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Compiling [C++] Monster losing target when i close door or teleport

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Quack!
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Hello.
Anyone got/can help me with simple c++ code's what contains three things (idk maybe they are from 7.6 but i need it to TFS 0.3.6pl1):
1) If monster is targeting on me and i go to building and close door, the monster losing target from me and targeting next nearly placed person.
2) If monster is targeting on me and i teleport (doTeleportThing) somewhere the monster losing target from me and targeting next nearly placed person.
3) If monster is targeting me and i go on sqm what stones are around me and friend stand ahead me the monster changes target to friend.

Please help me with that. :rolleyes:
 
yea its pretty obvius that it will lose target if he cant reach the target. otherwise how hard will it be to team hunt if one person traps him self somewhere the monster cant atk you.

well i dont know how to edit this but must be in monsters.ccp or smth.

and try in /´monsters the xml
Code:
<targetchange interval="5000" chance="8"/>
to
Code:
<targetchange interval="0" chance="0"/>

might work ^^
 
yea its pretty obvius that it will lose target if he cant reach the target. otherwise how hard will it be to team hunt if one person traps him self somewhere the monster cant atk you.
I need that only for my custom server.

I got that and it not helps me...

It must be in C++ please read first post..
 
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