void ProtocolGame::AddPlayerSkills(NetworkMessage& msg)
{
msg.addByte(0xA1);
for (uint8_t i = SKILL_FIRST; i <= SKILL_LAST; ++i) {
msg.add<uint16_t>(std::min<int32_t>(player->getSkillLevel(i), std::numeric_limits<uint16_t>::max()));
msg.add<uint16_t>(player->getBaseSkill(i));
msg.addByte(player->getSkillPercent(i));
}
for (int i = 0; i < 24; i++) { // 1094
msg.addByte(0x00);
}
}