Hello, i have problem. I'm using tfs 0.3.6 and gesior acc. Website is working great but war system in game.. ehh... I can invite guild to war, can cancel it.. but i can't accept Wooot!
I have got error in console.
[Error - TalkAction Interface]
data/talkactions/scripts/war.luanSay
Description:
data/talkactions/scripts/war.lua:73: attempt to call global 'doGuildAddEnemy' (a nil value)
stack traceback:
data/talkactions/scripts/war.lua:73: in function <data/talkactions/scripts/war.lua:1>
i'm using war.lua :
I have got error in console.
[Error - TalkAction Interface]
data/talkactions/scripts/war.luanSay
Description:
data/talkactions/scripts/war.lua:73: attempt to call global 'doGuildAddEnemy' (a nil value)
stack traceback:
data/talkactions/scripts/war.lua:73: in function <data/talkactions/scripts/war.lua:1>
i'm using war.lua :
- function onSay(cid, words, param, channel)
- local guild = getPlayerGuildId(cid)
- if exhaustion.check(cid, 2000) == false then
- exhaustion.set(cid, 2000, 3)
- if getPlayerLevel(cid) >= 40 then
- if(not guild or getPlayerGuildLevel(cid) < GUILDLEVEL_LEADER) then
- doPlayerSendChannelMessage(cid, "", "You cannot execute this talkaction.", TALKTYPE_CHANNEL_W, 0)
- return true
- end
- local t = string.explode(param, ",")
- if(not t[2]) then
- doPlayerSendChannelMessage(cid, "", "Not enough param(s).", TALKTYPE_CHANNEL_W, 0)
- return true
- end
- local enemy = getGuildId(t[2])
- if(not enemy) then
- doPlayerSendChannelMessage(cid, "", "Guild \"" .. t[2] .. "\" does not exists.", TALKTYPE_CHANNEL_W, 0)
- return true
- end
- if(enemy == guild) then
- doPlayerSendChannelMessage(cid, "", "You cannot perform war action on your own guild.", TALKTYPE_CHANNEL_W, 0)
- return true
- end
- local enemyName, tmp = "", db.getResult("SELECT `name` FROM `guilds` WHERE `id` = " .. enemy)
- if(tmp:getID() ~= -1) then
- enemyName = tmp:getDataString("name")
- tmp:free()
- end
- if(isInArray({"accept", "reject", "cancel"}, t[1])) then
- local query = "`guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild
- if(t[1] == "cancel") then
- query = "`guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy
- end
- tmp = db.getResult("SELECT `id`, `begin`, `end`, `payment` FROM `guild_wars` WHERE " .. query .. " AND `status` = 0")
- if(tmp:getID() == -1) then
- doPlayerSendChannelMessage(cid, "", "Currently there's no pending invitation for a war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
- return true
- end
- if(t[1] == "accept") then
- local _tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)
- local state = _tmp:getID() < 0 or _tmp:getDataInt("balance") < tmp:getDataInt("payment")
- _tmp:free()
- if(state) then
- doPlayerSendChannelMessage(cid, "", "Your guild balance is too low to accept this invitation.", TALKTYPE_CHANNEL_W, 0)
- return true
- end
- db.executeQuery("UPDATE `guilds` SET `balance` = `balance` - " .. tmp:getDataInt("payment") .. " WHERE `id` = " .. guild)
- end
- query = "UPDATE `guild_wars` SET "
- local msg = "accepted " .. enemyName .. " invitation to war."
- if(t[1] == "reject") then
- query = query .. "`end` = " .. os.time() .. ", `status` = 2"
- msg = "rejected " .. enemyName .. " invitation to war."
- elseif(t[1] == "cancel") then
- query = query .. "`end` = " .. os.time() .. ", `status` = 3"
- msg = "canceled invitation to a war with " .. enemyName .. "."
- else
- query = query .. "`begin` = " .. os.time() .. ", `end` = " .. (tmp:getDataInt("end") > 0 and (os.time() + ((tmp:getDataInt("begin") - tmp:getDataInt("end")) / 86400)) or 0) .. ", `status` = 1"
- end
- query = query .. " WHERE `id` = " .. tmp:getDataInt("id")
- if(t[1] == "accept") then
- doGuildAddEnemy(guild, enemy, tmp:getDataInt("id"), WAR_GUILD)
- doGuildAddEnemy(enemy, guild, tmp:getDataInt("id"), WAR_ENEMY)
- end
- tmp:free()
- db.executeQuery(query)
- doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. msg, MESSAGE_EVENT_ADVANCE)
- return true
- end
- if(t[1] == "invite") then
- local str = ""
- tmp = db.getResult("SELECT `guild_id`, `status` FROM `guild_wars` WHERE `guild_id` IN (" .. guild .. "," .. enemy .. ") AND `enemy_id` IN (" .. enemy .. "," .. guild .. ") AND `status` IN (0, 1)")
- if(tmp:getID() ~= -1) then
- if(tmp:getDataInt("status") == 0) then
- if(tmp:getDataInt("guild_id") == guild) then
- str = "You have already invited " .. enemyName .. " to war."
- else
- str = enemyName .. " have already invited you to war."
- end
- else
- str = "You are already on a war with " .. enemyName .. "."
- end
- tmp:free()
- end
- if(str ~= "") then
- doPlayerSendChannelMessage(cid, "", str, TALKTYPE_CHANNEL_W, 0)
- return true
- end
- local frags = tonumber(t[3])
- if(frags ~= nil) then
- frags = math.max(10, math.min(1000, frags))
- else
- frags = 100
- end
- local payment = tonumber(t[4])
- if(payment ~= nil) then
- payment = math.max(100000, math.min(1000000000, payment))
- tmp = db.getResult("SELECT `balance` FROM `guilds` WHERE `id` = " .. guild)
- local state = tmp:getID() < 0 or tmp:getDataInt("balance") < payment
- tmp:free()
- if(state) then
- doPlayerSendChannelMessage(cid, "", "Your guild balance is too low for such payment.", TALKTYPE_CHANNEL_W, 0)
- return true
- end
- db.executeQuery("UPDATE `guilds` SET `balance` = `balance` - " .. payment .. " WHERE `id` = " .. guild)
- else
- payment = 0
- end
- local begining, ending = os.time(), tonumber(t[5])
- if(ending ~= nil and ending ~= 0) then
- ending = begining + (ending * 86400)
- else
- ending = 0
- end
- db.executeQuery("INSERT INTO `guild_wars` (`guild_id`, `enemy_id`, `begin`, `end`, `frags`, `payment`) VALUES (" .. guild .. ", " .. enemy .. ", " .. begining .. ", " .. ending .. ", " .. frags .. ", " .. payment .. ");")
- doBroadcastMessage(getPlayerGuildName(cid) .. " has invited " .. enemyName .. " to war till " .. frags .. " frags.", MESSAGE_EVENT_ADVANCE)
- return true
- end
- if(not isInArray({"end", "finish"}, t[1])) then
- return false
- end
- local status = (t[1] == "end" and 1 or 4)
- tmp = db.getResult("SELECT `id` FROM `guild_wars` WHERE `guild_id` = " .. guild .. " AND `enemy_id` = " .. enemy .. " AND `status` = " .. status)
- if(tmp:getID() ~= -1) then
- local query = "UPDATE `guild_wars` SET `end` = " .. os.time() .. ", `status` = 5 WHERE `id` = " .. tmp:getDataInt("id")
- tmp:free()
- doGuildRemoveEnemy(guild, enemy)
- doGuildRemoveEnemy(enemy, guild)
- db.executeQuery(query)
- doBroadcastMessage(getPlayerGuildName(cid) .. " has " .. (status == 4 and "mend fences" or "ended up a war") .. " with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
- return true
- end
- if(status == 4) then
- doPlayerSendChannelMessage(cid, "", "Currently there's no pending war truce from " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
- return true
- end
- tmp = db.getResult("SELECT `id`, `end` FROM `guild_wars` WHERE `guild_id` = " .. enemy .. " AND `enemy_id` = " .. guild .. " AND `status` = 1")
- if(tmp:getID() ~= -1) then
- if(tmp:getDataInt("end") > 0) then
- tmp:free()
- doPlayerSendChannelMessage(cid, "", "You cannot request ending for war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
- return true
- end
- local query = "UPDATE `guild_wars` SET `status` = 4, `end` = " .. os.time() .. " WHERE `id` = " .. tmp:getDataInt("id")
- tmp:free()
- db.executeQuery(query)
- doBroadcastMessage(getPlayerGuildName(cid) .. " has signed an armstice declaration on a war with " .. enemyName .. ".", MESSAGE_EVENT_ADVANCE)
- return true
- end
- doPlayerSendChannelMessage(cid, "", "Currently there's no active war with " .. enemyName .. ".", TALKTYPE_CHANNEL_W, 0)
- else
- doPlayerSendCancel(cid, "You must have 40+ level to use this command.")
- end
- else
- doPlayerSendCancel(cid, "You are exhausted")
- end
- return true
- end