem and contacted Cykotitan.

He started working on the script to make sure this problem will be ended ones and forall.

Since his post was made a long time ago I decided to bump it up in a new thread so everyone who needs it can see it and use it.

Here is Cykotitan his new edit script: (he edited this script at 9th of May 2011)

For 0.3.6 or higher:
Lua:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

local Topic, count, transfer = {}, {}, {}

function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end

local function getCount(s)
	local b, e = s:find('%d+')
	return b and e and math.min(4294967295, tonumber(s:sub(b, e))) or -1
end

local function findPlayer(name)
	local q = db.getResult('SELECT name FROM players WHERE name=' .. db.escapeString(name) .. ' LIMIT 1'), nil
	if q:getID() == -1 then
		return
	end
	local r = q:getDataString('name')
	q:free()
	return r
end

function greet(cid)
	Topic[cid], count[cid], transfer[cid] = nil, nil, nil
	return true
end

function creatureSayCallback(cid, type, msg)
	if not npcHandler:isFocused(cid) then
		return false
	elseif msgcontains(msg, 'balance') then
		npcHandler:say('Your account balance is ' .. getPlayerBalance(cid) .. ' gold.', cid)
		Topic[cid] = nil
	elseif msgcontains(msg, 'deposit') and msgcontains(msg, 'all') then
		if getPlayerMoney(cid) == 0 then
			npcHandler:say('You don\'t have any gold with you.', cid)
			Topic[cid] = nil
		else
			count[cid] = getPlayerMoney(cid)
			npcHandler:say('Would you really like to deposit ' .. count[cid] .. ' gold?', cid)
			Topic[cid] = 2
		end
	elseif msgcontains(msg, 'deposit') then
		if getCount(msg) == 0 then
			npcHandler:say('You are joking, aren\'t you??', cid)
			Topic[cid] = nil
		elseif getCount(msg) ~= -1 then
			if getPlayerMoney(cid) >= getCount(msg) then
				count[cid] = getCount(msg)
				npcHandler:say('Would you really like to deposit ' .. count[cid] .. ' gold?', cid)
				Topic[cid] = 2
			else
				npcHandler:say('You do not have enough gold.', cid)
				Topic[cid] = nil
			end
		elseif getPlayerMoney(cid) == 0 then
			npcHandler:say('You don\'t have any gold with you.', cid)
			Topic[cid] = nil
		else
			npcHandler:say('Please tell me how much gold it is you would like to deposit.', cid)
			Topic[cid] = 1
		end
	elseif Topic[cid] == 1 then
		if getCount(msg) == -1 then
			npcHandler:say('Please tell me how much gold it is you would like to deposit.', cid)
			Topic[cid] = 1
		elseif getPlayerMoney(cid) >= getCount(msg) then
			count[cid] = getCount(msg)
			npcHandler:say('Would you really like to deposit ' .. count[cid] .. ' gold?', cid)
			Topic[cid] = 2
		else
			npcHandler:say('You do not have enough gold.', cid)
			Topic[cid] = nil
		end
	elseif msgcontains(msg, 'yes') and Topic[cid] == 2 then
		if doPlayerRemoveMoney(cid, count[cid]) then
			doPlayerSetBalance(cid, getPlayerBalance(cid) + count[cid])
			npcHandler:say('Alright, we have added the amount of ' .. count[cid] .. ' gold to your balance. You can withdraw your money anytime you want to.', cid)
		else
			npcHandler:say('I am inconsolable, but it seems you have lost your gold. I hope you get it back.', cid)
		end
		Topic[cid] = nil
	elseif msgcontains(msg, 'no') and Topic[cid] == 2 then
		npcHandler:say('As you wish. Is there something else I can do for you?', cid)
		Topic[cid] = nil
	elseif msgcontains(msg, 'withdraw') then
		if getCount(msg) == 0 then
			npcHandler:say('Sure, you want nothing you get nothing!', cid)
			Topic[cid] = nil
		elseif getCount(msg) ~= -1 then
			if getPlayerBalance(cid) >= getCount(msg) then
				count[cid] = getCount(msg)
				npcHandler:say('Are you sure you wish to withdraw ' .. count[cid] .. ' gold from your bank account?', cid)
				Topic[cid] = 4
			else
				npcHandler:say('There is not enough gold on your account.', cid)
				Topic[cid] = nil
			end
		elseif getPlayerBalance(cid) == 0 then
			npcHandler:say('You don\'t have any money on your bank account.', cid)
			Topic[cid] = nil
		else
			npcHandler:say('Please tell me how much gold you would like to withdraw.', cid)
			Topic[cid] = 3
		end
	elseif Topic[cid] == 3 then
		if getCount(msg) == -1 then
			npcHandler:say('Please tell me how much gold you would like to withdraw.', cid)
			Topic[cid] = 3
		elseif getPlayerBalance(cid) >= getCount(msg) then
			count[cid] = getCount(msg)
			npcHandler:say('Are you sure you wish to withdraw ' .. count[cid] .. ' gold from your bank account?', cid)
			Topic[cid] = 4
		else
			npcHandler:say('There is not enough gold on your account.', cid)
			Topic[cid] = nil
		end
	elseif msgcontains(msg, 'yes') and Topic[cid] == 4 then
		if getPlayerBalance(cid) >= count[cid] then
			doPlayerAddMoney(cid, count[cid])
			doPlayerSetBalance(cid, getPlayerBalance(cid) - count[cid])
			npcHandler:say('Here you are, ' .. count[cid] .. ' gold. Please let me know if there is something else I can do for you.', cid)
		else
			npcHandler:say('There is not enough gold on your account.', cid)
		end
		Topic[cid] = nil
	elseif msgcontains(msg, 'no') and Topic[cid] == 4 then
		npcHandler:say('The customer is king! Come back anytime you want to if you wish to withdraw your money.', cid)
		Topic[cid] = nil
	elseif msgcontains(msg, 'transfer') then
		if getCount(msg) == 0 then
			npcHandler:say('Please think about it. Okay?', cid)
			Topic[cid] = nil
		elseif getCount(msg) ~= -1 then
			count[cid] = getCount(msg)
			if getPlayerBalance(cid) >= count[cid] then
				npcHandler:say('Who would you like to transfer ' .. count[cid] .. ' gold to?', cid)
				Topic[cid] = 6
			else
				npcHandler:say('There is not enough gold on your account.', cid)
				Topic[cid] = nil
			end
		else
			npcHandler:say('Please tell me the amount of gold you would like to transfer.', cid)
			Topic[cid] = 5
		end
	elseif Topic[cid] == 5 then
		if getCount(msg) == -1 then
			npcHandler:say('Please tell me the amount of gold you would like to transfer.', cid)
			Topic[cid] = 5
		else
			count[cid] = getCount(msg)
			if getPlayerBalance(cid) >= count[cid] then
				npcHandler:say('Who would you like to transfer ' .. count[cid] .. ' gold to?', cid)
				Topic[cid] = 6
			else
				npcHandler:say('There is not enough gold on your account.', cid)
				Topic[cid] = nil
			end
		end
	elseif Topic[cid] == 6 then
		local v = getPlayerByName(msg)
		if getPlayerBalance(cid) >= count[cid] then
			if v then
				transfer[cid] = msg
				npcHandler:say('Would you really like to transfer ' .. count[cid] .. ' gold to ' .. getPlayerName(v) .. '?', cid)
				Topic[cid] = 7
			elseif findPlayer(msg):lower() == msg:lower() then
				transfer[cid] = msg
				npcHandler:say('Would you really like to transfer ' .. count[cid] .. ' gold to ' .. findPlayer(msg) .. '?', cid)
				Topic[cid] = 7
			else
				npcHandler:say('This player does not exist.', cid)
				Topic[cid] = nil
			end
		else
			npcHandler:say('There is not enough gold on your account.', cid)
			Topic[cid] = nil
		end
	elseif Topic[cid] == 7 and msgcontains(msg, 'yes') then
		if getPlayerBalance(cid) >= count[cid] then
			local v = getPlayerByName(transfer[cid])
			if v then
				doPlayerSetBalance(cid, getPlayerBalance(cid) - count[cid])
				doPlayerSetBalance(v, getPlayerBalance(v) + count[cid])
				npcHandler:say('Very well. You have transferred ' .. count[cid] .. ' gold to ' .. getPlayerName(v) .. '.', cid)
			elseif findPlayer(transfer[cid]):lower() == transfer[cid]:lower() then
				doPlayerSetBalance(cid, getPlayerBalance(cid) - count[cid])
				db.executeQuery('UPDATE players SET balance=balance+' .. count[cid] .. ' WHERE name=' .. db.escapeString(transfer[cid]) .. ' LIMIT 1')
				npcHandler:say('Very well. You have transferred ' .. count[cid] .. ' gold to ' .. findPlayer(transfer[cid]) .. '.', cid)
			else
				npcHandler:say('This player does not exist.', cid)
			end
		else
			npcHandler:say('There is not enough gold on your account.', cid)
		end
		Topic[cid] = nil
	elseif Topic[cid] == 7 and msgcontains(msg, 'no') then
		npcHandler:say('Alright, is there something else I can do for you?', cid)
		Topic[cid] = nil
	elseif msgcontains(msg, 'change gold') then
		npcHandler:say('How many platinum coins would you like to get?', cid)
		Topic[cid] = 8
	elseif Topic[cid] == 8 then
		if getCount(msg) < 1 then
			npcHandler:say('Hmm, can I help you with something else?', cid)
			Topic[cid] = nil
		else
			count[cid] = math.min(500, getCount(msg))
			npcHandler:say('So you would like me to change ' .. count[cid] * 100 .. ' of your gold coins into ' .. count[cid] .. ' platinum coins?', cid)
			Topic[cid] = 9
		end
	elseif Topic[cid] == 9 then
		if msgcontains(msg, 'yes') then
			if doPlayerRemoveItem(cid, 2148, count[cid] * 100) then
				npcHandler:say('Here you are.', cid)
				doPlayerAddItem(cid, 2152, count[cid])
			else
				npcHandler:say('Sorry, you do not have enough gold coins.', cid)
			end
		else
			npcHandler:say('Well, can I help you with something else?', cid)
		end
		Topic[cid] = nil
	elseif msgcontains(msg, 'change platinum') then
		npcHandler:say('Would you like to change your platinum coins into gold or crystal?', cid)
		Topic[cid] = 10
	elseif Topic[cid] == 10 then
		if msgcontains(msg, 'gold') then
			npcHandler:say('How many platinum coins would you like to change into gold?', cid)
			Topic[cid] = 11
		elseif msgcontains(msg, 'crystal') then
			npcHandler:say('How many crystal coins would you like to get?', cid)
			Topic[cid] = 13
		else
			npcHandler:say('Well, can I help you with something else?', cid)
			Topic[cid] = nil
		end
	elseif Topic[cid] == 11 then
		if getCount(msg) < 1 then
			npcHandler:say('Hmm, can I help you with something else?', cid)
			Topic[cid] = nil
		else
			count[cid] = math.min(500, getCount(msg))
			npcHandler:say('So you would like me to change ' .. count[cid] .. ' of your platinum coins into ' .. count[cid] * 100 .. ' gold coins for you?', cid)
			Topic[cid] = 12
		end
	elseif Topic[cid] == 12 then
		if msgcontains(msg, 'yes') then
			if doPlayerRemoveItem(cid, 2152, count[cid]) then
				npcHandler:say('Here you are.', cid)
				doPlayerAddItem(cid, 2148, count[cid] * 100)
			else
				npcHandler:say('Sorry, you do not have enough platinum coins.', cid)
			end
		else
			npcHandler:say('Well, can I help you with something else?', cid)
		end
		Topic[cid] = nil
	elseif Topic[cid] == 13 then
		if getCount(msg) < 1 then
			npcHandler:say('Hmm, can I help you with something else?', cid)
			Topic[cid] = nil
		else
			count[cid] = math.min(500, getCount(msg))
			npcHandler:say('So you would like me to change ' .. count[cid] * 100 .. ' of your platinum coins into ' .. count[cid] .. ' crystal coins for you?', cid)
			Topic[cid] = 14
		end
	elseif Topic[cid] == 14 then
		if msgcontains(msg, 'yes') then
			if doPlayerRemoveItem(cid, 2152, count[cid] * 100) then
				npcHandler:say('Here you are.', cid)
				doPlayerAddItem(cid, 2160, count[cid])
			else
				npcHandler:say('Sorry, you do not have enough platinum coins.', cid)
			end
		else
			npcHandler:say('Well, can I help you with something else?', cid)
		end
		Topic[cid] = nil
	elseif msgcontains(msg, 'change crystal') then
		npcHandler:say('How many crystal coins would you like to change into platinum?', cid)
		Topic[cid] = 15
	elseif Topic[cid] == 15 then
		if getCount(msg) == -1 or getCount(msg) == 0 then
			npcHandler:say('Hmm, can I help you with something else?', cid)
			Topic[cid] = nil
		else
			count[cid] = math.min(500, getCount(msg))
			npcHandler:say('So you would like me to change ' .. count[cid] .. ' of your crystal coins into ' .. count[cid] * 100 .. ' platinum coins for you?', cid)
			Topic[cid] = 16
		end
	elseif Topic[cid] == 16 then
		if msgcontains(msg, 'yes') then
			if doPlayerRemoveItem(cid, 2160, count[cid]) then
				npcHandler:say('Here you are.', cid)
				doPlayerAddItem(cid, 2152, count[cid] * 100)
			else
				npcHandler:say('Sorry, you do not have enough crystal coins.', cid)
			end
		else
			npcHandler:say('Well, can I help you with something else?', cid)
		end
		Topic[cid] = nil
	elseif msgcontains(msg, 'change') then
		npcHandler:say('There are three different coin types in Tibia: 100 gold coins equal 1 platinum coin, 100 platinum coins equal 1 crystal coin. So if you\'d like to change 100 gold into 1 platinum, simply say \'{change gold}\' and then \'1 platinum\'.', cid)
		Topic[cid] = nil
	elseif msgcontains(msg, 'bank') then
		npcHandler:say('We can change money for you. You can also access your bank account.', cid)
		Topic[cid] = nil
	end
	return true
end

npcHandler:setCallback(CALLBACK_GREET, greet)
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())


Works perfectly! say goodbye to cash crashers and enjoy your new times at your server without people with tons of cash..

All credits go to Cykotitan. He fixed this problem and he should get ++rep'd by all those who use this script.
 
Nice script, but I think it's very old. Now there are functions:
Lua:
doPlayerTransferMoneyTo(cid, target, money)
getPlayerGUIDByName(name)
so you don't have to use SQL queries.

This script will not work, if you use 'bankSystem' in 0.3/0.4 TFS (config.lua true/false).
 
Banker -> NPC

You can:
  • Check your balance
  • Withdraw your money
  • Deposit money
  • Transfer money
  • Change money
 
Sorry if im noob, but what does this rlly do? :p


Simple.. most of the servers have a cash bug in there NPC script. I'm not going to explain the way of working of this bug BUT it can realy screw up your server.. It can get your server to freeze for a longer time or even crash it...

With this script you manage to keep numbers in a certain amount, this way this bug can't be used...
 
Nice script, but I think it's very old. Now there are functions:
Lua:
doPlayerTransferMoneyTo(cid, target, money)
getPlayerGUIDByName(name)
so you don't have to use SQL queries.
it's the same, those functions also execute queries but i always like to do everything my way
Simple.. most of the servers have a cash bug in there NPC script. I'm not going to explain the way of working of this bug BUT it can realy screw up your server.. It can get your server to freeze for a longer time or even crash it...

With this script you manage to keep numbers in a certain amount, this way this bug can't be used...
it's nothing new, slawkens' script had this fixed for a while already
the only difference is that this NPC behaves more like bankers in real tibia
 
[Error - LuaScriptInterface::loadFile] data/npc/scripts/bank.lua:321: ')' expected near '<eof>'
[Warning - NpcScript::NpcScript] Cannot load script: data/npc/scripts/bank.lua
data/npc/scripts/bank.lua:321: ')' expected near '<eof>'

Can somebody help me????
 
This needs to be updated. If you don't have space / cap, you drop your gold on the ground.
 
@Bill3000
Replace line 321 with

Lua:
npcHandler:addModule(FocusModule:new())
 
Simple.. most of the servers have a cash bug in there NPC script. I'm not going to explain the way of working of this bug BUT it can realy screw up your server.. It can get your server to freeze for a longer time or even crash it...

With this script you manage to keep numbers in a certain amount, this way this bug can't be used...

Ohh didnt know this , thanks :)
 
Does this work for TFS 0.3.6?


And please fix >
This needs to be updated. If you don't have space / cap, you drop your gold on the ground.
 
I deposit my gold and then when I want to withdraw them, the npc says I have no gold.

hmm?
 
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