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TFS 1.X+ boat npc

Kthxbye

New Member
Joined
Jul 11, 2012
Messages
122
Reaction score
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[Warning - NpcScript::NpcScript] Can not load script: data/npc/scripts/barrackstantchion.lua
cannot open data/npc/scripts/data/npc/scripts/barrackstantchion.lua: No such file or directory

Checked both file directory and they are there and showing everything correctly
XML:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Barrack Stanchion" script="data/npc/scripts/barrackstantchion.lua" walkinterval="2000" floorchange="0" access="5" level="1" maglevel="1">
    <health now="150" max="150"/>
    <look type="155" head="60" body="115" legs="12" feet="0" addons="2"/>
    <parameters>
        <parameter key="message_greet" value="Hello Sir |PLAYERNAME|, welcome on board." />
        <parameter key="message_farewell" value="Good bye. Come back when you want to sail." />
        <parameter key="message_idletimeout" value="Hello? Are you there? Good Bye then." />
        <parameter key="message_walkaway" value="Good bye. Recommend us if you were satisfied with our service." />
        <parameter key="message_alreadyfocused" value="Hey? I\'m here." />
    </parameters>

</npc

Lua:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}

function onCreatureAppear(cid)                          npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid)                       npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg)                  npcHandler:onCreatureSay(cid, type, msg) end
function onThink()                                      npcHandler:onThink() end

function creatureSayCallback(cid, type, msg)
    if(not npcHandler:isFocused(cid)) then
        return false
    end
    local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid

    --//////////////////////GUEST CARD//////////////////////--
    -- [City Name]
    -- TALK = switching 1, 2, 3, 4 accoring to the number of cities
    -- COST = How many will costs the travel (gold coins)
    -- LEVEL = level needed to travel with this NPC
    -- STOR = True or False,
    ---------[True] if the player needs a certain storage in DATABASE.
    ---------[False] if you wanna disable this function.
    -- STORID = In case you put 'True', paste this your StorageID, required to travel.
    -- DESTINATION = X, Y, Z Position of place where will be teleported.
    --//////////////////////GUEST CARD//////////////////////--

    local travels = {
    ["Thais"] = {talk=1, cost=350, level=0,  stor=false,  storId=1010, destination={x=100, y=100, z=7}},
    ["Venore"] = {talk=2, cost=250, level=10, stor=false,  storId=1010, destination={x=100, y=100, z=7}},
    ["Ankrahmun"] = {talk=3, cost=170, level=25, stor=false,  storId=1010, destination={x=100, y=100, z=7}},
    ["Port Hope"] = {talk=4, cost=165, level=50, stor=false,  storId=1010, destination={x=100, y=100, z=7}}
    }

    for k, v in pairs(travels) do
        if(msgcontains(msg, k)) then
            if v.stor then
                if getPlayerStorageValue(cid, v.storId) > 0 then
                    selfSay('Do you want to travel to '..k..' for '..v.cost..' gold coins?', cid)
                    talkState[talkUser] = v.talk
                    else
                        selfSay('You must got Norseman Mission\'s to travel with me. Hics! Hi ckS ! Hic.', cid)
                        talkState[talkUser] = 0
                    end
                    else
                        selfSay('Do you want to travel to '..k..' for '..v.cost..' gold coins?', cid)
                        talkState[talkUser] = v.talk
                    end          
                elseif(msgcontains(msg, 'yes') and talkState[talkUser] == v.talk) then
                                if getPlayerLevel(cid) >= v.level then
                                        if(doPlayerRemoveMoney(cid, v.cost) == TRUE) then
                                                doTeleportThing(cid, v.destination, FALSE)
                                                selfSay('Traveled to '..k..'.', cid)
                                        else
                                        selfSay('Sorry, you don\'t have enough gold coins.', cid)
                                        end
                                else
                                selfSay('Sorry, you don\'t have enough level.', cid)
                                end  
                talkState[talkUser] = 0
                elseif(msgcontains(msg, 'no') and isInArray({v.talk}, talkState[talkUser]) == TRUE) then
                        talkState[talkUser] = 0
                        selfSay('Ok then.', cid)
                end
        end  

        return true
end
 
Solution
[Warning - NpcScript::NpcScript] Can not load script: data/npc/scripts/barrackstantchion.lua
cannot open data/npc/scripts/data/npc/scripts/barrackstantchion.lua: No such file or directory

Checked both file directory and they are there and showing everything correctly
XML:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Barrack Stanchion" script="data/npc/scripts/barrackstantchion.lua" walkinterval="2000" floorchange="0" access="5" level="1" maglevel="1">
    <health now="150" max="150"/>
    <look type="155" head="60" body="115" legs="12" feet="0" addons="2"/>
    <parameters>
        <parameter key="message_greet" value="Hello Sir |PLAYERNAME|, welcome on board." />
        <parameter key="message_farewell" value="Good bye. Come...

Xikini

I whore myself out for likes
Support Team
Joined
Nov 17, 2010
Messages
5,668
Solutions
405
Reaction score
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[Warning - NpcScript::NpcScript] Can not load script: data/npc/scripts/barrackstantchion.lua
cannot open data/npc/scripts/data/npc/scripts/barrackstantchion.lua: No such file or directory

Checked both file directory and they are there and showing everything correctly
XML:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Barrack Stanchion" script="data/npc/scripts/barrackstantchion.lua" walkinterval="2000" floorchange="0" access="5" level="1" maglevel="1">
    <health now="150" max="150"/>
    <look type="155" head="60" body="115" legs="12" feet="0" addons="2"/>
    <parameters>
        <parameter key="message_greet" value="Hello Sir |PLAYERNAME|, welcome on board." />
        <parameter key="message_farewell" value="Good bye. Come back when you want to sail." />
        <parameter key="message_idletimeout" value="Hello? Are you there? Good Bye then." />
        <parameter key="message_walkaway" value="Good bye. Recommend us if you were satisfied with our service." />
        <parameter key="message_alreadyfocused" value="Hey? I\'m here." />
    </parameters>

</npc

Lua:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}

function onCreatureAppear(cid)                          npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid)                       npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg)                  npcHandler:onCreatureSay(cid, type, msg) end
function onThink()                                      npcHandler:onThink() end

function creatureSayCallback(cid, type, msg)
    if(not npcHandler:isFocused(cid)) then
        return false
    end
    local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid

    --//////////////////////GUEST CARD//////////////////////--
    -- [City Name]
    -- TALK = switching 1, 2, 3, 4 accoring to the number of cities
    -- COST = How many will costs the travel (gold coins)
    -- LEVEL = level needed to travel with this NPC
    -- STOR = True or False,
    ---------[True] if the player needs a certain storage in DATABASE.
    ---------[False] if you wanna disable this function.
    -- STORID = In case you put 'True', paste this your StorageID, required to travel.
    -- DESTINATION = X, Y, Z Position of place where will be teleported.
    --//////////////////////GUEST CARD//////////////////////--

    local travels = {
    ["Thais"] = {talk=1, cost=350, level=0,  stor=false,  storId=1010, destination={x=100, y=100, z=7}},
    ["Venore"] = {talk=2, cost=250, level=10, stor=false,  storId=1010, destination={x=100, y=100, z=7}},
    ["Ankrahmun"] = {talk=3, cost=170, level=25, stor=false,  storId=1010, destination={x=100, y=100, z=7}},
    ["Port Hope"] = {talk=4, cost=165, level=50, stor=false,  storId=1010, destination={x=100, y=100, z=7}}
    }

    for k, v in pairs(travels) do
        if(msgcontains(msg, k)) then
            if v.stor then
                if getPlayerStorageValue(cid, v.storId) > 0 then
                    selfSay('Do you want to travel to '..k..' for '..v.cost..' gold coins?', cid)
                    talkState[talkUser] = v.talk
                    else
                        selfSay('You must got Norseman Mission\'s to travel with me. Hics! Hi ckS ! Hic.', cid)
                        talkState[talkUser] = 0
                    end
                    else
                        selfSay('Do you want to travel to '..k..' for '..v.cost..' gold coins?', cid)
                        talkState[talkUser] = v.talk
                    end        
                elseif(msgcontains(msg, 'yes') and talkState[talkUser] == v.talk) then
                                if getPlayerLevel(cid) >= v.level then
                                        if(doPlayerRemoveMoney(cid, v.cost) == TRUE) then
                                                doTeleportThing(cid, v.destination, FALSE)
                                                selfSay('Traveled to '..k..'.', cid)
                                        else
                                        selfSay('Sorry, you don\'t have enough gold coins.', cid)
                                        end
                                else
                                selfSay('Sorry, you don\'t have enough level.', cid)
                                end
                talkState[talkUser] = 0
                elseif(msgcontains(msg, 'no') and isInArray({v.talk}, talkState[talkUser]) == TRUE) then
                        talkState[talkUser] = 0
                        selfSay('Ok then.', cid)
                end
        end

        return true
end
change
Lua:
script="data/npc/scripts/barrackstantchion.lua"
to
Lua:
script="barrackstantchion.lua"
 
Solution
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