New version avaliable
- Fix 0.3
-> Fixed "replace" function.
-> Fixed "export" function for image formats.
-> IMPORT OBD function is now backwards compatible with OBD files created with OFFICIAL ObjectBuilder versions.
---> OBDv2 files NOT supported
---> OBD files created with Athenuz ObjectBuilder version NOT supported.
-> Updated and improved the animator editor:
---> You can create a full working outfit with frame groups from a image sheet with this tool!
---> It will split the image and auto calculate the frame groups for you, then you can export it to a compatible OBD file
---> and import into your files!
---> Please read thread at otland for more information about this tool and it's limits.
-> Added every missing Tibia versions to versions.xml
You can download sources at:
http://www.padventures.org/jano/sources obj 1076+ fix 0.3.rar
You can download an already compiled version at:
http://www.padventures.org/jano/ObjectBuilderJano FIX3.air
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Additionally I have created a changelog file to keep track of changes
http://www.padventures.org/jano/CHANGELOG.txt
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Explanation how to use "Animator editor" to create OUTFITS* from image sheets
- Load your files normally
- Open the animator editor window
- Open a compatible image sheet**
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- Make yourself sure to select the right category "outfit"
- Make yourself sure to set the right options
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- Now set the options about groups, in this example we know the outfits has 2 groups and 8 animations in the "idle group" ***
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- Now click "Crop"
- Click the "File" menu and then click "Export"
- Select the output folder, file format (OBD) and Tibia version then click confirm
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- Now just import the generated OBD file into your files.
- Congratulations you have created a working outfit from a image sheet!
NOTE: DO NOT use "duplicate frame", "delete frame" buttons, the system is not prepared to handle those functions correctly, the system assumes that your image sheet is ready to be "converted"
* Items, effects, and missile are possible to generate too, but I did not improve the system for them, I just updated it so the system doesn't crash, it must be enough tho (same as older/newer versions of the official version)
** By compatible I mean it needs to be in the correct order (N/E/S/W), it does not support multiple layers (color layer), multiple patterny/patternz (addons/mounts) sprites.
-> I may or not code it in future if needed.
*** The most common outfit is a 3 animations outfits, the settings you need for that are 2 groups -> 1 idle animation count
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You can find the image sheet used as samples in this mini tutorial at:
Sample 1
http://www.padventures.org/jano/samples/sample.png
Result 1
http://www.padventures.org/jano/samples/sample.obd