Some people play for pvp, some people play for pve, and other just play because it's something to do. I will PG into eternity...because I can...really not that hard to set up a bot to play for you..then when u feel like playing a bit turn it off....
Stop trying to keep up, Stevie and I outgear most of the people on the server, we are also tanky vocs..how do you expect to compete with that? OTs are competitive, you have your guild wars, random pks and power gamers....then the casuals who complain because they don't bot or are bothered that others can bot 24/7 with relative ease...it wasn't easy at first, but it becomes easier as you get gear and levels....
And before you ask, nope I haven't donated, I bought some big reward tokens and bought 10 wooden keys from the shop when they just went on sale, and I still dont remember to use them lol.... So it is possible to get everything you want...without dropping a shit ton of rl cash.
If you are lazy just reach the Bold Underlined Parts.
PvP and PvE will start to even out after more people are above 10k after rebirth.
A good way to think of it, is on Tibia, you aren't considered able to PvP until you are at least around level 100+ as a mage.
Well on Deathzot you aren't really experiencing the server until you are level 10,000+ after rebirth.
Of course that is my opinion, but here are my reasonings.
When you start the server, you quickly go from T1->T2->T3->T4->t5->t6->t7 etc. But once you get around T8-T9, you aren't going to be getting new items every day.
This means most players will have relatively equal gear after you achieve Tier 8, which will even out PvP and Hunting Opportunities. Because the amount of items between T8 and T10 is so huge, and the difference in power isn't "too" much.
Now lets look at Max Health/Mana and Health/Mana Regen.
You quickly achieve T7 gear on Deathzot. And that will get you around 200,000+ health regen per every 2 seconds.
Even as a Barbarian, you will be healing 20% of your health at level 10,000 (1 million hp at level 10k, and every 2 seconds healing 200-300k. Meaning for a monster to kill you, they have to kill you QUICKLY.
But think once you reach level 30,000 after rebirth. You might have higher healing, maybe 300,000 or 400,000 due to gear. But you will have over 3 MILLION health even as the lowest-health rebirth Ninja-Archer or Ninja-Hunter or Ninja-Tactician.
So if you have 3 million health as a Ninja-Archer (Lowest Health Possible), and only heal 300k-400k every 2 seconds, that means to get full hp from 0 health to full health it will take 20 seconds, meaning fights will last longer and be more interesting. The tank might have 5 million health, but if the monster is hitting 600,000 damage per second, he will die, no matter what, within 20-40 seconds (doesn't matter what EQ they have, it will make them last longer, but no one will be invincible)
What does this mean? It means party hunting will be a bigger thing after level 10,000 Rebirthed, and hunting monsters with strategies and tactics to increase survivability will take over instead of everyone botting 24/7.