roriscrave
Advanced OT User
- Joined
- Dec 7, 2011
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Hi, I'm using tfs 1.3 for 8.6 and found a bug.
Monsters can walk up to 25 sqm (deSpawnRadius) before being teleported back to their spawn.
If a player lures the behemoth for about 20 sqm (number 1 to 2) what happens is that another behemoth is born in the respawn position (number 1).
And if the player finishes lurking for another 25 sqm, the behemoth will be teleported to the respaw position (numer 1), and now here are 2 behemoth in stacks on the start spawn, how can i solve it?
I see up to 3 behemoth stack is possible
obs: happens with all monsters, I used behemoth just for example
Here a link of a spawn.cpp in github
spawn.cpp
Monsters can walk up to 25 sqm (deSpawnRadius) before being teleported back to their spawn.
If a player lures the behemoth for about 20 sqm (number 1 to 2) what happens is that another behemoth is born in the respawn position (number 1).
And if the player finishes lurking for another 25 sqm, the behemoth will be teleported to the respaw position (numer 1), and now here are 2 behemoth in stacks on the start spawn, how can i solve it?
I see up to 3 behemoth stack is possible
obs: happens with all monsters, I used behemoth just for example
Here a link of a spawn.cpp in github
spawn.cpp
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