When you do an update you should post it here and on the website so players see it and will test it.
Some bugs I encountered:
- the ladder to the second floor of the thieves hideout/guildhall is misplaced. When you go up you are trapped in a 1 sqr area.
- my shaman (Plebb) no longer gains magic level. He's magic level 55 while there are people with a higher magic level.
- the new 'secret' underground area for which you need a scythe can't be reached. At one tile there are two wheat fields on top of each other. You can clear one, but not the one under it.
- No idea either it's done on purpose or not, but beds can't be used anymore. Not even if you are the owner of the house and nobody else is in the bed. There are shiny blue flames beside every bed now.
- The draconian quest line is still bugged for my paladin (Nuxohiz). That he can't do it is no big deal, but you may want to be able to fix it or discover what it caused. If it happens to players after the server is released, then it is a big deal since players can't do the main quest line then.
Vocation concerns:
- The difference in hp gain per level is huge. I understand that some vocations must be more squishy, but at level 40 the paladin has already more than twice the hp of a shaman while both start with 1k hp. Gaining 10 times more health per level is a bit extreme and at higher levels you will get that when the paladin is blocking and a monster hits a mage once, it be by retargeting or an AoE spell the mage is instant dead (at level 200 the paladin will have like 11k hp and the mage only 2k hp).
- Do health potions fix a fixed amount of health or is it percentage based? When it's a fixed amount a mage may need 1 potion to heal up while a tank needs like 10 or with other words: when he's blocking he has to hold down the potion hotkey, unless there will be different potions for the vocations with a lot of health of course.
For the players:
It feels like the cooldown of heal has been increased, be careful. I could be wrong though.