Kthxbye
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- Joined
- Jul 11, 2012
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[Warning - NpcScript::NpcScript] Can not load script: data/npc/scripts/barrackstantchion.lua
cannot open data/npc/scripts/data/npc/scripts/barrackstantchion.lua: No such file or directory
Checked both file directory and they are there and showing everything correctly
cannot open data/npc/scripts/data/npc/scripts/barrackstantchion.lua: No such file or directory
Checked both file directory and they are there and showing everything correctly
XML:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Barrack Stanchion" script="data/npc/scripts/barrackstantchion.lua" walkinterval="2000" floorchange="0" access="5" level="1" maglevel="1">
<health now="150" max="150"/>
<look type="155" head="60" body="115" legs="12" feet="0" addons="2"/>
<parameters>
<parameter key="message_greet" value="Hello Sir |PLAYERNAME|, welcome on board." />
<parameter key="message_farewell" value="Good bye. Come back when you want to sail." />
<parameter key="message_idletimeout" value="Hello? Are you there? Good Bye then." />
<parameter key="message_walkaway" value="Good bye. Recommend us if you were satisfied with our service." />
<parameter key="message_alreadyfocused" value="Hey? I\'m here." />
</parameters>
</npc
Lua:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
--//////////////////////GUEST CARD//////////////////////--
-- [City Name]
-- TALK = switching 1, 2, 3, 4 accoring to the number of cities
-- COST = How many will costs the travel (gold coins)
-- LEVEL = level needed to travel with this NPC
-- STOR = True or False,
---------[True] if the player needs a certain storage in DATABASE.
---------[False] if you wanna disable this function.
-- STORID = In case you put 'True', paste this your StorageID, required to travel.
-- DESTINATION = X, Y, Z Position of place where will be teleported.
--//////////////////////GUEST CARD//////////////////////--
local travels = {
["Thais"] = {talk=1, cost=350, level=0, stor=false, storId=1010, destination={x=100, y=100, z=7}},
["Venore"] = {talk=2, cost=250, level=10, stor=false, storId=1010, destination={x=100, y=100, z=7}},
["Ankrahmun"] = {talk=3, cost=170, level=25, stor=false, storId=1010, destination={x=100, y=100, z=7}},
["Port Hope"] = {talk=4, cost=165, level=50, stor=false, storId=1010, destination={x=100, y=100, z=7}}
}
for k, v in pairs(travels) do
if(msgcontains(msg, k)) then
if v.stor then
if getPlayerStorageValue(cid, v.storId) > 0 then
selfSay('Do you want to travel to '..k..' for '..v.cost..' gold coins?', cid)
talkState[talkUser] = v.talk
else
selfSay('You must got Norseman Mission\'s to travel with me. Hics! Hi ckS ! Hic.', cid)
talkState[talkUser] = 0
end
else
selfSay('Do you want to travel to '..k..' for '..v.cost..' gold coins?', cid)
talkState[talkUser] = v.talk
end
elseif(msgcontains(msg, 'yes') and talkState[talkUser] == v.talk) then
if getPlayerLevel(cid) >= v.level then
if(doPlayerRemoveMoney(cid, v.cost) == TRUE) then
doTeleportThing(cid, v.destination, FALSE)
selfSay('Traveled to '..k..'.', cid)
else
selfSay('Sorry, you don\'t have enough gold coins.', cid)
end
else
selfSay('Sorry, you don\'t have enough level.', cid)
end
talkState[talkUser] = 0
elseif(msgcontains(msg, 'no') and isInArray({v.talk}, talkState[talkUser]) == TRUE) then
talkState[talkUser] = 0
selfSay('Ok then.', cid)
end
end
return true
end