SiwynThona
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- Nov 19, 2014
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12-24 Towns, 3 of which are owned by individual teams (team 1,2,3).
The other 9 towns are not owned but are neutral until the enemy boss falls. At which point, the team that defeats the boss now gets the town and its defences.
The idea of the game is to defend and attack other teams towns.
The way you could set this up is to have team 1 closed after say 20 players are in that team and only say 10 in the others. until they average out.
There is no end game really. Its just a never ending war taking and defending towns strategically. some towns may give additional stats to defender's whilst others close to the strangle point of the team home town lowers stats on players.
Successfully defeating or defending towns gains lvls but not hp/mana/skills etc. All players have the same HP dependent on their character type. (knight/arch/sorc/druid). Lvls are displayed as trophies on the score board.
Its just a concept, but no one else is contributing so good luck
Sounds a lot like the server I've been working on in my spare time for the last eighteen months or so, although it was always intended to be simply a part of a larger Role-playing experience than a full server. I'd love to see somebody elses take on this. Not sure I'm overly happy with the way my original concepts have been playing out, which sucks because it was a lot of work!