local config = {
bossPosition = Position(0, 0, 0),
bossName = 'Zugurosh',
spawnTime = '00:00:00'
}
local spawnBoss = GlobalEvent('spawnBoss')
function spawnBoss.onTime(interval)
Game.createMonster(config.bossName, config.bossPosition, false, true)
Game.broadcastMessage(config.bossName .. ' has spawned.', MESSAGE_EVENT_ADVANCE)
return true
end
spawnBoss:time(config.spawnTime)
spawnBoss:register()
Hey Snavy, is it possible to make it weekly configurable? e.g Monday spawns, tuesday spawns and etc.LUA:local config = { bossPosition = Position(0, 0, 0), bossName = 'Zugurosh', spawnTime = '00:00:00' } local spawnBoss = GlobalEvent('spawnBoss') function spawnBoss.onTime(interval) Game.createMonster(config.bossName, config.bossPosition, false, true) Game.broadcastMessage(config.bossName .. ' has spawned.', MESSAGE_EVENT_ADVANCE) return true end spawnBoss:time(config.spawnTime) spawnBoss:register()
definitely possibleHey Snavy, is it possible to make it weekly configurable? e.g Monday spawns, tuesday spawns and etc.
print(os.date('%a'))
Reference:
I did not understand, I'm looking for something similar xD