-- This is the configuration
-- The "type" of message to send to the player (default is white(message_status_default)) (types you can check in "global.lua")
SHOP_MSG_TYPE = MESSAGE_STATUS_DEFAULT
-- time (in seconds) between connections to SQL database by iPACC
SQL_interval = 60
-- Do not change this.
SQL_COMUNICATION_INTERVAL = SQL_interval * 1000
local config = {
loginMessage = getConfigValue('loginMessage'),
useFragHandler = getBooleanFromString(getConfigValue('useFragHandler'))
}
function onLogin(cid)
if(InitShopComunication == 0) then
local eventServ = addEvent(sql_communication, SQL_COMUNICATION_INTERVAL, {})
InitShopComunication = eventServ
end
local loss = getConfigValue('deathLostPercent')
if(loss ~= nil) then
doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10)
end
local accountManager = getPlayerAccountManager(cid)
if(accountManager == MANAGER_NONE) then
local lastLogin, str = getPlayerLastLoginSaved(cid), config.loginMessage
if(lastLogin > 0) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
str = "Your last visit was on " .. os.date("%a %b %d %X %Y", lastLogin) .. "."
else
str = str .. " Please choose your outfit."
doPlayerSendOutfitWindow(cid)
end
doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
elseif(accountManager == MANAGER_NAMELOCK) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, it appears that your character has been namelocked, what would you like as your new name?")
elseif(accountManager == MANAGER_ACCOUNT) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to manage your account and if you want to start over then type 'cancel'.")
else
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to create an account or type 'recover' to recover an account.")
end
if(not isPlayerGhost(cid)) then
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
end
registerCreatureEvent(cid, "Mail")
registerCreatureEvent(cid, "GuildMotd")
registerCreatureEvent(cid, "Idle")
if(config.useFragHandler) then
registerCreatureEvent(cid, "SkullCheck")
end
registerCreatureEvent(cid, "ReportBug")
registerCreatureEvent(cid, "AdvanceSave")
return true
end
function sql_communication(parameters)
local result_plr = db.getResult("SELECT * FROM z_ots_comunication WHERE `type` = 'login';")
if(result_plr:getID() ~= -1) then
while(true) do
id = tonumber(result_plr:getDataInt("id"))
action = tostring(result_plr:getDataString("action"))
delete = tonumber(result_plr:getDataInt("delete_it"))
cid = getPlayerByName(tostring(result_plr:getDataString("name")))
if isPlayer(cid) == TRUE then
if action == 'give_item' then
local itemtogive_id = tonumber(result_plr:getDataInt("param1"))
local itemtogive_count = tonumber(result_plr:getDataInt("param2"))
local container_id = tonumber(result_plr:getDataInt("param3"))
local container_count = tonumber(result_plr:getDataInt("param4"))
local add_item_type = tostring(result_plr:getDataString("param5"))
local add_item_name = tostring(result_plr:getDataString("param6"))
local b_head_slot = getPlayerSlotItem(cid, 1)
local b_necklace_slot = getPlayerSlotItem(cid, 2)
local b_backpack_slot = getPlayerSlotItem(cid, 3)
local b_armor_slot = getPlayerSlotItem(cid, 4)
local b_right_hand = getPlayerSlotItem(cid, 5)
local b_left_hand = getPlayerSlotItem(cid, 6)
local b_legs_slot = getPlayerSlotItem(cid, 7)
local b_feet_slot = getPlayerSlotItem(cid, 8)
local b_ring_slot = getPlayerSlotItem(cid, 9)
local b_arrow_slot = getPlayerSlotItem(cid, 10)
if b_arrow_slot.itemid == 0 or (b_left_hand.itemid == 0 and b_right_hand.itemid == 0) then
local full_weight = 0
if add_item_type == 'container' then
container_weight = getItemWeight(container_id, 1)
items_weight = container_count * getItemWeight(itemtogive_id, itemtogive_count)
full_weight = items_weight + container_weight
else
full_weight = 1
end
local free_cap = getPlayerFreeCap(cid)
if add_item_type == 'container' then
local new_container = doCreateItemEx(container_id)
local iter = 0
while iter ~= container_count do
doAddContainerItem(new_container, itemtogive_id, itemtogive_count)
iter = iter + 1
end
doPlayerAddItemEx(cid, new_container)
itemtogive_id = container_id
else
local addeditem = doPlayerAddItem(cid, itemtogive_id, itemtogive_count)
end
local head_slot = getPlayerSlotItem(cid, 1)
local necklace_slot = getPlayerSlotItem(cid, 2)
local backpack_slot = getPlayerSlotItem(cid, 3)
local armor_slot = getPlayerSlotItem(cid, 4)
local right_hand = getPlayerSlotItem(cid, 5)
local left_hand = getPlayerSlotItem(cid, 6)
local legs_slot = getPlayerSlotItem(cid, 7)
local feet_slot = getPlayerSlotItem(cid, 8)
local ring_slot = getPlayerSlotItem(cid, 9)
local arrow_slot = getPlayerSlotItem(cid, 10)
if ring_slot.itemid == itemtogive_id or feet_slot.itemid == itemtogive_id or legs_slot.itemid == itemtogive_id or armor_slot.itemid == itemtogive_id or necklace_slot.itemid == itemtogive_id or head_slot.itemid == itemtogive_id or arrow_slot.itemid == itemtogive_id or left_hand.itemid == itemtogive_id or right_hand.itemid == itemtogive_id or backpack_slot.itemid == itemtogive_id then
if b_ring_slot.uid ~= ring_slot.uid or b_feet_slot.uid ~= feet_slot.uid or b_legs_slot.uid ~= legs_slot.uid or b_armor_slot.uid ~= armor_slot.uid or b_necklace_slot.uid ~= necklace_slot.uid or b_head_slot.uid ~= head_slot.uid or b_backpack_slot.uid ~= backpack_slot.uid or b_right_hand.uid ~= right_hand.uid or b_left_hand.uid ~= left_hand.uid or b_arrow_slot.uid ~= arrow_slot.uid then
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop. You should re-login now to become sure your new item will not disappear if any error occur.')
db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")
db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")
else
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop not added. Unknown error occured. Wait about '.. SQL_interval ..' seconds. If error will occur again contact with admin. Error item ID is: '.. id ..'')
end
else
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop not added. Unknown error occured. Wait about '.. SQL_interval ..' seconds. If error will occur again contact with admin. Error item ID is: '.. id ..'')
end
else
doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please take items from both hands or item from arrow slot and wait about '.. SQL_interval ..' seconds to get it.')
end
end
end
if not(result_plr:next()) then
break
end
end
result_plr:free()
end
local eventServ = addEvent(sql_communication, SQL_COMUNICATION_INTERVAL, parameters)
end