newby
Active Member
- Joined
- Jun 11, 2016
- Messages
- 183
- Reaction score
- 43
How to change the potion formula to health heal?
Set this (change the health heals, mana still static):
potions.lua
bump
bump
bump
bump
bump
bump
bump
bump
bump
bump
bump
Set this (change the health heals, mana still static):
Code:
HP= 3*lvl+50
shp= 3*lvl+100
ghp= 3*lvl+200
uhp= 3*lvl+250
pallypot
hp= 3*lvl+100
mana = {40, 80}
and mana still defaul
{40, 80},
{50, 100},
{60, 120},
potions.lua
Code:
local config = {
removeOnUse = "no",
usableOnTarget = "no", -- can be used on target? (fe. healing friend)
splashable = "no",
range = -1,
realAnimation = "no", -- make text effect visible only for players in range 1x1
healthMultiplier = 1.0,
manaMultiplier = 1.0
}
config.removeOnUse = getBooleanFromString(config.removeOnUse)
config.usableOnTarget = getBooleanFromString(config.usableOnTarget)
config.splashable = getBooleanFromString(config.splashable)
config.realAnimation = getBooleanFromString(config.realAnimation)
local POTIONS = {
[7618] = {empty = 7636, splash = 42, health = {50, 100}}, -- hp
[7588] = {empty = 7636, splash = 42, health = {60, 120}, vocations = {4, 8, 12}}, -- shp
[7591] = {empty = 7636, splash = 42, health = {70, 140}, vocations = {4, 8, 12}}, -- ghp
[8473] = {empty = 7636, splash = 42, health = {80, 160}, vocations = {4, 8, 12}}, -- uhp
[7620] = {empty = 7636, splash = 47, mana = {40, 80}}, -- mp
[7589] = {empty = 7636, splash = 47, mana = {50, 100}, vocations = {1, 3, 5, 7, 9, 2, 6, 10, 11}}, -- smp
[7590] = {empty = 7636, splash = 47, mana = {60, 120}, vocations = {1, 5, 9, 2, 6, 10}}, -- gmp
[8472] = {empty = 7636, splash = 47, health = {50, 160}, mana = {40, 80}, vocations = {3, 7, 11}}, -- pallypot
}
local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))
function onUse(cid, item, fromPosition, itemEx, toPosition)
local potion = POTIONS[item.itemid]
if(not potion) then
return false
end
if(not isPlayer(itemEx.uid) or (not config.usableOnTarget and cid ~= itemEx.uid)) then
if(not config.splashable) then
return false
end
if(toPosition.x == CONTAINER_POSITION) then
toPosition = getThingPos(item.uid)
end
doDecayItem(doCreateItem(2016, potion.splash, toPosition))
doRemoveItem(item.uid, 1)
doPlayerAddItem(cid, potion.empty, 1)
return true
end
if(hasCondition(cid, CONDITION_EXHAUST)) then
doPlayerSendDefaultCancel(cid, RETURNVALUE_YOUAREEXHAUSTED)
return true
end
if(((potion.level and getPlayerLevel(cid) < potion.level) or (potion.vocations and not isInArray(potion.vocations, getPlayerVocation(cid)))) and
not getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES))
then
doCreatureSay(itemEx.uid, "Only " .. potion.vocStr .. (potion.level and (" of level " .. potion.level) or "") .. " or above may drink this fluid.", TALKTYPE_ORANGE_1)
return true
end
if(config.range > 0 and cid ~= itemEx.uid and getDistanceBetween(getCreaturePosition(cid), getCreaturePosition(itemEx.uid)) > config.range) then
return false
end
local health = potion.health
if(health and not doCreatureAddHealth(itemEx.uid, math.ceil(math.random(health[1], health[2]) * config.healthMultiplier))) then
return false
end
local mana = potion.mana
if(mana and not doPlayerAddMana(itemEx.uid, math.ceil(math.random(mana[1], mana[2]) * config.manaMultiplier))) then
return false
end
doSendMagicEffect(getThingPos(itemEx.uid), CONST_ME_MAGIC_BLUE)
if(not config.realAnimation) then
doCreatureSay(cid, "Aaaah...", 1)
else
for i, tid in ipairs(getSpectators(getCreaturePosition(cid), 1, 1)) do
if(isPlayer(tid)) then
doCreatureSay(itemEx.uid, "Aaaah...", TALKTYPE_ORANGE_1, false, tid)
end
end
end
doAddCondition(cid, exhaust)
doRemoveItem(item.uid, 1)
if(not potion.empty or config.removeOnUse) then
return true
end
doPlayerAddItem(cid, potion.empty, 1)
return true
end
bump
bump
bump
bump
bump
bump
bump
bump
bump
bump
bump
Last edited: