Hint 2: New Vocations
Also - if anyone has any cool ideas / suggestions, now is a good time to suggest them
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Name: Shinobi - Vocation merged other vocations.
Distance Vocation.
Anyway decide adapted the idea if you wanted match vocation that use Daggers
I will not say the amount of HP / MP / DAMAGE, none of that, I have no idea how to do it ...
-> Passive
When in Full Attack mode and using Assassin Star, your attack increases by 20%
-> Spells:
Name: Xablau
Lvl 50:
Shinobi creates and safe for 3 - sec an energy and launches into your target causing a shock on target
The principle would be a calling distance.
Lvl 100
Soul: 10
Name: Create Assassin Star
-> Create Assassin Star (This idea is similar to the Zenbow)
Assassin Star, increases the range of the weapon and the speed of attack
Crossbows and Bows.
In case of breakdown Daggers with a star does not work the same way as Bows and Crossbows. So how it works? Shinobi would play one Assassin Star the second you start attacking, every 5 seconds causing moderate damage. (When placed under the shield "Slot Arros and Bolts" and only attack that works).
Note: Remember that he only plays the assassin star every 5 seconds.
Lvl 300
Name: ??
-> Shinobi creates a web on the floor holding who set foot on it and releases "Death Mark" on target, Death Mark, decreases enemy damage
Time that the web holds the target:
5 sec? which suggestion you?
Death Mark Length: same as tracer arrow
Lvl 500
Soul: 10
Name: Ninja Art
Like effect Shadow Bolt however, is used stars.
Lvl 800
Name: ??
Soul: 100 Full of soul magic and magic 30 half (only defense).
-> By spending 100 of this buff soul leaves the Shinobi invulnerable for 20 seconds.
-> Having spent 30 soul - Buff that increases defense
Lvl 1000
Soul: 15
Name: ??
-> Creates a potion that can be used as target the enemy causing poison damage
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*Rogue*-Dagger Vocation (dps) hp 50/0 mana
Passive - Duel-Wielding Berserk
~ Each physical attack within 3 seconds of each other increases attack speed by 10% until 100%
Allows the use of Daggers
Can not stack with other attack speed increasing spells
Lv. 50 Spell - (10 soul) Slash
~ Basic attack spell that hits once per dagger.
Lv. 100 Spell - (25 soul) Dagger Storm
~ Control your daggers to spin around you. (Basically whirlwind but with throwing knives but only does x rotations and don't move the player)
Lv. 200 Spell - (50 soul) Magical Vamp
~ Gain 10% hp of the total hit with your daggers (per hit), at the cost of -20% defense and - 50 soul. (1 time activation like titan rage.. Ex: once activated you had 100 soul, now you have 50 total and can't go higher, I am thinking about how XDC had that 1 perk in vamp. I would like to see it come back in a form of a vocation.)
Lv. 500 Spell - (50 soul) (cd: 30 secs) Cut Throat
~ Teleport behind enemy cutting their throat dealing massive damage. (Damage is applied right after tele.)
Uber - (100 soul) (cd: 60 sec) Dark Magic
~ Inbune your daggers with dark magic dealing follow up death dmg with each dagger hit and grants full passive after 1 hit. (Lasts 15~30 seconds) (counts as a dagger hit activating Vamp if active)
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Vocation:Alchemist
Role: support
Hp/Mp Gain: 35/35
Weapon: Wand/Shield
Skill: Magic Level/Shielding
Description: A Scientists that tinkers for the better.
Passive: Team soul regen
Lv.50 Acid Flask: Small AoE Enemy Damage - Toss an amateur vial of toxins at your foes.
Lv.100 Go-Juice: AoE friendly all stat boost by ## for ## seconds - Boost ally stats with a tangy beverage.
Lv.200 Toxic Vial: Sinlge Target Damage - Throw a small vial with brute force at an opponent.
Lv.300 Panacea Bomb: AoE Friendly Heal - Throw a handful of healing Mixtures at the ground healing anyone around you.
Lv.500 ThermoBond: Large AoE enemy damage / Large AoE friendly heal - Drop a large bomb in the middle of the field and let the ThermoBond heal allies and deteriorate foes.
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Vocation: Pirate/Mercenarie/Shooter
Role: distance
Hp/Mp Gain: 60/0
Weapon: Pistol/shield
Skill: distance/Shielding
Description: idk, something about guns...
Passive: can use pistols ofc
Lv.50 single bullet: a bullet that deals some dmg
Lv.100 triple shot: shots a 4/5 sqm range bullet like shadow's dark barrage but with bullets
Lv.200 granade: a granade doing aoe (what about 3 diferent for atk stances like atk = explosive, mid = bleeding, def = smoke bomb)
Lv.300 slow breathing: give 20% skills for 30 sec maybe 20
Lv.500 last shot: single AWP .45c hit (a lot of damage for single target)
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Vocation: Bard
Role: Support
Hp/Mp Gain: 60/40
Weapon: Wand/shield
Skill: Magic Level/Shielding
Description: Their aura is truly uplifting.
Passive: Regenerate speed increased by 10% by each 15% health missing.
Lv.50 Powerful Note: Bard's blow the eardrums of the enemies in a beam (exevo frigo hur~)
Lv.100 Played Perfectly: Bards play a perfect note, effecting all enemies it reaches and marking them. All enemies marked will deal 20% less damage and take 20% more damage.
Lv.200 Insulting Blow: The bard enters a fit of rage for 30 seconds, all attacks have increased range, splash and damage.
Lv.300 Cheerful Playing: Increase all party members damage by 30% for 60 seconds.
Lv.500 Finally Tuned (Passive): Bard increases the EXP rate for all in the party by 20%.
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Vocation: Hydromancer
Role: DPS
HP/Mana: 10/60
Weapon: Wand
Skill: Magic
Description: Waterman
Passive - Drown
Has a chance on hit to make the target drown.
Level 50 - Hydrolance
Shoots a bolt of water at the selected target.
Level 100 - Waterwave
A wave of water appears in front of you, damaging all enemies in its range.
Level 200 - Water Armor
Surround yourself in water, increasing your damage while decreasing your healing.
Level 300 - Call Leviathan
Summons the mythological leviathan to guide you. He deals damage and explodes upon death.
Level 500 - Tsunami
A tsunami bursts out of your body damaging every nearby enemy.
Level 1000 - Pool of water
You submerge into a pool of water for a short amount of time. During this time you cannot move or cast any other spells.
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Battle mage:
hp 15
mana 75
~passive~
:Spirit of the Damned
If you drop below 25% mana, you gain double soul regen for 15 seconds.
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~skill set~
:Get Away: lvl 50
Causes an explosion around the cast (in the form of exori) and pushs enemies back and stunning them for 1 second.
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:Armor Up: lvl 100
Boosts armor by 1% of mana missing
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:Frost Nova: lvl 200
Deals damage in a medium range. enemies hit move slower for 3 seconds.
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:Ice Touch: lvl 300
Puts a DoT on the target that does medium damage for 10 seconds (cannot be stacked)
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:Blizzard Barrage: lvl 400
does big AoE that does decent damage but cannot move while being casted.
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• Vocation Name: Warlock
• Vocation Description: Magic User and a Summoner.
• Tags: Magic
• Health Gain: 20
• Mana Gain: 50
• Passive
emonology - Whenever the warlock first attacks something a demon spawns and does a strong attack then dissapears. (idk what else to do here)
• Spells:
Incinerate (Level 50)-Soul Cost 15
Does a fire spell on the enemy causing them to do damage over time. (Kinda like cobra shot for hunter)
Drain Soul (Level 100)-Soul Cost 10
The Warlock drains some soul from the enemy he is attacking and it is added to his soul.
Wild Imps (Level 200)-Soul Cost 20
Summon some imps to aid you in battle they shoot fire balls at the target. (look like demonic imps and you summon 5 or some certain number)
Metamorphosis (Level 300)-Soul Cost 50
Transform into a demon for a short time doing more damage and an area attack with weapon. (kinda like flameblast totem from shaman)
Haunt (Level 500)-Soul Cost 20
Summon ghosts to haunt a target they attack and do ghostly damage overtime. (same as imps same amount)
Immolate (Level 700)-Soul Cost 15
Increase damage and magic level by 50% for 10 seconds.
Uber
*Molten Core* (Level 10000)
-Soul Cost 75
-Type: attack/magic
Summon fire from the ground that burns enemies.
Cooldown: 40s