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[CANADA] [7.4] Serpent - Darkrest 7th March 19 CET | Rarity, Crafting, Enchanting, Upgrading, House Auctions, Original Mechanics, and more!

Server Website/AAC
https://darkrest.online/
Server Address
darkrest.online
Server Port
7171
Client Protocol
7.4

JeiDi

Intermediate OT User
Joined
Nov 19, 2023
Messages
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Greetings, Otland community!

I’m thrilled to announce the return of the Darkrest.Online. We’re reimagining Darkrest to capture the true spirit of Tibia 7.4, blending the raw adventure and gameplay of the past with thoughtful, modern enhancements. This thread will serve as our advertising hub, where I’ll share our vision, answer your burning questions, and update you on our progress (with detailed posts no more than once a week). For even faster updates and direct connection, join us on our Discord channel.

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Start date:
7 March 2025, 19:00 CET
All Rates: x1
(Rookgaard exp x2)



ACT ONE – THE NOSTALGIA

Relive the Golden Era of Tibia 7.4

For many, Tibia 7.4 was a time of pure, unfiltered adventure. Remember a world with:
  • A Simplistic Sandbox: Minimal systems meant you learned by exploring—no official wikis, no detailed tutorials, and absolutely no handholding.
  • Risk & Reward: Hidden caves, mysterious quests, and the thrill of chance encounters with legendary foes drove every decision.
  • Personal Progression: Your journey was uniquely yours—reflected in your equipment, your quests, and even your PvP videos.

We’re reviving these pillars with a foundation built on meticulously reverse-engineered formulas and mechanics that honor the original experience—while adding the stability and subtle enhancements you expect today.

What Remains Vanilla:
  • Original spell formulas and combat calculations
  • Base damage, vocation regenerations, and promotions
  • Authentic NPC interactions, classic monster respawn times, and retro outfits
  • Premium account mechanics, rune aim, and more

What’s Getting a Fresh Twist:
  • Lower house prices with auctions
  • Connected depots and inboxes for usability
  • Expanded map including Port Hope, Ankrahmun, Darashia, custom Svarground, and islands like Iskastad
  • Adjusted quests and balanced loot tables

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ACT TWO – THE TIME TRAVEL

Evolving Systems for a Timeless Experience

In our journey from Historia to Lumara—and now Serpent—we’ve learned what works and what must be rethought. Here’s a snapshot of the evolution:
  • Removed Systems: Dungeons, Servants, Traits, and Crafting recipes (goodbye, less-immersive experiments).
  • Reworked Gathering Professions: Mining, lumberjacking, skinning, and even a brand-new fishing system now feature realistic progression—slower at first but rewarding as you master your craft.
  • Revamped Crafting:
    • Fewer, well-balanced craftable items: helmets, armors, legs, boots, shields, rings, and amulets.
    • A complete overhaul of weapon crafting ensures balance across swords, axes, clubs, and even newly accessible spears for Paladins.
Every change is designed with the low-rate, long-term player in mind.

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ACT THREE – THE PERFECT ITEMS

Rarity, Enchanting, and Monster Mechanics Redefined

Every piece of equipment on Darkrest has a potential story—enhance it to legendary status through our refined systems:
  • Item Rarity System:
    • Items range from common to legendary, with up to four bonus slots.
    • Bonuses are no longer static multipliers; they’re dynamically rolled, offering countless unique possibilities.
  • Enchanting Overhaul:
    • High stakes come with great rewards. Use our “Remove Break Risk” option for a premium cost that guarantees the safety of your prized items.
  • Rare Monsters Rebalanced:
    • Monsters that lose their target for 15 minutes shed their rarity—ensuring dynamic respawns and balanced loot.
    • Rare monsters drop not only enchanted items but bonus rerollers to give your gear that extra edge.
These systems have been honed with your feedback to offer both risk and reward in every encounter.

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ACT FOUR – VOCATIONS: THE CHOICE IS YOURS

Rediscover Tibia’s Classic Vocations—With a Twist

At character creation on Darkrest, you begin with no vocation. At level 8, your destiny unfolds when you speak with The Oracle (or The Gatekeeper) and choose from:
  • Guardian (Knight): A stalwart fighter whose gameplay remains true to the classic—with enhanced gear for better monster hunting.
  • Marksman (Paladin): Embrace the nostalgic feel with an expanded arsenal, custom arrows, and even the ability to craft your own spears.
  • Mage (Sorcerer) & Druid: Introducing “Artefacts Mastery”—a new skill that streamlines your spellcasting experience with exclusive magic staves and artifacts.
  • Bard: A fresh, supportive vocation that lets you buff allies, heal, and even use instruments as weapons. For those who crave a unique role in battle.
Each vocation has been balanced over two years of community feedback, ensuring that your choice feels both authentic and exciting.

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YOUR QUESTIONS, ANSWERED
  • Buyable Spells? Yes! You need to purchase a spell before using it, exactly as it used to be on vanilla.
  • Monster Rarity Mechanics: If a monster has an active target, it retains its rarity. Lose that target for 15 minutes, and it resets.
  • Cheating Punishments: Zero tolerance. Punishments range from permanent account bans to full connected accounts removals.
  • Rollbacks & Backups: Daily backups are in place to ensure a smooth experience—even when adjustments are needed.

JOIN US ON THIS EPIC JOURNEY!

Darkrest is built for long-term success and community passion. Whether you’re a returning veteran or new to the magic of Tibia 7.4, there’s a place for you here. I look forward to seeing you on Serpent, as we bring the old-school adventure back to life—refined, balanced, and ready for the challenges ahead.

Let the adventure begin!
Stay connected, share your thoughts, and let’s make Darkrest the best experience ever.

For more detailed updates and to join our vibrant community, hop onto our Discord channel now.

See you in-game, champions of Otland!
 
I'll try it one more time i guess, Could use an unban in the discord though! Any change to knight vocation at all?
 
I am blocked dont know why
and i cant enter on Web !

can you help me please ?
Cloudflare Ray ID: 91a8a3757fbd3530
 

Attachments

  • Знімок екрана 2025-03-03 130536.webp
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I am blocked dont know why
and i cant enter on Web !

can you help me please ?

Cloudflare Ray ID: 91a8a3757fbd3530

I see you being blocked in the panel. Do you use any VPS, or is the IP you are trying to connect to your main IP? The country you are trying to access the website from is currently blocked as a whole. Anyway, I've whitelisted the IP that has been blocked. In any other cases of being blocked, please use the Discord ticketing system, as you will get a faster response there.

Thanks for your report, and see you on Darkrest!

--

I'll try it one more time i guess, Could use an unban in the discord though! Any change to knight vocation at all?

1741007044111.webp The base of Knight is pretty much vanilla 7.4. However, the whole equipment is changed (not the base stats but bonuses and upgrades), as you can not only have rare items but can also upgrade them. You can read more about the upgrading system on the wiki, here.
 
I see you being blocked in the panel. Do you use any VPS, or is the IP you are trying to connect to your main IP? The country you are trying to access the website from is currently blocked as a whole. Anyway, I've whitelisted the IP that has been blocked. In any other cases of being blocked, please use the Discord ticketing system, as you will get a faster response there.

Thanks for your report, and see you on Darkrest!

--



View attachment 90680 The base of Knight is pretty much vanilla 7.4. However, the whole equipment is changed (not the base stats but bonuses and upgrades), as you can not only have rare items but can also upgrade them. You can read more about the upgrading system on the wiki, here.
This is a buff for all classes, so Knight is pretty useless here i'd say if its exactly 7.4 without any solo capacity.
 
This is a buff for all classes, so Knight is pretty useless here i'd say if its exactly 7.4 without any solo capacity.

You are right that all classes will benefit from it. However, Knight will benefit from that as much as possible since you can upgrade your weapon (mages and druids don't use melee weapons as much) and shield (while Paladins, for example, aren't really using the shield). You can definitely get the full potential of the system as the team's front laner.
 
Yes i agree with that but without any added power to melee swings or skill formula they will just be stuck hunting Cyclops till even after lvl 100 like all other 7.4s. Nothing new to experience here as a knight. Knights will fall behind significantly and this will once again be a Paladin dominated OT
 
Hope the new server can mantain over time and give a good view of all previous server, hope to not find bugs or things that can be exploited.

Also i like the idea of the difficult to leveling up the custom skills, that would bring 100% more value of items crafted and supplies on selling/buying.
 
how exp rate skill m lvl why 0 info on website
next question. Multi client legal?
 
Is there really anything interesting on the OT worth to explore or you just vanilla 7.4 things with attributes that will boost your exp/h by +10% and attributes that will make you waste 10% less supplies?

I have tried the last edition, but it was missing something deep worth your time efforts, if most of things are gone this edition, it's gonna be really boring shit.
 
Hello Darkrest community, I'm looking forward to this new opening, following Darkrest from scratch, and besides, it's a fantastic server, lots of good mechanics, has a cool story, and I'm looking forward to it! Let's go!

I will leave feedback, lumberjack was very easy the last few times, it should be something more difficult, as archers benefit most at the beginning of the game, as it is easy to make arrows.
 
Is there really anything interesting on the OT worth to explore or you just vanilla 7.4 things with attributes that will boost your exp/h by +10% and attributes that will make you waste 10% less supplies?

I have tried the last edition, but it was missing something deep worth your time efforts, if most of things are gone this edition, it's gonna be really boring shit.

It depends on what you are looking for and what you find interesting in Tibia servers.

If you like equipment crafting, then we have something for you.
If you like equipment upgrades (the new feature), then we have something for you.
If you like unique drops from monsters, then we have something for you.
If you like gathering resources, then we have something for you.
If you like bonuses rolling and its RNG aspect (either to upgrade your character or to boost its value for trade), then we have something for you.
If you like longtime servers, then we have something for you.
If you like killing bosses and hunting open-world bosses, then we have something for you.
If you like custom quests and mysteries, then we have something for you.
If you like skillful PVP, then we have something for you.
If you like custom vocations, then we have something for you.
If you like the RPG aspect of Tibia, then we have something for you.

It's not a dopamine boost, 8347 effects on the screen, tiktok fire, legendary drop daily, type of server.
But it's definitely straight gas, hits different, mad heat, high-key goated, no cap, fr.


Hello Darkrest community, I'm looking forward to this new opening, following Darkrest from scratch, and besides, it's a fantastic server, lots of good mechanics, has a cool story, and I'm looking forward to it! Let's go!

I will leave feedback, lumberjack was very easy the last few times, it should be something more difficult, as archers benefit most at the beginning of the game, as it is easy to make arrows.

It's a bit harder now.
 
It depends on what you are looking for and what you find interesting in Tibia servers.

If you like equipment crafting, then we have something for you.
If you like equipment upgrades (the new feature), then we have something for you.
If you like unique drops from monsters, then we have something for you.
If you like gathering resources, then we have something for you.
If you like bonuses rolling and its RNG aspect (either to upgrade your character or to boost its value for trade), then we have something for you.
If you like longtime servers, then we have something for you.
If you like killing bosses and hunting open-world bosses, then we have something for you.
If you like custom quests and mysteries, then we have something for you.
If you like skillful PVP, then we have something for you.
If you like custom vocations, then we have something for you.
If you like the RPG aspect of Tibia, then we have something for you.

It's not a dopamine boost, 8347 effects on the screen, tiktok fire, legendary drop daily, type of server.
But it's definitely straight gas, hits different, mad heat, high-key goated, no cap, fr.




It's a bit harder now.

Question is simple, if I spend weeks upgrading my character is there anything that awaits me there? Some custom rewards, places, monsters, bosses, example quest that wouldn't be possible without doing all this effort or I will end up having +10% xp/h boost or access to hunt demons with friends wasting 10% less supplies?
But I think I got the answer.
 
Question is simple, if I spend weeks upgrading my character is there anything that awaits me there? Some custom rewards, places, monsters, bosses, example quest that wouldn't be possible without doing all this effort or I will end up having +10% xp/h boost or access to hunt demons with friends wasting 10% less supplies?
But I think I got the answer.

Both POI and Everfrost demand that you're well-prepared, and the same applies to custom open-world raid bosses or daily challenges like Phantom Of The Opera or Ulgar on lower levels. Upgrading your character and equipment isn't just for show—it directly impacts how effectively you can exploit experience spots. A well-upgraded setup can turn a good exp spot into a great one, while a poorly prepared one might leave you struggling.

Sure, you might be able to take down a demon without any gear, but that challenge isn’t something you'd want to face every time you play. The game is designed to reward your effort and investment: better equipment improves your survivability and damage output and opens up new areas and challenges that would be inaccessible otherwise.

In the end, it really depends on what you’re looking for. If you’re after a PvE experience, there are monsters and bosses waiting for you. And if quests are your thing, there are custom challenges that will only be fully appreciated when you’ve put in the work.
 
Definitely Interested in the server, I played a little bit of previous versions but unfortunately not at the start, and I unfortunately have limited time to play, so for me personally it’s hard to keep up with others, which it is what it is. I see a lot of 7.4ish servers that die or stay low population, and idc if a server has 15 people on if it truly catches my eye… but the problem with all the servers that come out is they lack soloable content, some of the quests (Annihlator as an example) requires a team, and sometimes impossible to find someone that wants to do so, so my main question is; Is there a lot of custom solo content (custom quests for example) or is everything going to require a team?
 
Definitely Interested in the server, I played a little bit of previous versions but unfortunately not at the start, and I unfortunately have limited time to play, so for me personally it’s hard to keep up with others, which it is what it is. I see a lot of 7.4ish servers that die or stay low population, and idc if a server has 15 people on if it truly catches my eye… but the problem with all the servers that come out is they lack soloable content, some of the quests (Annihlator as an example) requires a team, and sometimes impossible to find someone that wants to do so, so my main question is; Is there a lot of custom solo content (custom quests for example) or is everything going to require a team?

Most high-level content is designed for more than one person, but custom content is available for solo players. (New quests, hunt places, and a lot of potential in upgrading, enchanting, and crafting - as well as cooking)
 
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