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OpenTibia BitMapToMap

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open whit Map Editor (no RME) and re-save whit .otbm xd
 
Thanks, (o ja pierdole ;])

Nice comment :D (nie pierdol bo rodzine powiekszysz)

@topic
Its really nice to use cause i will use it at my project!:D A one of best things in this is a scale of map.
 
I have an error : "Unable to initiate program correctly (0x0000135). Click OK to close program."

WTF?
 
This program works, but it seems to be poorly made...
Any future updates?
 
This work nice. But when i create a otx file and open it in SimOne's Mapeditor re-save it to a otbm file and when i try to import it to RMEs i get a error.

Like this D:\otfiles\map\middleearth.otbm ' Should only contain ASCII characters,

Anyone know how to fix that one ?
 
No one know how to fix my problem above ?

I realy need to solve this or my map going to be lost. :(
 
i never gotten that error, use latest simones and latest RME.
 
Nice!

rk4001.png
 
It takes the color of each pixel on the image. Then, it places a tile on a map with an itemID corresponding to that pixel.
 
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