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Programmer Bounty added to grant Object Builder 10.76 Support.

1. Open tibia dat/spr files with the object builder
2. Export an outfit as OBD (I tried with archdemon, outfit 12)
3. Close the file
4. Open a 'New' dat/spr file with a supported client version
5. Import/replace the exported outfit into the new dat/spr files
6. Sit back, relax and watch the warnings about missing sprites


Hope this clears what I mean :)

I am sorry but I still can't reproduce the bug using your steps, it worked just fine with your steps, no manual fix.

http://prntscr.com/a9edbo

→ Load complete.
→ Added sprites 2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269,270,271,272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288,289.
→ Added outfit 2.

Maybe you can show me in Skype or something?
 
I am sorry but I still can't reproduce the bug using your steps, it worked just fine with your steps, no manual fix.

http://prntscr.com/a9edbo
Maybe you can show me in Skype or something?

That's really odd, I used the file in this post:
Fixed a bug when exporting animated items, please download the compiled version again or download the sources fix 0.1 if you want to compile yourself and see the changes.

You can download the sources at:
http://www.padventures.org/jano/sources obj 1076+ fix 0.1.rar

You can download an already compiled version at:
http://www.padventures.org/jano/ObjectBuilderJano.air
 
Last edited:
uninstall the other versions then
try this one http://***************/?dl=dc03b5ab1dbf469672c72495f449e6bc
I noticed that I qouted the wrong post, I have the fix2 one. The problem is that he didn't make support for replace, just import and export.
 
I noticed that I qouted the wrong post, I have the fix2 one. The problem is that he didn't make support for replace, just import and export.
you're talking about outfits or items ? I need to import some olds custom outfits and I don't have any success with it, just items, also effects don't import/replace :/
get this error:
The minimum value may not be greater than the maximum value.
 
you're talking about outfits or items ? I need to import some olds custom outfits and I don't have any success with it, just items, also effects don't import/replace :/
get this error:
The minimum value may not be greater than the maximum value.

It is super clear in my first post and in the readme that:
export and import OBD files generated with this version is not backwards compatible, you probably should not try to import an OBD generated by another version of this software, and you will an error if you try to import a OBD file generated by this version in another, etc.

-- -- --
The problem with Mackan is that he was trying to use the "Replace" function which is not updated, import and export function works perfectly with the compatible versions.
 
It is super clear in my first post and in the readme that:


-- -- --
The problem with Mackan is that he was trying to use the "Replace" function which is not updated, import and export function works perfectly with the compatible versions.
Any way to get it to export full sprite sheets? ;D
Also, any way to get back the search function that allowed us to search for an item by name?
 
Any way to get it to export full sprite sheets? ;D
Also, any way to get back the search function that allowed us to search for an item by name?
That would be if you managed to import his changed code into a newer version of object builder. That would solve many of the "old version" bugs.
 
That would be if you managed to import his changed code into a newer version of object builder. That would solve many of the "old version" bugs.

Mackan usally your bug happens when you have a dat/spr with transparency and load it without enabling transparency. It does not load any sprites, do your load all but the ones you have added? Btw, are those u added transparent?

Btw replace works just fine for me
 
New version avaliable

- Fix 0.3
-> Fixed "replace" function.
-> Fixed "export" function for image formats.
-> IMPORT OBD function is now backwards compatible with OBD files created with OFFICIAL ObjectBuilder versions.
---> OBDv2 files NOT supported
---> OBD files created with Athenuz ObjectBuilder version NOT supported.
-> Updated and improved the animator editor:
---> You can create a full working outfit with frame groups from a image sheet with this tool!
---> It will split the image and auto calculate the frame groups for you, then you can export it to a compatible OBD file
---> and import into your files!
---> Please read thread at otland for more information about this tool and it's limits.
-> Added every missing Tibia versions to versions.xml


You can download sources at:
http://www.padventures.org/jano/sources obj 1076+ fix 0.3.rar

You can download an already compiled version at:
http://www.padventures.org/jano/ObjectBuilderJano FIX3.air

-- -- --
Additionally I have created a changelog file to keep track of changes
http://www.padventures.org/jano/CHANGELOG.txt
-- -- --

Explanation how to use "Animator editor" to create OUTFITS* from image sheets

- Load your files normally
- Open the animator editor window
- Open a compatible image sheet**
http://prntscr.com/aa9qz9

- Make yourself sure to select the right category "outfit"
- Make yourself sure to set the right options
http://prntscr.com/aa9ry8

- Now set the options about groups, in this example we know the outfits has 2 groups and 8 animations in the "idle group" ***
http://prntscr.com/aa9sv3

- Now click "Crop"
- Click the "File" menu and then click "Export"
- Select the output folder, file format (OBD) and Tibia version then click confirm
http://prntscr.com/aa9urq

- Now just import the generated OBD file into your files.
- Congratulations you have created a working outfit from a image sheet!


NOTE: DO NOT use "duplicate frame", "delete frame" buttons, the system is not prepared to handle those functions correctly, the system assumes that your image sheet is ready to be "converted"

* Items, effects, and missile are possible to generate too, but I did not improve the system for them, I just updated it so the system doesn't crash, it must be enough tho (same as older/newer versions of the official version)

** By compatible I mean it needs to be in the correct order (N/E/S/W), it does not support multiple layers (color layer), multiple patterny/patternz (addons/mounts) sprites.
-> I may or not code it in future if needed.

*** The most common outfit is a 3 animations outfits, the settings you need for that are 2 groups -> 1 idle animation count

-- -- --
You can find the image sheet used as samples in this mini tutorial at:

Sample 1
http://www.padventures.org/jano/samples/sample.png
Result 1
http://www.padventures.org/jano/samples/sample.obd
 
New version avaliable

- Fix 0.3
-> Fixed "replace" function.
-> Fixed "export" function for image formats.
-> IMPORT OBD function is now backwards compatible with OBD files created with OFFICIAL ObjectBuilder versions.
---> OBDv2 files NOT supported
---> OBD files created with Athenuz ObjectBuilder version NOT supported.
-> Updated and improved the animator editor:
---> You can create a full working outfit with frame groups from a image sheet with this tool!
---> It will split the image and auto calculate the frame groups for you, then you can export it to a compatible OBD file
---> and import into your files!
---> Please read thread at otland for more information about this tool and it's limits.
-> Added every missing Tibia versions to versions.xml


You can download sources at:
http://www.padventures.org/jano/sources obj 1076+ fix 0.3.rar

You can download an already compiled version at:
http://www.padventures.org/jano/ObjectBuilderJano FIX3.air

-- -- --
Additionally I have created a changelog file to keep track of changes
http://www.padventures.org/jano/CHANGELOG.txt
-- -- --

Explanation how to use "Animator editor" to create OUTFITS* from image sheets

- Load your files normally
- Open the animator editor window
- Open a compatible image sheet**
http://prntscr.com/aa9qz9

- Make yourself sure to select the right category "outfit"
- Make yourself sure to set the right options
http://prntscr.com/aa9ry8

- Now set the options about groups, in this example we know the outfits has 2 groups and 8 animations in the "idle group" ***
http://prntscr.com/aa9sv3

- Now click "Crop"
- Click the "File" menu and then click "Export"
- Select the output folder, file format (OBD) and Tibia version then click confirm
http://prntscr.com/aa9urq

- Now just import the generated OBD file into your files.
- Congratulations you have created a working outfit from a image sheet!


NOTE: DO NOT use "duplicate frame", "delete frame" buttons, the system is not prepared to handle those functions correctly, the system assumes that your image sheet is ready to be "converted"

* Items, effects, and missile are possible to generate too, but I did not improve the system for them, I just updated it so the system doesn't crash, it must be enough tho (same as older/newer versions of the official version)

** By compatible I mean it needs to be in the correct order (N/E/S/W), it does not support multiple layers (color layer), multiple patterny/patternz (addons/mounts) sprites.
-> I may or not code it in future if needed.

*** The most common outfit is a 3 animations outfits, the settings you need for that are 2 groups -> 1 idle animation count

-- -- --
You can find the image sheet used as samples in this mini tutorial at:

Sample 1
http://www.padventures.org/jano/samples/sample.png
Result 1
http://www.padventures.org/jano/samples/sample.obd

can you check your private messages?
 
New version avaliable

- Fix 0.3
-> Fixed "replace" function.
-> Fixed "export" function for image formats.
-> IMPORT OBD function is now backwards compatible with OBD files created with OFFICIAL ObjectBuilder versions.
---> OBDv2 files NOT supported
---> OBD files created with Athenuz ObjectBuilder version NOT supported.
-> Updated and improved the animator editor:
---> You can create a full working outfit with frame groups from a image sheet with this tool!
---> It will split the image and auto calculate the frame groups for you, then you can export it to a compatible OBD file
---> and import into your files!
---> Please read thread at otland for more information about this tool and it's limits.
-> Added every missing Tibia versions to versions.xml


You can download sources at:
http://www.padventures.org/jano/sources obj 1076+ fix 0.3.rar

You can download an already compiled version at:
http://www.padventures.org/jano/ObjectBuilderJano FIX3.air

-- -- --
Additionally I have created a changelog file to keep track of changes
http://www.padventures.org/jano/CHANGELOG.txt
-- -- --

Explanation how to use "Animator editor" to create OUTFITS* from image sheets

- Load your files normally
- Open the animator editor window
- Open a compatible image sheet**
http://prntscr.com/aa9qz9

- Make yourself sure to select the right category "outfit"
- Make yourself sure to set the right options
http://prntscr.com/aa9ry8

- Now set the options about groups, in this example we know the outfits has 2 groups and 8 animations in the "idle group" ***
http://prntscr.com/aa9sv3

- Now click "Crop"
- Click the "File" menu and then click "Export"
- Select the output folder, file format (OBD) and Tibia version then click confirm
http://prntscr.com/aa9urq

- Now just import the generated OBD file into your files.
- Congratulations you have created a working outfit from a image sheet!


NOTE: DO NOT use "duplicate frame", "delete frame" buttons, the system is not prepared to handle those functions correctly, the system assumes that your image sheet is ready to be "converted"

* Items, effects, and missile are possible to generate too, but I did not improve the system for them, I just updated it so the system doesn't crash, it must be enough tho (same as older/newer versions of the official version)

** By compatible I mean it needs to be in the correct order (N/E/S/W), it does not support multiple layers (color layer), multiple patterny/patternz (addons/mounts) sprites.
-> I may or not code it in future if needed.

*** The most common outfit is a 3 animations outfits, the settings you need for that are 2 groups -> 1 idle animation count

-- -- --
You can find the image sheet used as samples in this mini tutorial at:

Sample 1
http://www.padventures.org/jano/samples/sample.png
Result 1
http://www.padventures.org/jano/samples/sample.obd
So like, were you sent by the gods or what? xD
 
thanks!!! is working, now I get some old mounts :3
145gbvF.png
 
PLEASE READ THROUGH THE LAST 4 PAGES OF THE THREAD BEFORE YOU POST FFS
 
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