Hello.
Anyone got/can help me with simple c++ code's what contains three things (idk maybe they are from 7.6 but i need it to TFS 0.3.6pl1):
1) If monster is targeting on me and i go to building and close door, the monster losing target from me and targeting next nearly placed person.
2) If monster is targeting on me and i teleport (doTeleportThing) somewhere the monster losing target from me and targeting next nearly placed person.
3) If monster is targeting me and i go on sqm what stones are around me and friend stand ahead me the monster changes target to friend.
Please help me with that.
Anyone got/can help me with simple c++ code's what contains three things (idk maybe they are from 7.6 but i need it to TFS 0.3.6pl1):
1) If monster is targeting on me and i go to building and close door, the monster losing target from me and targeting next nearly placed person.
2) If monster is targeting on me and i teleport (doTeleportThing) somewhere the monster losing target from me and targeting next nearly placed person.
3) If monster is targeting me and i go on sqm what stones are around me and friend stand ahead me the monster changes target to friend.
Please help me with that.